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$fn=40; // model faces resolution. |
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include <../configuration.scad> |
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include <polyScrewThread_r1.scad> |
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difference () { |
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AWSCREEN01A_D03(D03_vyska_zavitu,D03_tolerance_zavitu,D03_material_za_zavitem,D03_polomer_zavitu,D03_polomer_stitu,D03_tloustka_materialu,D03_vyska_stitu,D03_pocet_vyztuh,screen_bevel); |
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cube([180,180,180]); |
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} |
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module AWSCREEN01A_D03(D03_vyska_zavitu,D03_tolerance_zavitu,D03_material_za_zavitem,D03_polomer_zavitu,D03_polomer_stitu,D03_tloustka_materialu,D03_vyska_stitu,D03_pocet_vyztuh,screen_bevel) |
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{ |
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angle_sep = 360/D03_pocet_vyztuh; |
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//spodní kruh - kvůli výkroji |
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difference () { |
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cylinder (h=3*D03_tloustka_materialu,r = D03_polomer_stitu,$fn=100); |
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translate ([0,0,-0.005]) |
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cylinder (h=2*D03_tloustka_materialu+0.01,r = D03_polomer_stitu-D03_tloustka_materialu,$fn=100); |
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translate ([0,0,3*D03_tloustka_materialu]) |
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translate ([0,0,-0.01/2-D03_tloustka_materialu]) |
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cylinder (h=D03_vyska_stitu-3*D03_tloustka_materialu+0.01,r1=D03_polomer_stitu ,r2=D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem,$fn=100); |
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} |
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//spodní kruh - kvůli doplnění výkroje |
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difference () { |
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cylinder (h=3*D03_tloustka_materialu,r = D03_polomer_stitu,$fn=100); |
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translate ([0,0,-0.005]) |
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cylinder (h=3*D03_tloustka_materialu+0.01,r = D03_polomer_stitu-D03_tloustka_materialu,$fn=100); |
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} |
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//horni zavit |
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translate ([0,0,D03_vyska_stitu-0.01]) |
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// screen upper rim |
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difference () { |
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screw_thread((D03_polomer_zavitu-D03_tolerance_zavitu)*2,4,55,D03_vyska_zavitu+5,PI/2,2); |
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translate ([0,0,-0.01]) |
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cylinder (h=D03_vyska_zavitu+0.02 ,r= D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem-D03_material_za_zavitem_pridani ,$fn=100); |
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translate ([0,0,D03_vyska_zavitu-0.01]) |
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cylinder (h=D03_vyska_zavitu+0.02 ,r= D03_polomer_zavitu ,$fn=100); |
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} |
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//materiál pod horním závitem |
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translate ([0,0,D03_vyska_stitu-D03_tloustka_materialu]) |
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difference () { |
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translate ([0,0,0]) |
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cylinder (h=D03_tloustka_materialu ,r=D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem+D03_tloustka_materialu ,$fn=100); |
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translate ([0,0,-0.01]) |
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cylinder (h=D03_tloustka_materialu+0.02 ,r= D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem-D03_material_za_zavitem_pridani ,$fn=100); |
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} |
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//screen |
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translate ([0,0,3*D03_tloustka_materialu]) |
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difference () { |
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cylinder (h=D03_vyska_stitu-3*D03_tloustka_materialu,r1=D03_polomer_stitu ,r2=D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem-D03_material_za_zavitem_pridani,$fn=100); |
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translate ([0,0,-0.01/2-D03_tloustka_materialu]) |
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cylinder (h=D03_vyska_stitu-3*D03_tloustka_materialu+0.01,r1=D03_polomer_stitu ,r2=D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem-D03_material_za_zavitem_pridani,$fn=100); |
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translate ([0,0,D03_vyska_stitu-D03_vyska_zavitu-3*D03_tloustka_materialu]) |
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cylinder (h=D03_vyska_zavitu+0.02 ,r= D03_polomer_zavitu -D03_tolerance_zavitu- D03_material_za_zavitem-D03_material_za_zavitem_pridani ,$fn=100); |
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} |
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//inner ring |
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//spodní závit |
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difference () { |
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union(){ |
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cylinder (h=D03_vyska_zavitu,r = D03_polomer_zavitu + D03_material_za_zavitem/2,$fn=100); |
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//výztuhy |
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// center ribs |
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for (i = [0 : (D03_pocet_vyztuh-1)]) { |
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rotate ([90,0,angle_sep* i]) |
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translate ([0,0,-D03_tloustka_materialu/2]) |
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linear_extrude (height = D03_tloustka_materialu, convexity = 10) |
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polygon(points=[[D03_polomer_zavitu- D03_material_za_zavitem-D03_tolerance_zavitu-D03_material_za_zavitem_pridani,D03_vyska_stitu],[D03_polomer_zavitu, 0],[D03_polomer_stitu - D03_tloustka_materialu,0],[D03_polomer_stitu- D03_tloustka_materialu,3*D03_tloustka_materialu]]); |
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} |
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} |
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translate([0,0,-1]) |
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screw_thread(D03_polomer_zavitu*2,4,55,D03_vyska_zavitu+2,PI/2,2); |
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} |
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} |