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1 | 32 | kaklik | /***************************************************************************** |
2 | * Microchip Graphics Library |
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3 | ***************************************************************************** |
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4 | * FileName: GraphicsConfig.h |
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5 | * Dependencies: None |
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6 | * Processor: PIC24F, PIC24H, dsPIC, PIC32 |
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7 | * Compiler: MPLAB C30/C32 |
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8 | * Linker: MPLAB LINK30, MPLAB LINK32 |
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9 | * Company: Microchip Technology Incorporated |
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10 | * |
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11 | * Software License Agreement |
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12 | * |
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13 | * Copyright © 2010 Microchip Technology Inc. All rights reserved. |
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14 | * Microchip licenses to you the right to use, modify, copy and distribute |
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15 | * Software only when embedded on a Microchip microcontroller or digital |
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16 | * signal controller, which is integrated into your product or third party |
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17 | * product (pursuant to the sublicense terms in the accompanying license |
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18 | * agreement). |
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19 | * |
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20 | * You should refer to the license agreement accompanying this Software |
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21 | * for additional information regarding your rights and obligations. |
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22 | * |
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23 | * SOFTWARE AND DOCUMENTATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY |
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24 | * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY |
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25 | * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR |
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26 | * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR |
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27 | * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION, |
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28 | * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT |
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29 | * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL, |
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30 | * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, |
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31 | * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY |
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32 | * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF), |
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33 | * OR OTHER SIMILAR COSTS. |
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34 | * |
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35 | * Author Date Comment |
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36 | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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37 | * |
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38 | *****************************************************************************/ |
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39 | #ifndef _GRAPHICSCONFIG_H |
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40 | #define _GRAPHICSCONFIG_H |
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41 | |||
42 | //////////////////// COMPILE OPTIONS AND DEFAULTS //////////////////// |
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43 | |||
44 | /********************************************************************* |
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45 | * Overview: Blocking and Non-Blocking configuration selection. To |
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46 | * enable non-blocking configuration USE_NONBLOCKING_CONFIG |
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47 | * must be defined. If this is not defined, blocking |
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48 | * configuration is assumed. |
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49 | * |
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50 | ********************************************************************/ |
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51 | #define USE_NONBLOCKING_CONFIG // Comment this line to use blocking configuration |
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52 | |||
53 | /********************************************************************* |
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54 | * Overview: Using Palettes, different colors can be used with the same |
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55 | * bit depth. |
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56 | * |
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57 | ********************************************************************/ |
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58 | // #define USE_PALETTE // Comment this line if Palette is not required. |
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59 | |||
60 | #ifdef USE_PALETTE |
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61 | //#define USE_PALETTE_EXTERNAL // Uncomment this line if Palette must be stored in External Memory. |
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62 | #endif |
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63 | |||
64 | /********************************************************************* |
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65 | * Overview: Keyboard control on some objects can be used by enabling |
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66 | * the GOL Focus (USE_FOCUS)support. |
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67 | * |
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68 | *********************************************************************/ |
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69 | |||
70 | #define USE_FOCUS |
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71 | |||
72 | /********************************************************************* |
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73 | * Overview: Input devices used defines the messages that Objects will |
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74 | * process. The following definitions indicate the usage of |
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75 | * the different input device: |
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76 | * - USE_TOUCHSCREEN - enables the touch screen support. |
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77 | * - USE_KEYBOARD - enables the key board support. |
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78 | * |
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79 | *********************************************************************/ |
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80 | |||
81 | #define USE_TOUCHSCREEN // Enable touch screen support. |
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82 | #define USE_KEYBOARD // Enable key board support. |
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83 | |||
84 | /********************************************************************* |
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85 | * Overview: To save program memory, unused Widgets or Objects can be |
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86 | * removed at compile time. |
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87 | * |
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88 | *********************************************************************/ |
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89 | #define USE_GOL // Enable Graphics Object Layer. |
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90 | |||
91 | //#define USE_BUTTON // Enable Button Object. |
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92 | |||
93 | //#define USE_WINDOW // Enable Window Object. |
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94 | //#define USE_CHECKBOX // Enable Checkbox Object. |
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95 | //#define USE_RADIOBUTTON // Enable Radio Button Object. |
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96 | //#define USE_EDITBOX // Enable Edit Box Object. |
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97 | //#define USE_LISTBOX // Enable List Box Object. |
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98 | //#define USE_SLIDER // Enable Slider or Scroll Bar Object. |
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99 | |||
100 | //#define USE_PROGRESSBAR // Enable Progress Bar Object. |
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101 | //#define USE_STATICTEXT // Enable Static Text Object. |
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102 | //#define USE_PICTURE // Enable Picture Object. |
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103 | //#define USE_GROUPBOX // Enable Group Box Object. |
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104 | //#define USE_ROUNDDIAL // Enable Dial Object. |
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105 | //#define USE_METER // Enable Meter Object. |
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106 | //#define USE_TEXTENTRY // Enable TextEntry Object. |
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107 | //#define USE_CUSTOM // Enable Custom Control Object (an example to create customized Object). |
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108 | |||
109 | /********************************************************************* |
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110 | * Overview: To enable support for unicode fonts, USE_MULTIBYTECHAR |
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111 | * must be defined. This changes XCHAR definition. See XCHAR |
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112 | * for details. |
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113 | * |
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114 | *********************************************************************/ |
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115 | |||
116 | //#define USE_MULTIBYTECHAR |
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117 | |||
118 | /********************************************************************* |
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119 | * Overview: Font data can be placed in two locations. One is in |
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120 | * FLASH memory and the other is from external memory. |
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121 | * Definining one or both enables the support for fonts located |
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122 | * in internal flash and external memory. |
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123 | * - USE_FONT_FLASH - Font in internal flash memory support. |
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124 | * - USE_FONT_EXTERNAL - Font in external memory support. |
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125 | * |
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126 | *********************************************************************/ |
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127 | #define USE_FONT_FLASH // Support for fonts located in internal flash |
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128 | |||
129 | //#define USE_FONT_EXTERNAL // Support for fonts located in external memory |
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130 | |||
131 | /********************************************************************* |
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132 | * Overview: Similar to Font data bitmaps can also be placed in |
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133 | * two locations. One is in FLASH memory and the other is |
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134 | * from external memory. |
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135 | * Definining one or both enables the support for bitmaps located |
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136 | * in internal flash and external memory. |
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137 | * - USE_BITMAP_FLASH - Font in internal flash memory support. |
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138 | * - USE_BITMAP_EXTERNAL - Font in external memory support. |
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139 | * |
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140 | *********************************************************************/ |
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141 | #define USE_BITMAP_FLASH // Support for bitmaps located in internal flash |
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142 | |||
143 | //#define USE_BITMAP_EXTERNAL // Support for bitmaps located in external memory |
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144 | |||
145 | /********************************************************************* |
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146 | * Overview: Define the malloc() and free() for versatility on OS |
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147 | * based systems. |
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148 | * |
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149 | *********************************************************************/ |
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150 | #define GFX_malloc(size) malloc(size) |
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151 | #define GFX_free(pObj) free(pObj) |
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152 | |||
153 | // GDD_GraphicsConfig.h should be included as the last line in this file (GraphicsConfig.h). |
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154 | // The file checks if a certain definition used by GDD has been defined yet or not, |
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155 | // if not, it will define it. This allows end users to manually enable/disable other definitions. |
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156 | #include "GDD_GraphicsConfig.h" |
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157 | |||
158 | #endif // _GRAPHICSCONFIG_H |
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