Line No. | Rev | Author | Line |
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1 | 32 | kaklik | /***************************************************************************** |
2 | * Module for Microchip Graphics Library |
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3 | * GOL Layer |
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4 | * Button |
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5 | ***************************************************************************** |
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6 | * FileName: Button.h |
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7 | * Dependencies: None |
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8 | * Processor: PIC24F, PIC24H, dsPIC, PIC32 |
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9 | * Compiler: MPLAB C30 V3.00, MPLAB C32 |
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10 | * Linker: MPLAB LINK30, MPLAB LINK32 |
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11 | * Company: Microchip Technology Incorporated |
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12 | * |
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13 | * Software License Agreement |
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14 | * |
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15 | * Copyright © 2008 Microchip Technology Inc. All rights reserved. |
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16 | * Microchip licenses to you the right to use, modify, copy and distribute |
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17 | * Software only when embedded on a Microchip microcontroller or digital |
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18 | * signal controller, which is integrated into your product or third party |
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19 | * product (pursuant to the sublicense terms in the accompanying license |
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20 | * agreement). |
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21 | * |
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22 | * You should refer to the license agreement accompanying this Software |
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23 | * for additional information regarding your rights and obligations. |
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24 | * |
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25 | * SOFTWARE AND DOCUMENTATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY |
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26 | * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY |
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27 | * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR |
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28 | * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR |
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29 | * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION, |
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30 | * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT |
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31 | * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL, |
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32 | * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, |
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33 | * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY |
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34 | * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF), |
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35 | * OR OTHER SIMILAR COSTS. |
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36 | * |
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37 | * Author Date Comment |
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38 | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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39 | * Paolo A. Tamayo 11/12/07 Version 1.0 release |
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40 | *****************************************************************************/ |
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41 | #ifndef _BUTTON_H |
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42 | #define _BUTTON_H |
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43 | |||
44 | #include <Graphics\GOL.h> |
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45 | |||
46 | /********************************************************************* |
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47 | * Object States Definition: |
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48 | *********************************************************************/ |
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49 | #define BTN_FOCUSED 0x0001 // Bit for focus state. |
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50 | #define BTN_DISABLED 0x0002 // Bit for disabled state. |
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51 | #define BTN_PRESSED 0x0004 // Bit for press state. |
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52 | #define BTN_TOGGLE 0x0008 // Bit to indicate button will have a toggle behavior. |
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53 | #define BTN_TEXTRIGHT 0x0010 // Bit to indicate text is right aligned. |
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54 | #define BTN_TEXTLEFT 0x0020 // Bit to indicate text is left aligned. |
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55 | #define BTN_TEXTBOTTOM 0x0040 // Bit to indicate text is top aligned. |
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56 | #define BTN_TEXTTOP 0x0080 // Bit to indicate text is bottom aligned. |
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57 | #define BTN_TWOTONE 0x0100 // Bit to indicate the button is a two tone type. |
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58 | |||
59 | // Note that if bits[7:4] are all zero text is centered. |
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60 | #define BTN_DRAW_FOCUS 0x2000 // Bit to indicate focus must be redrawn. |
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61 | #define BTN_DRAW 0x4000 // Bit to indicate button must be redrawn. |
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62 | #define BTN_HIDE 0x8000 // Bit to indicate button must be removed from screen. |
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63 | #define BTN_REMOVE 0x8000 |
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64 | |||
65 | /********************************************************************* |
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66 | * Overview: Defines the parameters required for a button Object. |
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67 | * The following relationships of the parameters determines |
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68 | * the general shape of the button: |
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69 | * 1. Width is determined by right - left. |
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70 | * 2. Height is determined by top - bottom. |
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71 | * 3. Radius - specifies if the button will have a rounded |
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72 | * edge. If zero then the button will have |
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73 | * sharp (cornered) edge. |
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74 | * 4. If 2*radius = height = width, the button is a circular button. |
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75 | * |
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76 | *********************************************************************/ |
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77 | typedef struct |
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78 | { |
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79 | OBJ_HEADER hdr; // Generic header for all Objects (see OBJ_HEADER). |
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80 | SHORT radius; // Radius for rounded buttons. |
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81 | SHORT textWidth; // Computed text width, done at creation. |
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82 | SHORT textHeight; // Computed text height, done at creation. |
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83 | XCHAR *pText; // Pointer to the text used. |
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84 | void *pBitmap; // Pointer to bitmap used. |
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85 | } BUTTON; |
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86 | |||
87 | /********************************************************************* |
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88 | * Macros: BtnSetBitmap(pB, pBitmap) |
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89 | * |
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90 | * Overview: This macro sets the bitmap used in the object. |
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91 | * The size of the bitmap must match the face of the button. |
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92 | * |
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93 | * PreCondition: none |
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94 | * |
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95 | * Input: pB - Pointer to the object. |
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96 | * pBitmap - Pointer to the bitmap to be used. |
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97 | * |
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98 | * Output: none |
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99 | * |
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100 | * Example: |
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101 | * <CODE> |
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102 | * extern BITMAP_FLASH myIcon; |
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103 | * BUTTON *pButton; |
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104 | * |
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105 | * BtnSetBitmap(pButton , &myIcon); |
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106 | * </CODE> |
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107 | * |
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108 | * Side Effects: none |
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109 | * |
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110 | ********************************************************************/ |
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111 | #define BtnSetBitmap(pB, pBtmap) ((BUTTON *)pB)->pBitmap = pBtmap |
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112 | |||
113 | /********************************************************************* |
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114 | * Macros: BtnGetBitmap(pB) |
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115 | * |
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116 | * Overview: This macro returns the location of the currently |
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117 | * used bitmap for the object. |
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118 | * |
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119 | * PreCondition: none |
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120 | * |
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121 | * Input: pB - Pointer to the object. |
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122 | * |
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123 | * Output: Returns the pointer to the current bitmap used. |
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124 | * |
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125 | * Example: |
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126 | * <CODE> |
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127 | * BUTTON *pButton; |
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128 | * BITMAP_FLASH *pUsedBitmap; |
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129 | * |
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130 | * pUsedbitmap = BtnGetBitmap(pButton); |
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131 | * </CODE> |
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132 | * |
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133 | * Side Effects: none |
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134 | * |
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135 | ********************************************************************/ |
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136 | #define BtnGetBitmap(pB) ((BUTTON *)pB)->pBitmap |
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137 | |||
138 | /********************************************************************* |
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139 | * Macros: BtnGetText(pB) |
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140 | * |
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141 | * Overview: This macro returns the address of the current |
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142 | * text string used for the object. |
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143 | * |
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144 | * PreCondition: none |
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145 | * |
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146 | * Input: pB - Pointer to the object. |
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147 | * |
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148 | * Output: Returns pointer to the text string being used. |
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149 | * |
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150 | * Example: |
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151 | * <CODE> |
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152 | * XCHAR *pChar; |
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153 | * BUTTON Button[2]; |
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154 | * |
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155 | * pChar = BtnGetText(Button[0]); |
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156 | * </CODE> |
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157 | * |
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158 | * Side Effects: none |
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159 | * |
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160 | ********************************************************************/ |
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161 | #define BtnGetText(pB) ((BUTTON *)pB)->pText |
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162 | |||
163 | /********************************************************************* |
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164 | * Function: BtnSetText(BUTTON *pB, XCHAR *pText) |
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165 | * |
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166 | * Overview: This function sets the string used for the object. |
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167 | * |
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168 | * PreCondition: none |
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169 | * |
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170 | * Input: pB - The pointer to the object whose text will be modified. |
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171 | * pText - Pointer to the text that will be used. |
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172 | * |
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173 | * Output: none |
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174 | * |
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175 | * Example: |
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176 | * <CODE> |
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177 | * XCHAR Label0[] = ON; |
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178 | * XCHAR Label1[] = OFF; |
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179 | * BUTTON Button[2]; |
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180 | * |
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181 | * BtnSetText(Button[0], Label0); |
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182 | * BtnSetText(Button[1], Label1); |
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183 | * </CODE> |
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184 | * |
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185 | * Side Effects: none |
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186 | * |
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187 | ********************************************************************/ |
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188 | void BtnSetText(BUTTON * pB, XCHAR * pText); |
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189 | |||
190 | /********************************************************************* |
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191 | * Function: BUTTON *BtnCreate(WORD ID, SHORT left, SHORT top, SHORT right, |
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192 | * SHORT bottom, SHORT radius, void *pBitmap, XCHAR *pText, |
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193 | * GOL_SCHEME *pScheme) |
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194 | * |
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195 | * Overview: This function creates a BUTTON object with the parameters given. |
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196 | * It automatically attaches the new object into a global linked list of |
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197 | * objects and returns the address of the object. |
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198 | * |
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199 | * PreCondition: none |
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200 | * |
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201 | * Input: ID - Unique user defined ID for the object instance. |
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202 | * left - Left most position of the object. |
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203 | * top - Top most position of the object. |
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204 | * right - Right most position of the object. |
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205 | * bottom - Bottom most position of the object. |
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206 | * radius - Radius of the rounded edge. |
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207 | * state - Sets the initial state of the object. |
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208 | * pBitmap - Pointer to the bitmap used on the face of the button |
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209 | * dimension of the bitmap must match the dimension of the |
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210 | * button. |
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211 | * pText - Pointer to the text of the button. |
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212 | * pScheme - Pointer to the style scheme used. |
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213 | * |
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214 | * Output: Returns the pointer to the object created. |
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215 | * |
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216 | * Example: |
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217 | * <CODE> |
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218 | * GOL_SCHEME *pScheme; |
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219 | * BUTTON *buttons[3]; |
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220 | * WORD state; |
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221 | * |
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222 | * pScheme = GOLCreateScheme(); |
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223 | * state = BTN_DRAW; |
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224 | * |
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225 | * buttons[0] = BtnCreate(1,20,64,50,118,0, state, NULL, "ON", pScheme); |
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226 | * // check if button 0 is created |
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227 | * if (buttons[0] == NULL) |
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228 | * return 0; |
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229 | * |
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230 | * buttons[1] = BtnCreate(2,52,64,82,118,0, state, NULL, "OFF", pScheme); |
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231 | * // check if button 1 is created |
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232 | * if (buttons[1] == NULL) |
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233 | * return 0; |
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234 | * |
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235 | * buttons[2] = BtnCreate(3,84,64,114,118,0, state, NULL, "HI", pScheme); |
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236 | * // check if button 2 is created |
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237 | * if (buttons[2] == NULL) |
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238 | * return 0; |
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239 | * |
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240 | * return 1; |
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241 | * </CODE> |
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242 | * |
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243 | * Side Effects: none |
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244 | * |
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245 | ********************************************************************/ |
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246 | BUTTON *BtnCreate |
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247 | ( |
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248 | WORD ID, |
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249 | SHORT left, |
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250 | SHORT top, |
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251 | SHORT right, |
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252 | SHORT bottom, |
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253 | SHORT radius, |
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254 | WORD state, |
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255 | void *pBitmap, |
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256 | XCHAR *pText, |
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257 | GOL_SCHEME *pScheme |
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258 | ); |
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259 | |||
260 | /********************************************************************* |
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261 | * Function: BtnTranslateMsg(BUTTON *pB, GOL_MSG *pMsg) |
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262 | * |
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263 | * Overview: This function evaluates the message from a user if the |
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264 | * message will affect the object or not. The table below enumerates the translated |
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265 | * messages for each event of the touch screen and keyboard inputs. |
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266 | * |
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267 | * <TABLE> |
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268 | * Translated Message Input Source Set/Clear State Bit Description |
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269 | * ################## ############ ####################### ################################################################################################################################################################## |
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270 | * BTN_MSG_PRESSED Touch Screen EVENT_PRESS, EVENT_MOVE If events occurs and the x,y position falls in the face of the button while the button is not pressed. |
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271 | * Keyboard EVENT_KEYSCAN If event occurs and parameter1 passed matches the objects ID and parameter 2 passed matches SCAN_CR_PRESSED or SCAN_SPACE_PRESSED while the button is not pressed. |
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272 | * BTN_MSG_STILLPRESSED Touch Screen EVENT_STILLPRESS If event occurs and and the x,y position falls in the face of the button. Current state of the button is not checked. |
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273 | * BTN_MSG_RELEASED Touch Screen EVENT_RELEASE If the event occurs and the x,y position falls in the face of the button while the button is pressed. |
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274 | * Keyboard EVENT_KEYSCAN If event occurs and parameter1 passed matches the objects ID and parameter 2 passed matches SCAN_CR_RELEASED or SCAN_SPACE_RELEASED while the button is pressed. |
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275 | * BTN_MSG_CANCELPRESS Touch Screen EVENT_MOVE If the event occurs outside the face of the button and the button is currently pressed. |
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276 | * OBJ_MSG_INVALID Any Any If the message did not affect the object. |
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277 | * </TABLE> |
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278 | * |
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279 | * PreCondition: none |
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280 | * |
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281 | * Input: pB - The pointer to the object where the message will be |
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282 | * evaluated to check if the message will affect the object. |
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283 | * pMsg - Pointer to the message struct containing the message from |
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284 | * the user interface. |
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285 | * |
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286 | * Output: Returns the translated message depending on the received GOL message: |
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287 | * - BTN_MSG_PRESSED Button is pressed |
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288 | * - BTN_MSG_RELEASED Button is released |
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289 | * - BTN_MSG_CANCELPRESS Button will be released, user cancels press action on the button |
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290 | * - OBJ_MSG_INVALID Button is not affected |
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291 | * |
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292 | * Example: |
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293 | * <CODE> |
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294 | * void MyGOLMsg(GOL_MSG *pMsg){ |
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295 | * |
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296 | * OBJ_HEADER *pCurrentObj; |
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297 | * WORD objMsg; |
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298 | * |
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299 | * if(pMsg->uiEvent == EVENT_INVALID) |
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300 | * return; |
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301 | * pCurrentObj = GOLGetList(); |
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302 | * |
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303 | * while(pCurrentObj != NULL){ |
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304 | * // If the object must be redrawn |
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305 | * // It cannot accept message |
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306 | * if(!IsObjUpdated(pCurrentObj)){ |
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307 | * switch(pCurrentObj->type){ |
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308 | * case OBJ_BUTTON: |
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309 | * objMsg = BtnTranslateMsg((BUTTON*)pCurrentObj, pMsg); |
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310 | * if(objMsg == OBJ_MSG_INVALID) |
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311 | * break; |
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312 | * if(GOLMsgCallback(objMsg,pCurrentObj,pMsg)) |
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313 | * BtnMsgDefault(objMsg,(BUTTON*)pCurrentObj); |
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314 | * break; |
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315 | * case OBJ_SLIDER: |
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316 | * objMsg = SldTranslateMsg((SLIDER*)pCurrentObj, pMsg); |
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317 | * if(objMsg == OBJ_MSG_INVALID) |
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318 | * break; |
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319 | * if(GOLMsgCallback(objMsg,pCurrentObj,pMsg)) |
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320 | * SldMsgDefault(objMsg,(SLIDER*)pCurrentObj); |
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321 | * break; |
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322 | * default: break; |
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323 | * } |
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324 | * } |
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325 | * } |
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326 | * pCurrentObj = pCurrentObj->pNxtObj; |
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327 | * } |
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328 | * </CODE> |
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329 | * |
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330 | * Side Effects: none |
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331 | * |
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332 | ********************************************************************/ |
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333 | WORD BtnTranslateMsg(BUTTON *pB, GOL_MSG *pMsg); |
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334 | |||
335 | /********************************************************************* |
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336 | * Function: BtnMsgDefault(WORD translatedMsg, BUTTON *pB, GOL_MSG* pMsg) |
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337 | * |
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338 | * Overview: This function performs the actual state change |
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339 | * based on the translated message given. The following state changes |
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340 | * are supported: |
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341 | * <TABLE> |
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342 | * Translated Message Input Source Set/Clear State Bit Description |
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343 | * ################## ############ ###### ########### |
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344 | * BTN_MSG_PRESSED Touch Screen, Set BTN_PRESSED Button will be redrawn in the pressed state. |
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345 | * Keyboard |
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346 | * BTN_MSG_RELEASED Touch Screen, Clear BTN_PRESSED Button will be redrawn in the unpressed state. |
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347 | * Keyboard |
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348 | * BTN_MSG_CANCELPRESS Touch Screen, Clear BTN_PRESSED Button will be redrawn in the unpressed state. |
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349 | * |
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350 | * </TABLE> |
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351 | * |
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352 | * PreCondition: none |
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353 | * |
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354 | * Input: translatedMsg - The translated message. |
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355 | * pB - The pointer to the object whose state will be modified. |
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356 | * pMsg - The pointer to the GOL message. |
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357 | * |
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358 | * Output: none |
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359 | * |
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360 | * Example: |
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361 | * See BtnTranslateMsg() example. |
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362 | * |
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363 | * Side Effects: none |
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364 | * |
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365 | ********************************************************************/ |
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366 | void BtnMsgDefault(WORD translatedMsg, BUTTON *pB, GOL_MSG *pMsg); |
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367 | |||
368 | /********************************************************************* |
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369 | * Function: WORD BtnDraw(BUTTON *pB) |
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370 | * |
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371 | * Overview: This function renders the object on the screen using |
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372 | * the current parameter settings. Location of the object is |
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373 | * determined by the left, top, right and bottom parameters. |
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374 | * The colors used are dependent on the state of the object. |
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375 | * The font used is determined by the style scheme set. |
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376 | * |
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377 | * The text on the face of the button is drawn on top of |
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378 | * the bitmap. Text is always rendered centered on the face |
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379 | * of the button. |
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380 | * |
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381 | * When rendering objects of the same type, each object |
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382 | * must be rendered completely before the rendering of the |
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383 | * next object is started. This is to avoid incomplete |
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384 | * object rendering. |
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385 | * |
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386 | * PreCondition: Object must be created before this function is called. |
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387 | * |
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388 | * Input: pB - Pointer to the object to be rendered. |
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389 | * |
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390 | * Output: Returns the status of the drawing |
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391 | * - 1 - If the rendering was completed and |
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392 | * - 0 - If the rendering is not yet finished. |
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393 | * Next call to the function will resume the |
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394 | * rendering on the pending drawing state. |
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395 | * |
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396 | * Example: |
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397 | * <CODE> |
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398 | * void MyGOLDraw(){ |
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399 | * static OBJ_HEADER *pCurrentObj = NULL; |
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400 | * int done; |
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401 | * |
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402 | * // There are no objects |
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403 | * if(GOLGetList() == NULL) |
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404 | * return; |
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405 | * |
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406 | * // If it's last object jump to head |
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407 | * if(pCurrentObj == NULL) |
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408 | * pCurrentObj = GOLGetList(); |
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409 | * |
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410 | * done = 0; |
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411 | * |
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412 | * // this only process Button and Window |
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413 | * while(pCurrentObj != NULL){ |
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414 | * // check if object state indicates redrawing |
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415 | * if(pCurrentObj->state&0xFC00) { |
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416 | * switch(pCurrentObj->type){ |
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417 | * case OBJ_BUTTON: |
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418 | * done = BtnDraw((BUTTON*)pCurrentObj); |
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419 | * break; |
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420 | * case OBJ_WINDOW: |
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421 | * done = WndDraw((WINDOW*)pCurrentObj); |
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422 | * break; |
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423 | * default: |
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424 | * done = 1; |
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425 | * break; |
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426 | * } |
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427 | * if(done){ |
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428 | * // reset only the state if drawing was finished |
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429 | * pCurrentObj->state = 0; |
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430 | * }else{ |
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431 | * // done processing the list |
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432 | * return; |
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433 | * } |
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434 | * } |
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435 | * // go to next object |
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436 | * pCurrentObj = pCurrentObj->pNxtObj; |
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437 | * } |
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438 | * } |
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439 | * </CODE> |
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440 | * |
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441 | * Side Effects: none |
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442 | * |
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443 | ********************************************************************/ |
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444 | WORD BtnDraw(BUTTON *pB); |
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445 | #endif // _BUTTON_H |
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