No changes between revisions
/Modules/CommSerial/JTAGFT2232V02A/SCH_PCB/untitled.brd
1,6 → 1,6
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE eagle SYSTEM "eagle.dtd">
<eagle version="6.1">
<eagle version="6.3">
<drawing>
<settings>
<setting alwaysvectorfont="no"/>
2148,7 → 2148,7
<class number="0" name="default" width="0" drill="0">
</class>
</classes>
<designrules>
<designrules name="default">
<description language="de">&lt;b&gt;EAGLE Design Rules&lt;/b&gt;
&lt;p&gt;
Die Standard-Design-Rules sind so gewählt, dass sie für
4393,15 → 4393,6
<wire x1="72.644" y1="40.132" x2="69.784" y2="40.132" width="0.254" layer="16"/>
</signal>
</signals>
<errors>
<approved hash="11,16,0d892ba8d7b6f197"/>
<approved hash="11,16,efc3a9c915a553af"/>
<approved hash="4,16,ff978a077459c9cd"/>
<approved hash="4,16,3fa088009a58e5fc"/>
<approved hash="4,16,ca7ade6611ae05a9"/>
<approved hash="4,16,4d0cafaf5d0fbeac"/>
<approved hash="4,16,689d5f52aef79838"/>
</errors>
</board>
</drawing>
</eagle>
/Modules/CommSerial/JTAGFT2232V02A/TODO.txt
1,4 → 1,3
Proc tam jsou tam jednorade hrebinky?
Je na module pripraveny potisk?
 
 
Neni tam nikde vyvedene Napajeni pro IO (V pripade ze by interni stabilizator bylo lepsi nahradit externim zdrojem napriklad kvuli jinym napetovym urovnim. napr. 1,8V)
Jinak to vypada OK.
/Modules/H_Bridge/DRV8835HB01A/PrjInfo.txt
1,7 → 1,7
[InfoShortDescription.cs]
2x H-mùstek 2V - 11V
 
?[InfoShortDescription.en]
[InfoShortDescription.en]
2x H-bridge 2V - 11V
 
[InfoLongDescription.en]
/Modules/H_Bridge/DRV8835HB01A/SCH_PCB/untitled.brd
1,6 → 1,6
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE eagle SYSTEM "eagle.dtd">
<eagle version="6.1">
<eagle version="6.3">
<drawing>
<settings>
<setting alwaysvectorfont="no"/>
402,7 → 402,7
<class number="0" name="default" width="0" drill="0">
</class>
</classes>
<designrules>
<designrules name="default">
<description language="de">&lt;b&gt;EAGLE Design Rules&lt;/b&gt;
&lt;p&gt;
Die Standard-Design-Rules sind so gewählt, dass sie für
/Modules/H_Bridge/DRV8835HB01A/TODO.txt
1,4 → 1,3
 
Spravne vyplnit soubor prjinfo.
 
Z navrhu adstranit nadbytecne hrebinky a stabilizator..
/Modules/PowerSupply/LION1CELL01A/SCH_PCB/untitled.brd
1,6 → 1,6
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE eagle SYSTEM "eagle.dtd">
<eagle version="6.1">
<eagle version="6.3">
<drawing>
<settings>
<setting alwaysvectorfont="no"/>
8,43 → 8,43
</settings>
<grid distance="0.05" unitdist="mm" unit="mm" style="lines" multiple="1" display="no" altdistance="0.025" altunitdist="inch" altunit="inch"/>
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<layer number="23" name="tOrigins" color="15" fill="1" visible="no" active="yes"/>
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<layer number="44" name="Drills" color="7" fill="1" visible="yes" active="yes"/>
<layer number="45" name="Holes" color="7" fill="1" visible="yes" active="yes"/>
<layer number="46" name="Milling" color="3" fill="1" visible="yes" active="yes"/>
<layer number="47" name="Measures" color="7" fill="1" visible="yes" active="yes"/>
<layer number="48" name="Document" color="7" fill="1" visible="yes" active="yes"/>
<layer number="49" name="Reference" color="7" fill="1" visible="yes" active="yes"/>
<layer number="50" name="dxf" color="7" fill="1" visible="no" active="no"/>
<layer number="51" name="tDocu" color="7" fill="1" visible="no" active="yes"/>
<layer number="51" name="tDocu" color="7" fill="1" visible="yes" active="yes"/>
<layer number="52" name="bDocu" color="7" fill="1" visible="yes" active="yes"/>
<layer number="53" name="tPadExt" color="7" fill="1" visible="no" active="no"/>
<layer number="54" name="bPadExt" color="1" fill="1" visible="no" active="no"/>
57,48 → 57,48
<layer number="96" name="Values" color="7" fill="1" visible="no" active="no"/>
<layer number="97" name="Info" color="7" fill="1" visible="no" active="no"/>
<layer number="98" name="Guide" color="6" fill="1" visible="no" active="no"/>
<layer number="100" name="PaJa" color="12" fill="7" visible="no" active="yes"/>
<layer number="101" name="Doplnky" color="5" fill="1" visible="no" active="yes"/>
<layer number="102" name="Kola" color="11" fill="7" visible="no" active="yes"/>
<layer number="103" name="Popisy" color="2" fill="8" visible="no" active="yes"/>
<layer number="104" name="Zapojeni" color="6" fill="7" visible="no" active="yes"/>
<layer number="105" name="Beschreib" color="7" fill="1" visible="no" active="yes"/>
<layer number="106" name="BGA-Top" color="7" fill="1" visible="no" active="yes"/>
<layer number="107" name="BD-Top" color="7" fill="1" visible="no" active="yes"/>
<layer number="108" name="fp8" color="7" fill="1" visible="no" active="yes"/>
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<layer number="110" name="fp0" color="7" fill="1" visible="no" active="yes"/>
<layer number="116" name="Patch_BOT" color="9" fill="4" visible="no" active="yes"/>
<layer number="121" name="_tsilk" color="7" fill="1" visible="no" active="yes"/>
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<layer number="125" name="_tNames" color="7" fill="1" visible="no" active="yes"/>
<layer number="131" name="prix" color="7" fill="1" visible="no" active="yes"/>
<layer number="132" name="test" color="7" fill="1" visible="no" active="yes"/>
<layer number="144" name="Drill_legend" color="7" fill="1" visible="no" active="yes"/>
<layer number="100" name="PaJa" color="12" fill="7" visible="yes" active="yes"/>
<layer number="101" name="Doplnky" color="5" fill="1" visible="yes" active="yes"/>
<layer number="102" name="Kola" color="11" fill="7" visible="yes" active="yes"/>
<layer number="103" name="Popisy" color="2" fill="8" visible="yes" active="yes"/>
<layer number="104" name="Zapojeni" color="6" fill="7" visible="yes" active="yes"/>
<layer number="105" name="Beschreib" color="7" fill="1" visible="yes" active="yes"/>
<layer number="106" name="BGA-Top" color="7" fill="1" visible="yes" active="yes"/>
<layer number="107" name="BD-Top" color="7" fill="1" visible="yes" active="yes"/>
<layer number="108" name="fp8" color="7" fill="1" visible="yes" active="yes"/>
<layer number="109" name="fp9" color="7" fill="1" visible="yes" active="yes"/>
<layer number="110" name="fp0" color="7" fill="1" visible="yes" active="yes"/>
<layer number="116" name="Patch_BOT" color="9" fill="4" visible="yes" active="yes"/>
<layer number="121" name="_tsilk" color="7" fill="1" visible="yes" active="yes"/>
<layer number="122" name="_bsilk" color="7" fill="1" visible="yes" active="yes"/>
<layer number="123" name="tTestmark" color="7" fill="1" visible="yes" active="yes"/>
<layer number="124" name="bTestmark" color="7" fill="1" visible="yes" active="yes"/>
<layer number="125" name="_tNames" color="7" fill="1" visible="yes" active="yes"/>
<layer number="131" name="prix" color="7" fill="1" visible="yes" active="yes"/>
<layer number="132" name="test" color="7" fill="1" visible="yes" active="yes"/>
<layer number="144" name="Drill_legend" color="7" fill="1" visible="yes" active="yes"/>
<layer number="151" name="HeatSink" color="7" fill="1" visible="no" active="no"/>
<layer number="199" name="Contour" color="7" fill="1" visible="no" active="yes"/>
<layer number="199" name="Contour" color="7" fill="1" visible="yes" active="yes"/>
<layer number="200" name="200bmp" color="1" fill="10" visible="no" active="no"/>
<layer number="201" name="201bmp" color="2" fill="1" visible="no" active="no"/>
<layer number="202" name="202bmp" color="3" fill="1" visible="no" active="no"/>
<layer number="203" name="203bmp" color="4" fill="10" visible="no" active="yes"/>
<layer number="204" name="204bmp" color="5" fill="10" visible="no" active="yes"/>
<layer number="205" name="205bmp" color="6" fill="10" visible="no" active="yes"/>
<layer number="206" name="206bmp" color="7" fill="10" visible="no" active="yes"/>
<layer number="207" name="207bmp" color="8" fill="10" visible="no" active="yes"/>
<layer number="208" name="208bmp" color="9" fill="10" visible="no" active="yes"/>
<layer number="209" name="209bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="210" name="210bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="211" name="211bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="212" name="212bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="213" name="213bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="214" name="214bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="215" name="215bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="216" name="216bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="231" name="Eagle3D_PG1" color="14" fill="1" visible="no" active="yes"/>
<layer number="232" name="Eagle3D_PG2" color="14" fill="2" visible="no" active="yes"/>
<layer number="233" name="Eagle3D_PG3" color="14" fill="4" visible="no" active="yes"/>
<layer number="203" name="203bmp" color="4" fill="10" visible="yes" active="yes"/>
<layer number="204" name="204bmp" color="5" fill="10" visible="yes" active="yes"/>
<layer number="205" name="205bmp" color="6" fill="10" visible="yes" active="yes"/>
<layer number="206" name="206bmp" color="7" fill="10" visible="yes" active="yes"/>
<layer number="207" name="207bmp" color="8" fill="10" visible="yes" active="yes"/>
<layer number="208" name="208bmp" color="9" fill="10" visible="yes" active="yes"/>
<layer number="209" name="209bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="210" name="210bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="211" name="211bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="212" name="212bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="213" name="213bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="214" name="214bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="215" name="215bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="216" name="216bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="231" name="Eagle3D_PG1" color="14" fill="1" visible="yes" active="yes"/>
<layer number="232" name="Eagle3D_PG2" color="14" fill="2" visible="yes" active="yes"/>
<layer number="233" name="Eagle3D_PG3" color="14" fill="4" visible="yes" active="yes"/>
<layer number="250" name="Descript" color="3" fill="1" visible="no" active="no"/>
<layer number="251" name="SMDround" color="12" fill="11" visible="no" active="no"/>
<layer number="254" name="OrgLBR" color="13" fill="1" visible="no" active="no"/>
965,7 → 965,7
<class number="0" name="default" width="0" drill="0">
</class>
</classes>
<designrules>
<designrules name="default">
<description language="de">&lt;b&gt;EAGLE Design Rules&lt;/b&gt;
&lt;p&gt;
Die Standard-Design-Rules sind so gewählt, dass sie für
/Modules/PowerSupply/LION1CELL01A/TODO.txt
1,16 → 1,18
Chyby v zapojeni:
 
- Chybi ochranna zenerova dioda na vystupu nabijeciho obvodu.
- I2C vystup ma nebezpecne nechranene napajeni. (Navic neni zvykem u slave zarizeni davat k dizpozici napajeci napeti) Reseni bud je do napajeni dat pojistku. A nebo zrusit tento typ vyvedeni I2C a zapojit jej pouze jako hrabinek 2x2 stejne jako napriklad na CLKGEN01B
- Ochranny obvod neodpoji akumulator uplne.. Lepsi by bylo, kdyby nevratna pojistka byla zarazena co nejblize k baterii a daokazala tak vyresit treba o pripadny zkrat nektere cesty na spodu modulu.
-Alespon jeden napajeci vystup by mel byt umisteny tak, aby byl pred mericim odporem nabijeciho obvodu. Coz umozni nabijecimu obvodu nabit akumulator i v pripade, ze bude cele zarizeni zapojeno do nejakeho systemu.
Odpojovaci tranzistor IRLML6244 je skutecne P-FET? On ale nesmi za normalniho provozu sepnout..
 
Proc je na vystupu hrebinek 2x4, kdyz tam nikdy nebude napajeci napeti vetsi, nez 5V?
Ma tam byt 2x3.
 
Na PCB:
 
Lepe sloucit hrebinky (Idealne uplne zrusit samostatne 2x1)
Nechapu, jak je aktualne myslene umisteni mericiho termistoru, protoze jednoclankove pouzdro je ze spodu pokud vim hladke.. tormistory by ale osi sli dat dat do der misto upovnovacich sruobu, ktere stejne asi nebudeme pouzivat..
 
Termistor u mericiho obvodu umistit tak, aby cidlo bylo mozne vsunout co nejblize akumulatoru. A obvod tak meril co nejpresneji teplotu akumulatoru. Protoze je teo jedna z velicin, ktera se pouziva pri vypoctu zbytkove energie v akumulatoru. U nabijeciho obvodu to uz tak kriticke neni, protoze tam ma termistor spise bezpecnostni funkci..
 
 
Pak taky nevim, jestli je u te civky skutecne nutne, abu tam byla takova smycka.. to bude hrozne zarit..
 
 
Modul bude muset pravdepodobne byt lakovany, aby se zmensila sance zkratu na cestach modulu.
 
/Modules/Sensors/IMU01A/SCH_PCB/untitled.brd
1,6 → 1,6
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE eagle SYSTEM "eagle.dtd">
<eagle version="6.1">
<eagle version="6.3">
<drawing>
<settings>
<setting alwaysvectorfont="no"/>
8,43 → 8,43
</settings>
<grid distance="0.0635" unitdist="mm" unit="mm" style="lines" multiple="1" display="no" altdistance="0.025" altunitdist="inch" altunit="inch"/>
<layers>
<layer number="1" name="Top" color="4" fill="1" visible="no" active="yes"/>
<layer number="1" name="Top" color="4" fill="1" visible="yes" active="yes"/>
<layer number="16" name="Bottom" color="1" fill="1" visible="yes" active="yes"/>
<layer number="17" name="Pads" color="2" fill="1" visible="yes" active="yes"/>
<layer number="18" name="Vias" color="2" fill="1" visible="yes" active="yes"/>
<layer number="19" name="Unrouted" color="6" fill="1" visible="no" active="yes"/>
<layer number="19" name="Unrouted" color="6" fill="1" visible="yes" active="yes"/>
<layer number="20" name="Dimension" color="15" fill="1" visible="yes" active="yes"/>
<layer number="21" name="tPlace" color="7" fill="1" visible="no" active="yes"/>
<layer number="21" name="tPlace" color="7" fill="1" visible="yes" active="yes"/>
<layer number="22" name="bPlace" color="7" fill="1" visible="yes" active="yes"/>
<layer number="23" name="tOrigins" color="15" fill="1" visible="no" active="yes"/>
<layer number="24" name="bOrigins" color="15" fill="1" visible="no" active="yes"/>
<layer number="25" name="tNames" color="7" fill="1" visible="no" active="yes"/>
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<layer number="29" name="tStop" color="7" fill="3" visible="no" active="yes"/>
<layer number="30" name="bStop" color="7" fill="6" visible="no" active="yes"/>
<layer number="31" name="tCream" color="7" fill="4" visible="no" active="yes"/>
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<layer number="33" name="tFinish" color="6" fill="3" visible="no" active="yes"/>
<layer number="34" name="bFinish" color="6" fill="6" visible="no" active="yes"/>
<layer number="35" name="tGlue" color="7" fill="4" visible="no" active="yes"/>
<layer number="36" name="bGlue" color="7" fill="5" visible="no" active="yes"/>
<layer number="37" name="tTest" color="7" fill="1" visible="no" active="yes"/>
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<layer number="39" name="tKeepout" color="4" fill="11" visible="no" active="yes"/>
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<layer number="42" name="bRestrict" color="1" fill="10" visible="no" active="yes"/>
<layer number="43" name="vRestrict" color="2" fill="10" visible="no" active="yes"/>
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<layer number="45" name="Holes" color="7" fill="1" visible="no" active="yes"/>
<layer number="46" name="Milling" color="3" fill="1" visible="no" active="yes"/>
<layer number="47" name="Measures" color="7" fill="1" visible="no" active="yes"/>
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<layer number="28" name="bValues" color="7" fill="1" visible="yes" active="yes"/>
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<layer number="33" name="tFinish" color="6" fill="3" visible="yes" active="yes"/>
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<layer number="36" name="bGlue" color="7" fill="5" visible="yes" active="yes"/>
<layer number="37" name="tTest" color="7" fill="1" visible="yes" active="yes"/>
<layer number="38" name="bTest" color="7" fill="1" visible="yes" active="yes"/>
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<layer number="40" name="bKeepout" color="1" fill="11" visible="yes" active="yes"/>
<layer number="41" name="tRestrict" color="4" fill="10" visible="yes" active="yes"/>
<layer number="42" name="bRestrict" color="1" fill="10" visible="yes" active="yes"/>
<layer number="43" name="vRestrict" color="2" fill="10" visible="yes" active="yes"/>
<layer number="44" name="Drills" color="7" fill="1" visible="yes" active="yes"/>
<layer number="45" name="Holes" color="7" fill="1" visible="yes" active="yes"/>
<layer number="46" name="Milling" color="3" fill="1" visible="yes" active="yes"/>
<layer number="47" name="Measures" color="7" fill="1" visible="yes" active="yes"/>
<layer number="48" name="Document" color="7" fill="1" visible="yes" active="yes"/>
<layer number="49" name="Reference" color="7" fill="1" visible="no" active="yes"/>
<layer number="49" name="Reference" color="7" fill="1" visible="yes" active="yes"/>
<layer number="50" name="dxf" color="7" fill="1" visible="no" active="no"/>
<layer number="51" name="tDocu" color="7" fill="1" visible="no" active="yes"/>
<layer number="51" name="tDocu" color="7" fill="1" visible="yes" active="yes"/>
<layer number="52" name="bDocu" color="7" fill="1" visible="yes" active="yes"/>
<layer number="53" name="tGND_GNDA" color="7" fill="9" visible="no" active="no"/>
<layer number="54" name="bGND_GNDA" color="1" fill="9" visible="no" active="no"/>
58,47 → 58,47
<layer number="97" name="Info" color="7" fill="1" visible="no" active="no"/>
<layer number="98" name="Guide" color="6" fill="1" visible="no" active="no"/>
<layer number="100" name="Muster" color="7" fill="1" visible="no" active="no"/>
<layer number="101" name="Patch_Top" color="12" fill="4" visible="no" active="yes"/>
<layer number="102" name="Vscore" color="7" fill="1" visible="no" active="yes"/>
<layer number="103" name="Progameer_mal_Top" color="7" fill="1" visible="no" active="yes"/>
<layer number="104" name="Name" color="7" fill="1" visible="no" active="yes"/>
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<layer number="108" name="Omtrek" color="7" fill="1" visible="no" active="yes"/>
<layer number="109" name="blok" color="7" fill="1" visible="no" active="yes"/>
<layer number="110" name="lijnen" color="7" fill="1" visible="no" active="yes"/>
<layer number="111" name="circles" color="7" fill="1" visible="no" active="yes"/>
<layer number="112" name="hoeken" color="7" fill="1" visible="no" active="yes"/>
<layer number="116" name="Patch_BOT" color="9" fill="4" visible="no" active="yes"/>
<layer number="121" name="_tsilk" color="7" fill="1" visible="no" active="yes"/>
<layer number="122" name="_bsilk" color="7" fill="1" visible="no" active="yes"/>
<layer number="144" name="Drill_legend" color="7" fill="1" visible="no" active="yes"/>
<layer number="151" name="HeatSink" color="7" fill="1" visible="no" active="yes"/>
<layer number="199" name="PSR2000 hulplijn" color="14" fill="1" visible="no" active="yes"/>
<layer number="101" name="Patch_Top" color="12" fill="4" visible="yes" active="yes"/>
<layer number="102" name="Vscore" color="7" fill="1" visible="yes" active="yes"/>
<layer number="103" name="Progameer_mal_Top" color="7" fill="1" visible="yes" active="yes"/>
<layer number="104" name="Name" color="7" fill="1" visible="yes" active="yes"/>
<layer number="105" name="1" color="7" fill="1" visible="yes" active="yes"/>
<layer number="106" name="2" color="7" fill="1" visible="yes" active="yes"/>
<layer number="107" name="3" color="7" fill="1" visible="yes" active="yes"/>
<layer number="108" name="Omtrek" color="7" fill="1" visible="yes" active="yes"/>
<layer number="109" name="blok" color="7" fill="1" visible="yes" active="yes"/>
<layer number="110" name="lijnen" color="7" fill="1" visible="yes" active="yes"/>
<layer number="111" name="circles" color="7" fill="1" visible="yes" active="yes"/>
<layer number="112" name="hoeken" color="7" fill="1" visible="yes" active="yes"/>
<layer number="116" name="Patch_BOT" color="9" fill="4" visible="yes" active="yes"/>
<layer number="121" name="_tsilk" color="7" fill="1" visible="yes" active="yes"/>
<layer number="122" name="_bsilk" color="7" fill="1" visible="yes" active="yes"/>
<layer number="144" name="Drill_legend" color="7" fill="1" visible="yes" active="yes"/>
<layer number="151" name="HeatSink" color="7" fill="1" visible="yes" active="yes"/>
<layer number="199" name="PSR2000 hulplijn" color="14" fill="1" visible="yes" active="yes"/>
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<layer number="201" name="201bmp" color="2" fill="1" visible="no" active="no"/>
<layer number="202" name="202bmp" color="3" fill="1" visible="no" active="no"/>
<layer number="203" name="203bmp" color="4" fill="10" visible="no" active="yes"/>
<layer number="204" name="204bmp" color="5" fill="10" visible="no" active="yes"/>
<layer number="205" name="205bmp" color="6" fill="10" visible="no" active="yes"/>
<layer number="206" name="206bmp" color="7" fill="10" visible="no" active="yes"/>
<layer number="207" name="207bmp" color="8" fill="10" visible="no" active="yes"/>
<layer number="208" name="208bmp" color="9" fill="10" visible="no" active="yes"/>
<layer number="209" name="209bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="210" name="210bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="211" name="211bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="212" name="212bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="213" name="213bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="214" name="214bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="215" name="215bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="216" name="216bmp" color="7" fill="1" visible="no" active="yes"/>
<layer number="231" name="Eagle3D_PG1" color="14" fill="1" visible="no" active="yes"/>
<layer number="232" name="Eagle3D_PG2" color="14" fill="2" visible="no" active="yes"/>
<layer number="233" name="Eagle3D_PG3" color="14" fill="4" visible="no" active="yes"/>
<layer number="203" name="203bmp" color="4" fill="10" visible="yes" active="yes"/>
<layer number="204" name="204bmp" color="5" fill="10" visible="yes" active="yes"/>
<layer number="205" name="205bmp" color="6" fill="10" visible="yes" active="yes"/>
<layer number="206" name="206bmp" color="7" fill="10" visible="yes" active="yes"/>
<layer number="207" name="207bmp" color="8" fill="10" visible="yes" active="yes"/>
<layer number="208" name="208bmp" color="9" fill="10" visible="yes" active="yes"/>
<layer number="209" name="209bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="210" name="210bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="211" name="211bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="212" name="212bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="213" name="213bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="214" name="214bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="215" name="215bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="216" name="216bmp" color="7" fill="1" visible="yes" active="yes"/>
<layer number="231" name="Eagle3D_PG1" color="14" fill="1" visible="yes" active="yes"/>
<layer number="232" name="Eagle3D_PG2" color="14" fill="2" visible="yes" active="yes"/>
<layer number="233" name="Eagle3D_PG3" color="14" fill="4" visible="yes" active="yes"/>
<layer number="250" name="Descript" color="3" fill="1" visible="no" active="no"/>
<layer number="251" name="SMDround" color="12" fill="11" visible="no" active="no"/>
<layer number="254" name="cooling" color="7" fill="1" visible="no" active="yes"/>
<layer number="254" name="cooling" color="7" fill="1" visible="yes" active="yes"/>
</layers>
<board>
<plain>
1482,7 → 1482,7
<class number="0" name="default" width="0" drill="0">
</class>
</classes>
<designrules>
<designrules name="default">
<description language="de">&lt;b&gt;EAGLE Design Rules&lt;/b&gt;
&lt;p&gt;
Die Standard-Design-Rules sind so gewählt, dass sie für
/Modules/Sensors/IMU01A/TODO.txt
0,0 → 1,10
Proc jsou na I2C pull-down odpory, kdyz klidovy stav I2C je log 1. Vas neucili, jak I2C funguje? V datasheetu navic pisou "Both lines must be connected to Vdd_IO through an external pull-up
resistor. When the bus is free both the lines are high."
 
Kde je orchranna dioda v napajeni?
 
Jsou souhlasne osy obou senzoru?
 
Neni hrebinek od akcelerometru moc blizko sroubu?
 
/Modules/Sensors/SHT25V01A/SCH_PCB/untitled.brd
1,6 → 1,6
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE eagle SYSTEM "eagle.dtd">
<eagle version="6.1">
<eagle version="6.3">
<drawing>
<settings>
<setting alwaysvectorfont="no"/>
1315,7 → 1315,7
<class number="0" name="default" width="0" drill="0">
</class>
</classes>
<designrules>
<designrules name="default">
<description language="de">&lt;b&gt;EAGLE Design Rules&lt;/b&gt;
&lt;p&gt;
Die Standard-Design-Rules sind so gewählt, dass sie für
/Modules/Sensors/SHT25V01A/TODO.txt
0,0 → 1,3
Jsou tam nejak divne umistene napisy v medi.. a DRC se to obecne moc nelibi..
 
bylo by lepsi, kdyby senzor byl umisten symetricky. udealne vstupnim okynkem blize k okraji PCB.
/Modules/TDC/GP201A/pdf/H19.pdf
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property