| Line No. | Rev | Author | Line |
|---|---|---|---|
| 1 | 3 | kaklik | // Knihovna pro generovani hudebnich zvuku dane frekvence a delky nebo |
| 2 | // dane noty temperovaneho ladeni a delky. |
||
| 3 | // |
||
| 4 | // Pro generovani nepouziva zadnou podporu HW, vse se generuje ciste SW. |
||
| 5 | // |
||
| 6 | // (c)miho 2003 |
||
| 7 | // |
||
| 8 | // Historie |
||
| 9 | // 1.00 Uvodni verze |
||
| 10 | // |
||
| 11 | |||
| 12 | |||
| 13 | // Konfiguracni parametry |
||
| 14 | //#define SOUND_HI PIN_xx // Pozitivni vystup |
||
| 15 | //#define SOUND_LO PIN_xx // Komplementarni vystup |
||
| 16 | #ifndef SOUND_REZIE |
||
| 17 | #define SOUND_REZIE 72 // Piskvorcova konstanta zahrnuje celkovou rezii ve smycce |
||
| 18 | #endif |
||
| 19 | #ifndef SOUND_CLOCK |
||
| 20 | #define SOUND_CLOCK 4000000 // Frelvence krystalu v Hz |
||
| 21 | #endif |
||
| 22 | |||
| 23 | |||
| 24 | // Definice hudebnich tonu (not) pro proceduru SoundNote() |
||
| 25 | #define SOUND_C 0 |
||
| 26 | #define SOUND_Cis 1 |
||
| 27 | #define SOUND_D 2 |
||
| 28 | #define SOUND_Dis 3 |
||
| 29 | #define SOUND_E 4 |
||
| 30 | #define SOUND_F 5 |
||
| 31 | #define SOUND_Fis 6 |
||
| 32 | #define SOUND_G 7 |
||
| 33 | #define SOUND_Gis 8 |
||
| 34 | #define SOUND_A 9 |
||
| 35 | #define SOUND_Ais 10 |
||
| 36 | #define SOUND_H 11 |
||
| 37 | #define SOUND_Space 12 // Pomlka |
||
| 38 | |||
| 39 | |||
| 40 | // Prototypy verejnych procedur |
||
| 41 | |||
| 42 | void SoundBeep(unsigned int16 Frequency, unsigned int16 Duration); |
||
| 43 | // Predava se frekvence v Hz a doba trvani v ms (0 znamena ticho) |
||
| 44 | |||
| 45 | void SoundNote(unsigned int8 Note, Octave, unsigned int16 Duration); |
||
| 46 | // Predava se cislo noty (0 je C), posunuti v oktavach (0 nejnizsi ton, |
||
| 47 | // SOUND_Space je ticho), doba trvani v ms |
||
| 48 | |||
| 49 | // Alternativni makra pro generovani konstatnich tonu |
||
| 50 | // SoundBeepMacro(Frequency, Duration) - frekvence nesmi byt 0 |
||
| 51 | // SoundNoteMacro(Note, Octave, Duration) - nepodporuje SOUND_Space |
||
| 52 | // SoundSpaceMacro(Duration) - hraje ticho |
||
| 53 | |||
| 54 | // Privatni cast |
||
| 55 | |||
| 56 | |||
| 57 | #ORG 0x100, 0x128 // Aby skok nebyl pres hranici 0x100 |
||
| 58 | void DelaySpecial(unsigned int16 Time) |
||
| 59 | // Pomocna procedura pro mereni spozdeni s granularitou 1 instrukcni takt |
||
| 60 | // Cas v instrukcnich cyklech, skutecny cas je vetsi o _konstantni_ rezii |
||
| 61 | // Maximalni cas je 65536 us |
||
| 62 | { |
||
| 63 | unsigned int8 TimeHi; // Pro pristup k horni casti Time |
||
| 64 | |||
| 65 | *0x0A = LABEL_ADDRESS(Next)>>8; // Nastav PCLATH |
||
| 66 | #asm |
||
| 67 | movf Time,w // Zpracuj nejnizsi 3 bity |
||
| 68 | xorlw 7 // Pro hodnotu 0 skakej pres vsechny nopy |
||
| 69 | andlw 7 // Ber jen spodni 3 bity |
||
| 70 | addwf 2,f // Preskoc zadny az vsech 8 nopu (2 je PCL) |
||
| 71 | Next: |
||
| 72 | nop // Spozdeni s granularitou 1 takt |
||
| 73 | nop |
||
| 74 | nop |
||
| 75 | nop |
||
| 76 | nop |
||
| 77 | nop |
||
| 78 | nop |
||
| 79 | nop |
||
| 80 | #endasm |
||
| 81 | Time = Time >> 3; // Zahod spodni 3 bity |
||
| 82 | TimeHi=Time>>8; // Oddel horni cast citace |
||
| 83 | Time++; // Korekce na casovani typu dcfsz |
||
| 84 | TimeHi++; |
||
| 85 | #asm |
||
| 86 | Loop: |
||
| 87 | nop // Smycka musi trvat 8 taktu |
||
| 88 | nop // a ma 16 bitu dlouhy citac |
||
| 89 | nop |
||
| 90 | decfsz Time |
||
| 91 | goto Next1 |
||
| 92 | decfsz TimeHi |
||
| 93 | Next1: |
||
| 94 | goto Loop |
||
| 95 | #endasm |
||
| 96 | |||
| 97 | } |
||
| 98 | |||
| 99 | |||
| 100 | unsigned int32 SoundCount; // Pocet pulperid geneovaneho signalu |
||
| 101 | unsigned int32 SoundPeriod; // Delka pulperiody v us (zmensene o SOUND_REZIE) |
||
| 102 | |||
| 103 | |||
| 104 | void SoundLoop() |
||
| 105 | // Pomocna funkce - hlavni zvukova smycka |
||
| 106 | { |
||
| 107 | int1 Data; |
||
| 108 | unsigned int16 i; |
||
| 109 | |||
| 110 | for(i=SoundCount;i>0;i--) // Pocet pulperiod |
||
| 111 | { |
||
| 112 | output_bit(SOUND_HI,Data); // Nastav vystup |
||
| 113 | output_bit(SOUND_LO,~Data); |
||
| 114 | Data=~Data; // Otoc stav vystupu |
||
| 115 | DelaySpecial(SoundPeriod); // Pockej po dobu plperiody |
||
| 116 | } |
||
| 117 | } |
||
| 118 | |||
| 119 | |||
| 120 | void SoundBeep(unsigned int16 Frequency, unsigned int16 Duration) |
||
| 121 | // Predava se frekvence v Hz a doba trvani v ms (0 znamena ticho) |
||
| 122 | // Rozumne frekvence jsou v rozsahu cca 10Hz az 5000Hz pro krystal 4MHz, |
||
| 123 | // cas do cca 5s (2*Cas/1000*Freq musi byt < nez 65536) |
||
| 124 | { |
||
| 125 | if (Frequency==0) |
||
| 126 | { |
||
| 127 | for(;Duration>0;Duration--) |
||
| 128 | { |
||
| 129 | DelaySpecial(1000); // Zhruba 1ms |
||
| 130 | } |
||
| 131 | return; |
||
| 132 | } |
||
| 133 | |||
| 134 | SoundPeriod=(SOUND_CLOCK/4/2)/Frequency-SOUND_REZIE; |
||
| 135 | |||
| 136 | SoundCount=Duration; // Vypocet poctu pulperiod signalu Duration*Frequency*2/1000 |
||
| 137 | SoundCount*=Frequency; |
||
| 138 | SoundCount/=500; |
||
| 139 | |||
| 140 | SoundLoop(); // Pozor pouzivaji se globalni parametry |
||
| 141 | } |
||
| 142 | |||
| 143 | // Definice casu pulperody pro nejnizsi oktavu, v mikrosekundach |
||
| 144 | // Periody tonu v dalsich oktavach se ziskavaji rotaci vpravo |
||
| 145 | #define SOUND_Peri_C (30578*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 30578us |
||
| 146 | #define SOUND_Peri_Cis (28862*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 28862us |
||
| 147 | #define SOUND_Peri_D (27242*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 27242us |
||
| 148 | #define SOUND_Peri_Dis (25713*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 25713us |
||
| 149 | #define SOUND_Peri_E (24270*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 24270us |
||
| 150 | #define SOUND_Peri_F (22908*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 22908us |
||
| 151 | #define SOUND_Peri_Fis (21622*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 21622us |
||
| 152 | #define SOUND_Peri_G (20408*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 20408us |
||
| 153 | #define SOUND_Peri_Gis (19263*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 19263us |
||
| 154 | #define SOUND_Peri_A (18182*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 18182us |
||
| 155 | #define SOUND_Peri_Ais (17161*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 17161us |
||
| 156 | #define SOUND_Peri_H (16198*(SOUND_CLOCK/1000)/1000/4/2) // Perioda 16198us |
||
| 157 | |||
| 158 | #if SOUND_Peri_C > 65535 |
||
| 159 | #error "Sound Clock too high (Note C requires delay > 65535 cycles)" |
||
| 160 | #endif |
||
| 161 | |||
| 162 | const int16 Table[12] = SOUND_Peri_C, SOUND_Peri_Cis, SOUND_Peri_D, SOUND_Peri_Dis, |
||
| 163 | SOUND_Peri_E, SOUND_Peri_F, SOUND_Peri_Fis, SOUND_Peri_G, |
||
| 164 | SOUND_Peri_Gis, SOUND_Peri_A, SOUND_Peri_Ais, SOUND_Peri_H; |
||
| 165 | |||
| 166 | void SoundNote(unsigned int8 Note, Octave, unsigned int16 Duration) |
||
| 167 | // Predava se cislo noty (0 je C), posunuti v oktavach (0 nejnizsi ton) |
||
| 168 | // doba trvani v ms (0 znamena ticho) |
||
| 169 | // Zahraje zadanou notu v zadane oktave dane delky |
||
| 170 | { |
||
| 171 | |||
| 172 | if (Note==SOUND_Space) |
||
| 173 | { |
||
| 174 | for(;Duration>0;Duration--) |
||
| 175 | DelaySpecial(1000); // Zhruba 1ms |
||
| 176 | return; |
||
| 177 | } |
||
| 178 | |||
| 179 | SoundPeriod=(Table[Note]>>Octave)-0; // Zde je chyba prekladace, nula musi zusat |
||
| 180 | |||
| 181 | SoundCount=Duration; |
||
| 182 | SoundCount*=1000; |
||
| 183 | SoundCount/=SoundPeriod; |
||
| 184 | |||
| 185 | SoundPeriod=SoundPeriod-SOUND_REZIE; |
||
| 186 | |||
| 187 | SoundLoop(); // Pozor pouzivaji se globalni parametry |
||
| 188 | } |
||
| 189 | |||
| 190 | |||
| 191 | // Sada maker, ktera neobsahuji slozity vypocet a jsou |
||
| 192 | // tedy vhodna pro jednoduche pipnuti. Parametry jsou stejne |
||
| 193 | // jako o funkci. |
||
| 194 | #define SoundBeepMacro(F,D) \ |
||
| 195 | SoundPeriod=SOUND_CLOCK/4/2/F-SOUND_REZIE; \ |
||
| 196 | SoundCount=D*F/500; \ |
||
| 197 | SoundLoop(); |
||
| 198 | |||
| 199 | #define SoundNoteMacro(N,O,D) \ |
||
| 200 | SoundPeriod=(Table[N]>>O)-SOUND_REZIE; \ |
||
| 201 | SoundCount=D*1000/(Table[N]>>O); \ |
||
| 202 | SoundLoop(); |
||
| 203 | |||
| 204 | #define SoundPauseMacro(D) \ |
||
| 205 | { \ |
||
| 206 | #if D>255 \ |
||
| 207 | unsigned int16 i=D; \ |
||
| 208 | #else \ |
||
| 209 | unsigned int8 i=D; \ |
||
| 210 | #endif \ |
||
| 211 | for(;i>0;i--) \ |
||
| 212 | { \ |
||
| 213 | DelaySpecial(1000); \ |
||
| 214 | } \ |
||
| 215 | } |
Powered by WebSVN v2.8.3