| Line No. | Rev | Author | Line |
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| 1 | 32 | kaklik | /***************************************************************************** |
| 2 | * Microchip Graphics Library |
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| 3 | ***************************************************************************** |
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| 4 | * FileName: GraphicsConfig.h |
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| 5 | * Dependencies: None |
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| 6 | * Processor: PIC24F, PIC24H, dsPIC, PIC32 |
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| 7 | * Compiler: MPLAB C30/C32 |
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| 8 | * Linker: MPLAB LINK30, MPLAB LINK32 |
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| 9 | * Company: Microchip Technology Incorporated |
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| 10 | * |
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| 11 | * Software License Agreement |
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| 12 | * |
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| 13 | * Copyright © 2010 Microchip Technology Inc. All rights reserved. |
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| 14 | * Microchip licenses to you the right to use, modify, copy and distribute |
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| 15 | * Software only when embedded on a Microchip microcontroller or digital |
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| 16 | * signal controller, which is integrated into your product or third party |
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| 17 | * product (pursuant to the sublicense terms in the accompanying license |
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| 18 | * agreement). |
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| 19 | * |
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| 20 | * You should refer to the license agreement accompanying this Software |
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| 21 | * for additional information regarding your rights and obligations. |
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| 22 | * |
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| 23 | * SOFTWARE AND DOCUMENTATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY |
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| 24 | * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY |
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| 25 | * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR |
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| 26 | * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR |
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| 27 | * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION, |
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| 28 | * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT |
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| 29 | * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL, |
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| 30 | * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, |
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| 31 | * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY |
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| 32 | * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF), |
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| 33 | * OR OTHER SIMILAR COSTS. |
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| 34 | * |
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| 35 | * Author Date Comment |
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| 36 | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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| 37 | * |
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| 38 | *****************************************************************************/ |
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| 39 | #ifndef _GRAPHICSCONFIG_H |
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| 40 | #define _GRAPHICSCONFIG_H |
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| 41 | |||
| 42 | //////////////////// COMPILE OPTIONS AND DEFAULTS //////////////////// |
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| 43 | |||
| 44 | /********************************************************************* |
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| 45 | * Overview: Blocking and Non-Blocking configuration selection. To |
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| 46 | * enable non-blocking configuration USE_NONBLOCKING_CONFIG |
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| 47 | * must be defined. If this is not defined, blocking |
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| 48 | * configuration is assumed. |
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| 49 | * |
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| 50 | ********************************************************************/ |
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| 51 | #define USE_NONBLOCKING_CONFIG // Comment this line to use blocking configuration |
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| 52 | |||
| 53 | /********************************************************************* |
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| 54 | * Overview: Using Palettes, different colors can be used with the same |
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| 55 | * bit depth. |
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| 56 | * |
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| 57 | ********************************************************************/ |
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| 58 | // #define USE_PALETTE // Comment this line if Palette is not required. |
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| 59 | |||
| 60 | #ifdef USE_PALETTE |
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| 61 | //#define USE_PALETTE_EXTERNAL // Uncomment this line if Palette must be stored in External Memory. |
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| 62 | #endif |
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| 63 | |||
| 64 | /********************************************************************* |
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| 65 | * Overview: Keyboard control on some objects can be used by enabling |
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| 66 | * the GOL Focus (USE_FOCUS)support. |
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| 67 | * |
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| 68 | *********************************************************************/ |
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| 69 | |||
| 70 | #define USE_FOCUS |
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| 71 | |||
| 72 | /********************************************************************* |
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| 73 | * Overview: Input devices used defines the messages that Objects will |
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| 74 | * process. The following definitions indicate the usage of |
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| 75 | * the different input device: |
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| 76 | * - USE_TOUCHSCREEN - enables the touch screen support. |
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| 77 | * - USE_KEYBOARD - enables the key board support. |
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| 78 | * |
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| 79 | *********************************************************************/ |
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| 80 | |||
| 81 | #define USE_TOUCHSCREEN // Enable touch screen support. |
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| 82 | #define USE_KEYBOARD // Enable key board support. |
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| 83 | |||
| 84 | /********************************************************************* |
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| 85 | * Overview: To save program memory, unused Widgets or Objects can be |
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| 86 | * removed at compile time. |
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| 87 | * |
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| 88 | *********************************************************************/ |
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| 89 | #define USE_GOL // Enable Graphics Object Layer. |
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| 90 | |||
| 91 | //#define USE_BUTTON // Enable Button Object. |
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| 92 | |||
| 93 | //#define USE_WINDOW // Enable Window Object. |
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| 94 | //#define USE_CHECKBOX // Enable Checkbox Object. |
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| 95 | //#define USE_RADIOBUTTON // Enable Radio Button Object. |
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| 96 | //#define USE_EDITBOX // Enable Edit Box Object. |
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| 97 | //#define USE_LISTBOX // Enable List Box Object. |
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| 98 | //#define USE_SLIDER // Enable Slider or Scroll Bar Object. |
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| 99 | |||
| 100 | //#define USE_PROGRESSBAR // Enable Progress Bar Object. |
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| 101 | //#define USE_STATICTEXT // Enable Static Text Object. |
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| 102 | //#define USE_PICTURE // Enable Picture Object. |
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| 103 | //#define USE_GROUPBOX // Enable Group Box Object. |
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| 104 | //#define USE_ROUNDDIAL // Enable Dial Object. |
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| 105 | //#define USE_METER // Enable Meter Object. |
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| 106 | //#define USE_TEXTENTRY // Enable TextEntry Object. |
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| 107 | //#define USE_CUSTOM // Enable Custom Control Object (an example to create customized Object). |
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| 108 | |||
| 109 | /********************************************************************* |
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| 110 | * Overview: To enable support for unicode fonts, USE_MULTIBYTECHAR |
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| 111 | * must be defined. This changes XCHAR definition. See XCHAR |
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| 112 | * for details. |
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| 113 | * |
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| 114 | *********************************************************************/ |
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| 115 | |||
| 116 | //#define USE_MULTIBYTECHAR |
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| 117 | |||
| 118 | /********************************************************************* |
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| 119 | * Overview: Font data can be placed in two locations. One is in |
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| 120 | * FLASH memory and the other is from external memory. |
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| 121 | * Definining one or both enables the support for fonts located |
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| 122 | * in internal flash and external memory. |
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| 123 | * - USE_FONT_FLASH - Font in internal flash memory support. |
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| 124 | * - USE_FONT_EXTERNAL - Font in external memory support. |
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| 125 | * |
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| 126 | *********************************************************************/ |
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| 127 | #define USE_FONT_FLASH // Support for fonts located in internal flash |
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| 128 | |||
| 129 | //#define USE_FONT_EXTERNAL // Support for fonts located in external memory |
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| 130 | |||
| 131 | /********************************************************************* |
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| 132 | * Overview: Similar to Font data bitmaps can also be placed in |
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| 133 | * two locations. One is in FLASH memory and the other is |
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| 134 | * from external memory. |
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| 135 | * Definining one or both enables the support for bitmaps located |
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| 136 | * in internal flash and external memory. |
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| 137 | * - USE_BITMAP_FLASH - Font in internal flash memory support. |
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| 138 | * - USE_BITMAP_EXTERNAL - Font in external memory support. |
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| 139 | * |
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| 140 | *********************************************************************/ |
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| 141 | #define USE_BITMAP_FLASH // Support for bitmaps located in internal flash |
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| 142 | |||
| 143 | //#define USE_BITMAP_EXTERNAL // Support for bitmaps located in external memory |
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| 144 | |||
| 145 | /********************************************************************* |
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| 146 | * Overview: Define the malloc() and free() for versatility on OS |
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| 147 | * based systems. |
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| 148 | * |
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| 149 | *********************************************************************/ |
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| 150 | #define GFX_malloc(size) malloc(size) |
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| 151 | #define GFX_free(pObj) free(pObj) |
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| 152 | |||
| 153 | // GDD_GraphicsConfig.h should be included as the last line in this file (GraphicsConfig.h). |
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| 154 | // The file checks if a certain definition used by GDD has been defined yet or not, |
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| 155 | // if not, it will define it. This allows end users to manually enable/disable other definitions. |
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| 156 | #include "GDD_GraphicsConfig.h" |
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| 157 | |||
| 158 | #endif // _GRAPHICSCONFIG_H |
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