Line No. | Rev | Author | Line |
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1 | 32 | kaklik | /***************************************************************************** |
2 | * Module for Microchip Graphics Library |
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3 | * GOL Layer |
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4 | ***************************************************************************** |
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5 | * FileName: GOL.h |
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6 | * Dependencies: None |
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7 | * Processor: PIC24F, PIC24H, dsPIC, PIC32 |
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8 | * Compiler: MPLAB C30 V3.00, MPLAB C32 |
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9 | * Linker: MPLAB LINK30, MPLAB LINK32 |
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10 | * Company: Microchip Technology Incorporated |
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11 | * |
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12 | * Software License Agreement |
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13 | * |
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14 | * Copyright © 2008 Microchip Technology Inc. All rights reserved. |
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15 | * Microchip licenses to you the right to use, modify, copy and distribute |
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16 | * Software only when embedded on a Microchip microcontroller or digital |
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17 | * signal controller, which is integrated into your product or third party |
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18 | * product (pursuant to the sublicense terms in the accompanying license |
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19 | * agreement). |
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20 | * |
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21 | * |
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22 | * You should refer to the license agreement accompanying this Software |
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23 | * for additional information regarding your rights and obligations. |
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24 | * |
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25 | * SOFTWARE AND DOCUMENTATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY |
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26 | * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY |
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27 | * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR |
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28 | * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR |
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29 | * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION, |
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30 | * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT |
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31 | * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL, |
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32 | * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, |
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33 | * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY |
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34 | * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF), |
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35 | * OR OTHER SIMILAR COSTS. |
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36 | * |
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37 | * Author Date Comment |
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38 | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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39 | * Anton Alkhimenok and |
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40 | * Paolo A. Tamayo |
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41 | * 11/12/07 Version 1.0 release |
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42 | * PAT 06/29/09 Added BTN_MSG_STILLPRESSED message for |
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43 | * button object and EVENT_STILLPRESS for |
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44 | * INPUT_DEVICE_EVENT list. |
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45 | *****************************************************************************/ |
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46 | #ifndef _GOL_H |
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47 | #define _GOL_H |
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48 | |||
49 | #include "Graphics\Graphics.h" |
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50 | |||
51 | /********************************************************************* |
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52 | * Overview: GOL scheme defines the style scheme to be used by an object. |
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53 | * |
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54 | *********************************************************************/ |
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55 | typedef struct |
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56 | { |
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57 | WORD EmbossDkColor; // Emboss dark color used for 3d effect. |
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58 | WORD EmbossLtColor; // Emboss light color used for 3d effect. |
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59 | WORD TextColor0; // Character color 0 used for objects that supports text. |
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60 | WORD TextColor1; // Character color 1 used for objects that supports text. |
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61 | WORD TextColorDisabled; // Character color used when object is in a disabled state. |
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62 | WORD Color0; // Color 0 usually assigned to an Object state. |
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63 | WORD Color1; // Color 1 usually assigned to an Object state. |
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64 | WORD ColorDisabled; // Color used when an Object is in a disabled state. |
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65 | WORD CommonBkColor; // Background color used to hide Objects. |
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66 | void *pFont; // Font selected for the scheme. |
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67 | } GOL_SCHEME; |
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68 | |||
69 | /********************************************************************* |
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70 | * Overview: Pointer to the GOL default scheme (GOL_SCHEME). This |
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71 | * scheme is created in GOLInit() function. GOL scheme |
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72 | * defines the style scheme to be used by an object. |
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73 | * Use GOLGetSchemeDefault() to get this pointer. |
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74 | * |
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75 | *********************************************************************/ |
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76 | extern GOL_SCHEME *_pDefaultGolScheme; |
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77 | |||
78 | /********************************************************************* |
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79 | * Overview: This structure defines the Object types used in the library. |
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80 | * |
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81 | *********************************************************************/ |
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82 | typedef enum |
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83 | { |
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84 | OBJ_BUTTON, // Type defined for Button Object. |
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85 | OBJ_WINDOW, // Type defined for Window Object. |
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86 | OBJ_CHECKBOX, // Type defined for Check Box Object. |
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87 | OBJ_RADIOBUTTON, // Type defined for Radio Button Object. |
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88 | OBJ_EDITBOX, // Type defined for Edit Box Object. |
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89 | OBJ_LISTBOX, // Type defined for List Box Object. |
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90 | OBJ_SLIDER, // Type defined for Slider and/or Scroll Bar Object. |
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91 | OBJ_PROGRESSBAR, // Type defined for Progress Object. |
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92 | OBJ_STATICTEXT, // Type defined for Static Text Object. |
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93 | OBJ_PICTURE, // Type defined for Picture or Bitmap Object. |
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94 | OBJ_GROUPBOX, // Type defined for Group Box Object. |
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95 | OBJ_CUSTOM, // Type defined for Custom Object. |
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96 | OBJ_ROUNDDIAL, // Type defined for Dial Object. |
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97 | OBJ_METER, // Type defined for Meter Object. |
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98 | OBJ_GRID, // Type defined for Grid Object. |
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99 | OBJ_CHART, // Type defined for Chart Object. |
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100 | OBJ_TEXTENTRY, // Type defined for Text-Entry Object. |
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101 | OBJ_DIGITALMETER, // Type defined for DIGITALMETER Object. |
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102 | OBJ_UNKNOWN // Type is undefined and not supported by the library. |
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103 | } GOL_OBJ_TYPE; |
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104 | |||
105 | /********************************************************************* |
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106 | * Overview: This structure defines the GOL message used in the library. |
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107 | * - The types must be one of the INPUT_DEVICE_TYPE: |
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108 | * - TYPE_UNKNOWN |
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109 | * - TYPE_KEYBOARD |
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110 | * - TYPE_TOUCHSCREEN |
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111 | * - TYPE_MOUSE |
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112 | * - uiEvent must be one of the INPUT_DEVICE_EVENT. |
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113 | * - for touch screen: |
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114 | * - EVENT_INVALID |
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115 | * - EVENT_MOVE |
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116 | * - EVENT_PRESS |
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117 | * - EVENT_STILLPRESS |
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118 | * - EVENT_RELEASE |
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119 | * - for keyboard: |
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120 | * - EVENT_KEYSCAN (param2 contains scan code) |
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121 | * - EVENT_KEYCODE (param2 contains character code) |
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122 | * - param1: |
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123 | * - for touch screen is the x position |
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124 | * - for keyboard ID of object receiving the message |
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125 | * - param2 |
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126 | * - for touch screen y position |
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127 | * - for keyboard scan or key code |
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128 | * |
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129 | *********************************************************************/ |
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130 | typedef struct |
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131 | { |
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132 | BYTE type; // Type of input device. |
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133 | BYTE uiEvent; // The generic events for input device. |
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134 | SHORT param1; // Parameter 1 meaning is dependent on the type of input device. |
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135 | SHORT param2; // Parameter 2 meaning is dependent on the type of input device. |
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136 | } GOL_MSG; |
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137 | |||
138 | /********************************************************************* |
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139 | * Overview: This structure defines the types of input devices |
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140 | * used in the library. |
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141 | * |
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142 | *********************************************************************/ |
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143 | typedef enum |
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144 | { |
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145 | TYPE_UNKNOWN = 0, // Unknown device. |
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146 | TYPE_KEYBOARD, // Keyboard. |
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147 | TYPE_TOUCHSCREEN, // Touchscreen. |
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148 | TYPE_MOUSE, // Mouse. |
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149 | TYPE_TIMER, // Timer. |
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150 | TYPE_SYSTEM // System Messages. |
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151 | } INPUT_DEVICE_TYPE; |
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152 | |||
153 | /********************************************************************* |
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154 | * Overview: This structure defines the types of GOL message events |
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155 | * used in the library. |
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156 | * |
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157 | *********************************************************************/ |
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158 | typedef enum |
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159 | { |
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160 | EVENT_INVALID = 0, // An invalid event. |
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161 | EVENT_MOVE, // A move event. |
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162 | EVENT_PRESS, // A press event. |
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163 | EVENT_STILLPRESS, // A continuous press event. |
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164 | EVENT_RELEASE, // A release event. |
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165 | EVENT_KEYSCAN, // A keyscan event, parameters has the object ID keyboard scan code. |
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166 | EVENT_CHARCODE, // Character code is presented at the parameters. |
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167 | EVENT_SET, // A generic set event. |
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168 | EVENT_SET_STATE, // A set state event. |
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169 | EVENT_CLR_STATE // A clear state event. |
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170 | } INPUT_DEVICE_EVENT; |
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171 | |||
172 | /********************************************************************* |
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173 | * Overview: This structure defines the list of translated messages for |
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174 | * GOL Objects used in the library. |
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175 | * |
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176 | *********************************************************************/ |
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177 | typedef enum |
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178 | { |
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179 | OBJ_MSG_INVALID = 0, // Invalid message response. |
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180 | CB_MSG_CHECKED, // Check Box check action ID. |
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181 | CB_MSG_UNCHECKED, // Check Box un-check action ID. |
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182 | RB_MSG_CHECKED, // Radio Button check action ID. |
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183 | WND_MSG_CLIENT, // Window client area selected action ID. |
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184 | WND_MSG_TITLE, // Window title bar selected action ID. |
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185 | BTN_MSG_PRESSED, // Button pressed action ID. |
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186 | BTN_MSG_STILLPRESSED, // Button is continuously pressed ID. |
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187 | BTN_MSG_RELEASED, // Button released action ID. |
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188 | BTN_MSG_CANCELPRESS, // Button released action ID with button press canceled. |
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189 | PICT_MSG_SELECTED, // Picture selected action ID. |
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190 | GB_MSG_SELECTED, // Group Box selected action ID. |
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191 | CC_MSG_SELECTED, // Custom Control selected action ID. |
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192 | SLD_MSG_INC, // Slider or Scroll Bar increment action ID. |
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193 | SLD_MSG_DEC, // Slider or Scroll Bar decrement action ID. |
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194 | ST_MSG_SELECTED, // Static Text selected action ID. |
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195 | DM_MSG_SELECTED, // Digital Meter selected action ID. |
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196 | PB_MSG_SELECTED, // Progress Bar selected action ID. |
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197 | RD_MSG_CLOCKWISE, // Dial move clockwise action ID. |
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198 | RD_MSG_CTR_CLOCKWISE, // Dial move counter clockwise action ID. |
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199 | MTR_MSG_SET, // Meter set value action ID. |
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200 | EB_MSG_CHAR, // Edit Box insert character action ID. |
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201 | EB_MSG_DEL, // Edit Box remove character action ID. |
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202 | EB_MSG_TOUCHSCREEN, // Edit Box touchscreen selected action ID. |
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203 | LB_MSG_SEL, // List Box item select action ID. |
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204 | LB_MSG_MOVE, // List Box item move action ID. |
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205 | LB_MSG_TOUCHSCREEN, // List Box touchscreen selected action ID. |
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206 | GRID_MSG_TOUCHED, // Grid item touched action ID. |
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207 | GRID_MSG_ITEM_SELECTED, // Grid item selected action ID. |
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208 | GRID_MSG_UP, // Grid up action ID. |
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209 | GRID_MSG_DOWN, // Grid down action ID. |
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210 | GRID_MSG_LEFT, // Grid left action ID. |
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211 | GRID_MSG_RIGHT, // Grid right action ID. |
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212 | CH_MSG_SELECTED, // Chart selected action ID |
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213 | TE_MSG_RELEASED, // TextEntry released action ID |
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214 | TE_MSG_PRESSED, // TextEntry pressed action ID |
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215 | TE_MSG_ADD_CHAR, // TextEntry add character action ID |
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216 | TE_MSG_DELETE, // TextEntry delete character action ID |
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217 | TE_MSG_SPACE, // TextEntry add space character action ID |
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218 | TE_MSG_ENTER, // TextEntry enter action ID |
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219 | OBJ_MSG_PASSIVE // Passive message response. No change in object needed. |
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220 | } TRANS_MSG; |
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221 | |||
222 | /********************************************************************* |
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223 | * Overview: This structure defines the first nine fields of the |
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224 | * Objects structure. This allows generic operations on |
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225 | * library Objects. |
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226 | * |
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227 | *********************************************************************/ |
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228 | typedef struct |
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229 | { |
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230 | WORD ID; // Unique id assigned for referencing. |
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231 | void *pNxtObj; // A pointer to the next object. |
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232 | GOL_OBJ_TYPE type; // Identifies the type of GOL object. |
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233 | WORD state; // State of object. |
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234 | SHORT left; // Left position of the Object. |
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235 | SHORT top; // Top position of the Object. |
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236 | SHORT right; // Right position of the Object. |
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237 | SHORT bottom; // Bottom position of the Object. |
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238 | GOL_SCHEME *pGolScheme; // Pointer to the scheme used. |
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239 | } OBJ_HEADER; |
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240 | |||
241 | /********************************************************************* |
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242 | * Overview: The following are the common Objcet States. |
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243 | * |
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244 | *********************************************************************/ |
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245 | |||
246 | // Focus state bit. |
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247 | #define FOCUSED 0x0001 |
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248 | |||
249 | // Disabled state bit. |
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250 | #define DISABLED 0x0002 |
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251 | |||
252 | // Object hide state bit. Object will be hidden from the |
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253 | // screen by drawing over it the common background color. |
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254 | #define HIDE 0x8000 |
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255 | |||
256 | // Object redraw state bit. The whole Object must be redrawn. |
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257 | #define DRAW 0x7C00 |
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258 | |||
259 | // Focus redraw state bit. The focus rectangle must be redrawn. |
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260 | #define DRAW_FOCUS 0x2000 |
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261 | |||
262 | // Partial Object redraw state bit. A part or parts of |
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263 | // of the Object must be redrawn to show updated state. |
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264 | #define DRAW_UPDATE 0x3C00 |
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265 | |||
266 | /********************************************************************* |
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267 | * Overview: The following are the global variables of GOL. |
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268 | * |
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269 | *********************************************************************/ |
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270 | |||
271 | /********************************************************************* |
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272 | * Overview: Pointer to the current linked list of objects displayed |
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273 | * and receiving messages. GOLDraw() and GOLMsg() process |
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274 | * objects referenced by this pointer. |
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275 | * |
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276 | *********************************************************************/ |
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277 | extern OBJ_HEADER *_pGolObjects; |
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278 | |||
279 | /********************************************************************* |
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280 | * Overview: Pointer to the object receiving keyboad input. This pointer |
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281 | * is used or modified by the following APIs: |
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282 | * - GOLSetFocus() |
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283 | * - GOLGetFocus() |
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284 | * - GOLGetFocusNext() |
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285 | * - GOLGetFocusPrev() |
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286 | * - GOLCanBeFocused() |
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287 | * |
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288 | *********************************************************************/ |
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289 | extern OBJ_HEADER *_pObjectFocused; |
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290 | |||
291 | // Line type used for focus mark. |
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292 | #define FOCUS_LINE 2 |
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293 | |||
294 | /********************************************************************* |
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295 | * Overview: This option defines the 3-D effect emboss size for objects. |
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296 | * The default value of this is 3 set in GOL.h. If it is not |
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297 | * defined in GraphicsConfig.h file then the default value is used. |
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298 | * |
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299 | *********************************************************************/ |
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300 | #ifndef GOL_EMBOSS_SIZE |
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301 | #define GOL_EMBOSS_SIZE 3 |
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302 | #endif |
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303 | |||
304 | /********************************************************************* |
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305 | * Overview: The following are the style scheme default settings. |
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306 | * |
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307 | *********************************************************************/ |
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308 | |||
309 | // Default GOL font. |
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310 | extern const FONT_FLASH GOLFontDefault; |
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311 | |||
312 | // Default Font assignement. |
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313 | #define FONTDEFAULT GOLFontDefault |
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314 | |||
315 | #ifdef USE_PALETTE |
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316 | |||
317 | #include "PaletteColorDefines.h" |
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318 | |||
319 | #else |
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320 | |||
321 | // Brown color scheme |
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322 | #define SADDLEBROWN RGB565CONVERT(139, 69, 19) // Saddle Color |
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323 | #define SIENNA RGB565CONVERT(160, 82, 45) // Sienna Color |
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324 | #define PERU RGB565CONVERT(205, 133, 63) // Peru Color |
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325 | #define BURLYWOOD RGB565CONVERT(222, 184, 135) // Burly wood Color |
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326 | #define WHEAT RGB565CONVERT(245, 245, 220) // Wheat Color |
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327 | #define TAN RGB565CONVERT(210, 180, 140) // Tan Color |
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328 | #define GRAY80 RGB565CONVERT(204, 204, 204) // Gray80 Color |
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329 | #define GRAY90 RGB565CONVERT(229, 229, 229) // Gray90 Color |
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330 | #define GRAY95 RGB565CONVERT(242, 242, 242) // Gray95 Color |
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331 | #if (COLOR_DEPTH == 1) |
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332 | |||
333 | /* default settings for a monochrome display */ |
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334 | |||
335 | // Emboss dark color default value. |
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336 | #define EMBOSSDKCOLORDEFAULT 0x00 |
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337 | |||
338 | // Emboss light color default value. |
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339 | #define EMBOSSLTCOLORDEFAULT 0xFF |
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340 | |||
341 | // Text color 0 default value. |
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342 | #define TEXTCOLOR0DEFAULT 0xFF |
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343 | |||
344 | // Text color 1 default value. |
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345 | #define TEXTCOLOR1DEFAULT 0x00 |
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346 | |||
347 | // Text color disabled default value. |
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348 | #define TEXTCOLORDISABLEDDEFAULT 0xFF |
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349 | |||
350 | // Color 0 default value. |
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351 | #define COLOR0DEFAULT 0x00 |
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352 | |||
353 | // Color 1 default value. |
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354 | #define COLOR1DEFAULT 0xFF |
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355 | |||
356 | // Disabled color default value. |
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357 | #define COLORDISABLEDDEFAULT 0x00 |
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358 | |||
359 | // Common background color default value. |
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360 | #define COMMONBACKGROUNDCOLORDEFAULT 0x00 |
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361 | |||
362 | #else |
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363 | #if defined (GFX_PICTAIL_V1) |
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364 | |||
365 | /* default settings for Microtips display */ |
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366 | |||
367 | // Emboss dark color default value. |
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368 | #define EMBOSSDKCOLORDEFAULT RGB565CONVERT(0x2B, 0x55, 0x87) |
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369 | |||
370 | // Emboss light color default value. |
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371 | #define EMBOSSLTCOLORDEFAULT RGB565CONVERT(0xD4, 0xE4, 0xF7) |
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372 | |||
373 | // Text color 0 default value. |
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374 | #define TEXTCOLOR0DEFAULT RGB565CONVERT(0x07, 0x1E, 0x48) |
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375 | |||
376 | // Text color 1 default value. |
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377 | #define TEXTCOLOR1DEFAULT WHITE |
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378 | |||
379 | // Text color disabled default value. |
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380 | #define TEXTCOLORDISABLEDDEFAULT WHEAT |
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381 | |||
382 | // Color 0 default value. |
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383 | #define COLOR0DEFAULT RGB565CONVERT(0x93, 0xEF, 0xFF) |
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384 | |||
385 | // Color 1 default value. |
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386 | #define COLOR1DEFAULT RGB565CONVERT(0x26, 0xC7, 0xF2) |
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387 | |||
388 | // Disabled color default value. |
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389 | #define COLORDISABLEDDEFAULT RGB565CONVERT(0xB6, 0xD2, 0xFB) |
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390 | |||
391 | // Common background color default value. |
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392 | #define COMMONBACKGROUNDCOLORDEFAULT RGB565CONVERT(0xEF, 0xFE, 0xFF) |
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393 | |||
394 | #else |
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395 | |||
396 | /* default settings for TRULY display */ |
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397 | |||
398 | // Emboss dark color default value. |
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399 | #define EMBOSSDKCOLORDEFAULT RGB565CONVERT(0x2B, 0x55, 0x87) |
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400 | |||
401 | // Emboss light color default value. |
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402 | #define EMBOSSLTCOLORDEFAULT RGB565CONVERT(0xD4, 0xE4, 0xF7) |
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403 | |||
404 | // Text color 0 default value. |
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405 | #define TEXTCOLOR0DEFAULT RGB565CONVERT(0x07, 0x1E, 0x48) |
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406 | |||
407 | // Text color 1 default value. |
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408 | #define TEXTCOLOR1DEFAULT WHITE |
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409 | |||
410 | // Text color disabled default value. |
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411 | #define TEXTCOLORDISABLEDDEFAULT WHEAT |
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412 | |||
413 | // Color 0 default value. |
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414 | #define COLOR0DEFAULT RGB565CONVERT(0xA9, 0xDB, 0xEF) |
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415 | |||
416 | // Color 1 default value. |
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417 | #define COLOR1DEFAULT RGB565CONVERT(0x26, 0xC7, 0xF2) |
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418 | |||
419 | // Disabled color default value. |
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420 | #define COLORDISABLEDDEFAULT RGB565CONVERT(0xB6, 0xD2, 0xFB) |
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421 | |||
422 | // Common background color default value. |
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423 | #define COMMONBACKGROUNDCOLORDEFAULT RGB565CONVERT(0xD4, 0xED, 0xF7) |
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424 | |||
425 | #endif // #if defined (GFX_PICTAIL_V1) |
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426 | #endif // USE_MONOCHROME |
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427 | #endif |
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428 | |||
429 | /********************************************************************* |
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430 | * Function: WORD GOLCanBeFocused(OBJ_HEADER* object) |
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431 | * |
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432 | * Overview: This function returns non-zero if the object can |
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433 | * be focused. Only button, check box, radio button, |
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434 | * slider, edit box, list box, scroll bar can accept |
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435 | * focus. If the object is disabled it cannot be set |
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436 | * to focused state. |
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437 | * |
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438 | * PreCondition: none |
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439 | * |
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440 | * Input: object - Pointer to the object of interest. |
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441 | * |
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442 | * Output: This returns a non-zero if the object can be focused |
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443 | * and zero if not. |
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444 | * |
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445 | * Side Effects: none |
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446 | * |
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447 | ********************************************************************/ |
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448 | WORD GOLCanBeFocused(OBJ_HEADER *object); |
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449 | |||
450 | /********************************************************************* |
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451 | * Function: OBJ_HEADER *GOLGetFocusNext() |
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452 | * |
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453 | * Overview: This function returns the pointer to the previous object |
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454 | * in the active linked list which is able to receive |
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455 | * keyboard input. |
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456 | * |
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457 | * PreCondition: none |
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458 | * |
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459 | * Input: none |
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460 | * |
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461 | * Output: This returns the pointer of the previous object in the |
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462 | * active list capable of receiving keyboard input. If |
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463 | * there is no object capable of receiving keyboard |
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464 | * inputs (i.e. none can be focused) NULL is returned. |
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465 | * |
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466 | * Side Effects: none |
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467 | * |
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468 | ********************************************************************/ |
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469 | OBJ_HEADER *GOLGetFocusPrev(void); |
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470 | |||
471 | /********************************************************************* |
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472 | * Function: OBJ_HEADER *GOLGetFocusNext() |
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473 | * |
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474 | * Overview: This function returns the pointer to the next object |
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475 | * in the active linked list which is able to receive |
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476 | * keyboard input. |
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477 | * |
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478 | * PreCondition: none |
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479 | * |
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480 | * Input: none |
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481 | * |
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482 | * Output: This returns the pointer of the next object in the |
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483 | * active list capable of receiving keyboard input. If |
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484 | * there is no object capable of receiving keyboard |
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485 | * inputs (i.e. none can be focused) NULL is returned. |
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486 | * |
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487 | * Side Effects: none |
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488 | * |
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489 | ********************************************************************/ |
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490 | OBJ_HEADER *GOLGetFocusNext(void); |
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491 | |||
492 | /********************************************************************* |
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493 | * Function: void GOLSetFocus(OBJ_HEADER* object) |
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494 | * |
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495 | * Overview: This function sets the keyboard input focus to the |
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496 | * object. If the object cannot accept keyboard messages |
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497 | * focus will not be changed. This function resets FOCUSED |
||
498 | * state for the object was in focus previously, set |
||
499 | * FOCUSED state for the required object and marks the |
||
500 | * objects to be redrawn. |
||
501 | * |
||
502 | * PreCondition: none |
||
503 | * |
||
504 | * Input: object - Pointer to the object of interest. |
||
505 | * |
||
506 | * Output: none |
||
507 | * |
||
508 | * Side Effects: none |
||
509 | * |
||
510 | ********************************************************************/ |
||
511 | void GOLSetFocus(OBJ_HEADER *object); |
||
512 | |||
513 | /********************************************************************* |
||
514 | * Macros: GOLGetFocus() |
||
515 | * |
||
516 | * Overview: This macro returns the pointer to the current object |
||
517 | * receiving keyboard input. |
||
518 | * |
||
519 | * PreCondition: none |
||
520 | * |
||
521 | * Input: none |
||
522 | * |
||
523 | * Output: Returns the pointer to the object receiving keyboard input. |
||
524 | * If there is no object in focus NULL is returned. |
||
525 | * |
||
526 | * Side Effects: none |
||
527 | * |
||
528 | ********************************************************************/ |
||
529 | #define GOLGetFocus() _pObjectFocused |
||
530 | |||
531 | /********************************************************************* |
||
532 | * Macros: GetObjType(pObj) |
||
533 | * |
||
534 | * Overview: This macro returns the object type. |
||
535 | * |
||
536 | * PreCondition: none |
||
537 | * |
||
538 | * Input: pObj - Pointer to the object of interest. |
||
539 | * |
||
540 | * Output: Returns the OBJ_TYPE of the object. |
||
541 | * |
||
542 | * Side Effects: none |
||
543 | * |
||
544 | ********************************************************************/ |
||
545 | #define GetObjType(pObj) ((OBJ_HEADER *)pObj)->type |
||
546 | |||
547 | /********************************************************************* |
||
548 | * Macros: GetObjID(pObj) |
||
549 | * |
||
550 | * Overview: This macro returns the object ID. |
||
551 | * |
||
552 | * PreCondition: none |
||
553 | * |
||
554 | * Input: pObj - Pointer to the object of interest. |
||
555 | * |
||
556 | * Output: Returns the ID of the object. |
||
557 | * |
||
558 | * Example: |
||
559 | * <CODE> |
||
560 | * void UseOfGetObjID(OBJ_HEADER *pObj) { |
||
561 | * WORD id; |
||
562 | * switch(id = GetObjID(pObj)) { |
||
563 | * case ID_WINDOW1: |
||
564 | * // do something |
||
565 | * case ID_WINDOW2: |
||
566 | * // do something else |
||
567 | * case ID_WINDOW3: |
||
568 | * // do something else |
||
569 | * default: |
||
570 | * // do something else |
||
571 | * } |
||
572 | * } |
||
573 | * </CODE> |
||
574 | * |
||
575 | * Side Effects: none |
||
576 | * |
||
577 | ********************************************************************/ |
||
578 | #define GetObjID(pObj) ((OBJ_HEADER *)pObj)->ID |
||
579 | |||
580 | /********************************************************************* |
||
581 | * Macros: GetObjNext(pObj) |
||
582 | * |
||
583 | * Overview: This macro returns the next object after the specified |
||
584 | * object. |
||
585 | * |
||
586 | * PreCondition: none |
||
587 | * |
||
588 | * Input: pObj - Pointer to the object of interest. |
||
589 | * |
||
590 | * Output: Returns the pointer of the next object. |
||
591 | * |
||
592 | * Example: |
||
593 | * <CODE> |
||
594 | * // This is the same example for the GetObjType() macro |
||
595 | * // We just replaced one line |
||
596 | * void RedrawButtons(void) { |
||
597 | * OBJ_HEADER *pCurr; |
||
598 | * |
||
599 | * pCurr = GOLGetList(); // get active list |
||
600 | * while(pCurr->pNxtObj != NULL) { |
||
601 | * if (GetObjType(pCurr) == BUTTON) |
||
602 | * pCurr->state = BTN_DRAW; // set button to be redrawn |
||
603 | * pCurr = GetObjNext(pCurr); // Use of GetObjNext() macro |
||
604 | * // replaces the old line |
||
605 | * } |
||
606 | * GolDraw(); // redraw all buttons in the |
||
607 | * // active list |
||
608 | * } |
||
609 | * </CODE> |
||
610 | * |
||
611 | * Side Effects: none |
||
612 | * |
||
613 | ********************************************************************/ |
||
614 | #define GetObjNext(pObj) ((OBJ_HEADER *)pObj)->pNxtObj |
||
615 | |||
616 | /********************************************************************* |
||
617 | * Macros: IsObjUpdated(pObj) |
||
618 | * |
||
619 | * Overview: This macro tests if the object is pending to |
||
620 | * be redrawn. This is done by testing the 6 MSBits |
||
621 | * of objects state to detect if the object must |
||
622 | * be redrawn. |
||
623 | * |
||
624 | * PreCondition: none |
||
625 | * |
||
626 | * Input: pObj - Pointer to the object of interest. |
||
627 | * |
||
628 | * Output: Returns a nonzero value if the object needs |
||
629 | * to be redrawn. Zero if not. |
||
630 | * |
||
631 | * Example: |
||
632 | * <CODE> |
||
633 | * int DrawButtonWindowOnly() { |
||
634 | * static OBJ_HEADER *pCurrentObj = NULL; |
||
635 | * SHORT done = 0; |
||
636 | * |
||
637 | * if (pCurrentObj == NULL) |
||
638 | * pCurrentObj = GOLGetList(); // get current list |
||
639 | * |
||
640 | * while(pCurrentObj != NULL){ |
||
641 | * if(IsObjUpdated(pCurrentObj)){ |
||
642 | * switch(pCurrentObj->type){ |
||
643 | * case OBJ_BUTTON: |
||
644 | * done = BtnDraw((BUTTON*)pCurrentObj); |
||
645 | * break; |
||
646 | * case OBJ_WINDOW: |
||
647 | * done = WndDraw((WINDOW*)pCurrentObj); |
||
648 | * break; |
||
649 | * } |
||
650 | * // reset state of object if done |
||
651 | * if (done) |
||
652 | * GOLDrawComplete(pCurrentObj) |
||
653 | * // Return if not done. This means that BtnDraw() |
||
654 | * // was terminated prematurely by device busy status |
||
655 | * // and must be recalled to finish rendering of |
||
656 | * // objects in the list that have new states. |
||
657 | * else |
||
658 | * return 0; |
||
659 | * } |
||
660 | * // go to the next object in the list |
||
661 | * pCurrentObj = pCurrentObj->pNxtObj; |
||
662 | * } |
||
663 | * return 1; |
||
664 | * } |
||
665 | * </CODE> |
||
666 | * |
||
667 | * Side Effects: none |
||
668 | * |
||
669 | ********************************************************************/ |
||
670 | #define IsObjUpdated(pObj) (((OBJ_HEADER *)pObj)->state & 0xfc00) |
||
671 | |||
672 | /********************************************************************* |
||
673 | * Macros: GOLDrawComplete(pObj) |
||
674 | * |
||
675 | * Overview: This macro resets the drawing states of the object |
||
676 | * (6 MSBits of the objects state). |
||
677 | * |
||
678 | * PreCondition: none |
||
679 | * |
||
680 | * Input: pObj - Pointer to the object of interest. |
||
681 | * |
||
682 | * Output: none |
||
683 | * |
||
684 | * Example: |
||
685 | * <CODE> |
||
686 | * // This function should be called again whenever an incomplete |
||
687 | * // rendering (done = 0) of an object occurs. |
||
688 | * // internal states in the BtnDraw() or WndDraw() should pickup |
||
689 | * // on the state where it left off to continue rendering. |
||
690 | * void GOLDraw() { |
||
691 | * static OBJ_HEADER *pCurrentObj = NULL; |
||
692 | * SHORT done; |
||
693 | * |
||
694 | * if(pCurrentObj == NULL) { |
||
695 | * if(GOLDrawCallback()) { |
||
696 | * // If it's last object jump to head |
||
697 | * pCurrentObj = GOLGetList(); |
||
698 | * } else { |
||
699 | * return; |
||
700 | * } |
||
701 | * } |
||
702 | * done = 0; |
||
703 | * |
||
704 | * while(pCurrentObj != NULL) { |
||
705 | * if(IsObjUpdated(pCurrentObj)) { |
||
706 | * switch(pCurrentObj->type) { |
||
707 | * case OBJ_BUTTON: |
||
708 | * done = BtnDraw((BUTTON*)pCurrentObj); |
||
709 | * break; |
||
710 | * case OBJ_WINDOW: |
||
711 | * done = WndDraw((WINDOW*)pCurrentObj); |
||
712 | * break; |
||
713 | * } |
||
714 | * if(done){ |
||
715 | * GOLDrawComplete(pCurrentObj); |
||
716 | * }else{ |
||
717 | * return; |
||
718 | * } |
||
719 | * } |
||
720 | * pCurrentObj = pCurrentObj->pNxtObj; |
||
721 | * } |
||
722 | * } |
||
723 | * </CODE> |
||
724 | * |
||
725 | * Side Effects: none |
||
726 | * |
||
727 | ********************************************************************/ |
||
728 | #define GOLDrawComplete(pObj) ((OBJ_HEADER *)pObj)->state &= 0x03ff |
||
729 | |||
730 | /********************************************************************* |
||
731 | * Macros: SetState(pObj, stateBits) |
||
732 | * |
||
733 | * Overview: This macro sets the state bits of an object. |
||
734 | * Object must be redrawn to display the changes. |
||
735 | * It is possible to set several state bits with |
||
736 | * this macro. |
||
737 | * |
||
738 | * PreCondition: none |
||
739 | * |
||
740 | * Input: pObj - Pointer to the object of interest. |
||
741 | * stateBits - Defines which state bits are to be |
||
742 | * set. Please refer to specific objects for object |
||
743 | * state bits definition for details |
||
744 | * |
||
745 | * Output: none |
||
746 | * |
||
747 | * Example: |
||
748 | * <CODE> |
||
749 | * void BtnMsgDefault(WORD msg, BUTTON* pB){ |
||
750 | * switch(msg){ |
||
751 | * case BTN_MSG_PRESSED: |
||
752 | * // set pressed and redraw |
||
753 | * SetState(pB, BTN_PRESSED|BTN_DRAW); |
||
754 | * break; |
||
755 | * case BTN_MSG_RELEASED: |
||
756 | * ClrState(pB, BTN_PRESSED); // reset pressed |
||
757 | * SetState(pB, BTN_DRAW); // redraw |
||
758 | * break; |
||
759 | * } |
||
760 | * } |
||
761 | * </CODE> |
||
762 | * |
||
763 | * Side Effects: none |
||
764 | * |
||
765 | ********************************************************************/ |
||
766 | #define SetState(pObj, stateBits) ((OBJ_HEADER *)pObj)->state |= (stateBits) |
||
767 | |||
768 | /********************************************************************* |
||
769 | * Macros: ClrState(pObj, stateBits) |
||
770 | * |
||
771 | * Overview: This macro clear the state bits of an object. |
||
772 | * Object must be redrawn to display the changes. |
||
773 | * It is possible to clear several state bits with |
||
774 | * this macro. |
||
775 | * |
||
776 | * PreCondition: none |
||
777 | * |
||
778 | * Input: pObj - Pointer to the object of interest. |
||
779 | * stateBits - Defines which state bits are to be |
||
780 | * cleared. Please refer to specific objects for object |
||
781 | * state bits definition for details |
||
782 | * |
||
783 | * Output: none |
||
784 | * |
||
785 | * Example: |
||
786 | * See example for SetState(). |
||
787 | * |
||
788 | * Side Effects: none |
||
789 | * |
||
790 | ********************************************************************/ |
||
791 | #define ClrState(pObj, stateBits) ((OBJ_HEADER *)pObj)->state &= (~(stateBits)) |
||
792 | |||
793 | /********************************************************************* |
||
794 | * Macros: GetState(pObj, stateBits) |
||
795 | * |
||
796 | * Overview: This macro retrieves the current value of |
||
797 | * the state bits of an object. It is possible |
||
798 | * to get several state bits. |
||
799 | * |
||
800 | * PreCondition: none |
||
801 | * |
||
802 | * Input: pObj - Pointer to the object of interest. |
||
803 | * stateBits - Defines which state bits are requested. |
||
804 | * Please refer to specific objects for object |
||
805 | * state bits definition for details |
||
806 | * |
||
807 | * Output: Macro returns a non-zero if any bit in the |
||
808 | * stateBits mask is set. |
||
809 | * |
||
810 | * Example: |
||
811 | * <CODE> |
||
812 | * #define BTN_HIDE 0x8000 |
||
813 | * BUTTON *pB; |
||
814 | * // pB is created and initialized |
||
815 | * // do something here to set state |
||
816 | * |
||
817 | * // Hide the button (remove from screen) |
||
818 | * if (GetState(pB,BTN_HIDE)) { |
||
819 | * SetColor(pB->pGolScheme->CommonBkColor); |
||
820 | * Bar(pB->left,pB->top,pB->right,pB->bottom); |
||
821 | * |
||
822 | * } |
||
823 | * </CODE> |
||
824 | * |
||
825 | * Side Effects: none |
||
826 | * |
||
827 | ********************************************************************/ |
||
828 | #define GetState(pObj, stateBits) (((OBJ_HEADER *)pObj)->state & (stateBits)) |
||
829 | |||
830 | /********************************************************************* |
||
831 | * Function: GOL_SCHEME *GOLCreateScheme() |
||
832 | * |
||
833 | * Overview: This function creates a new style scheme object |
||
834 | * and initializes the parameters to default values. |
||
835 | * |
||
836 | * PreCondition: none |
||
837 | * |
||
838 | * Input: none |
||
839 | * |
||
840 | * Output: Pointer to the new GOL_SCHEME created. |
||
841 | * |
||
842 | * Example: |
||
843 | * <CODE> |
||
844 | * extern const char Font22[] __attribute__((aligned(2))); |
||
845 | * extern const char Font16[] __attribute__((aligned(2))); |
||
846 | * |
||
847 | * GOLSCHEME *pScheme1, *pScheme2; |
||
848 | * pScheme1 = GOLCreateScheme(); |
||
849 | * pScheme2 = GOLCreateScheme(); |
||
850 | * |
||
851 | * pScheme1->pFont = (BYTE*)Font22; |
||
852 | * pScheme2->pFont = (BYTE*)Font16; |
||
853 | * </CODE> |
||
854 | * |
||
855 | * Side Effects: none |
||
856 | * |
||
857 | ********************************************************************/ |
||
858 | GOL_SCHEME *GOLCreateScheme(void); |
||
859 | |||
860 | /********************************************************************* |
||
861 | * Macros: GOLSetScheme(pObj, pScheme) |
||
862 | * |
||
863 | * Overview: This macro sets the GOL scheme to be used for the object. |
||
864 | * |
||
865 | * PreCondition: none |
||
866 | * |
||
867 | * Input: pObj - Pointer to the object of interest. |
||
868 | * pScheme - Pointer to the style scheme to be used. |
||
869 | * |
||
870 | * Output: none |
||
871 | * |
||
872 | * Example: |
||
873 | * <CODE> |
||
874 | * extern FONT_FLASH Gentium12; |
||
875 | * GOLSCHEME *pScheme1; |
||
876 | * BUTTON *pButton; |
||
877 | * |
||
878 | * pScheme1 = GOLCreateScheme(); |
||
879 | * pScheme1->pFont = &Gentium12; |
||
880 | * |
||
881 | * // assume button is created and initialized |
||
882 | * |
||
883 | * // reassign the scheme used by pButton to pScheme1 |
||
884 | * GOLSetScheme(pButton, pScheme1); |
||
885 | * </CODE> |
||
886 | * |
||
887 | * Side Effects: none |
||
888 | * |
||
889 | ********************************************************************/ |
||
890 | #define GOLSetScheme(pObj, pScheme) ((OBJ_HEADER *)pObj)->pGolScheme = pScheme |
||
891 | |||
892 | /********************************************************************* |
||
893 | * Macros: GOLGetScheme(pObj) |
||
894 | * |
||
895 | * Overview: This macro gets the GOL scheme used by the given object. |
||
896 | * |
||
897 | * PreCondition: none |
||
898 | * |
||
899 | * Input: pObj - Pointer to the object of interest. |
||
900 | * |
||
901 | * Output: Returns the style scheme used by the given object. |
||
902 | * |
||
903 | * Example: |
||
904 | * <CODE> |
||
905 | * GOLSCHEME *pScheme2; |
||
906 | * BUTTON *pButton; |
||
907 | * |
||
908 | * // assume button is created and initialized |
||
909 | * // get the scheme assigned to pButton |
||
910 | * pScheme2 = GOLGetScheme(pButton); |
||
911 | * </CODE> |
||
912 | * |
||
913 | * Side Effects: none |
||
914 | * |
||
915 | ********************************************************************/ |
||
916 | #define GOLGetScheme(pObj) ((OBJ_HEADER *)pObj)->pGolScheme |
||
917 | |||
918 | /********************************************************************* |
||
919 | * Macros: GOLGetSchemeDefault() |
||
920 | * |
||
921 | * Overview: This macro returns the default GOL scheme pointer. |
||
922 | * |
||
923 | * PreCondition: none |
||
924 | * |
||
925 | * Input: none |
||
926 | * |
||
927 | * Output: Returns the pointer to the default style scheme. |
||
928 | * |
||
929 | * Side Effects: none |
||
930 | * |
||
931 | ********************************************************************/ |
||
932 | #define GOLGetSchemeDefault() _pDefaultGolScheme |
||
933 | |||
934 | /********************************************************************* |
||
935 | * Function: void GOLInit() |
||
936 | * |
||
937 | * Overview: This function initializes the graphics library and |
||
938 | * creates a default style scheme with default settings |
||
939 | * referenced by the global scheme pointer. GOLInit() |
||
940 | * function must be called before GOL functions can be |
||
941 | * used. It is not necessary to call GraphInit() |
||
942 | * function if this function is used. |
||
943 | * |
||
944 | * PreCondition: none |
||
945 | * |
||
946 | * Input: none |
||
947 | * |
||
948 | * Output: none |
||
949 | * |
||
950 | * Side Effects: This sets the line type to SOLID_LINE, sets the |
||
951 | * screen to all BLACK, sets the current drawing color |
||
952 | * to WHITE, sets the graphic cursor position to upper |
||
953 | * left corner of the screen, sets active and visual |
||
954 | * pages to page #0, clears the active page and disables |
||
955 | * clipping. This also creates a default style scheme. |
||
956 | * |
||
957 | ********************************************************************/ |
||
958 | void GOLInit(); |
||
959 | |||
960 | /********************************************************************* |
||
961 | * Function: void GOLAddObject(OBJ_HEADER* object) |
||
962 | * |
||
963 | * Overview: This function adds an object to the tail of the |
||
964 | * active list pointed to by _pGolObjects. The new list |
||
965 | * tail is set to point to NULL. |
||
966 | * |
||
967 | * PreCondition: none |
||
968 | * |
||
969 | * Input: pObj - Pointer to the object to be added on the current |
||
970 | * active list. |
||
971 | * |
||
972 | * Output: none |
||
973 | * |
||
974 | * Example: |
||
975 | * <CODE> |
||
976 | * void MoveObject(OBJ_HEADER *pSrcList, OBJ_HEADER *pDstList, |
||
977 | * OBJ_HEADER *pObjtoMove) { |
||
978 | * OBJ_HEADER *pTemp = pSrcList; |
||
979 | * |
||
980 | * if(pTemp != pObjtoMove) { |
||
981 | * while(pTemp->pNxtObj != pObjtoMove) |
||
982 | * pTemp = pTemp->pNxtObj; |
||
983 | * } |
||
984 | * |
||
985 | * pTemp->pNxtObj = pObjtoMove ->pNxt; // remove object from list |
||
986 | * GOLSetList(pDstList); // destination as active list |
||
987 | * GOLAddObject(pObjtoMove); // add object to active list |
||
988 | * } |
||
989 | * </CODE> |
||
990 | * |
||
991 | * Side Effects: none |
||
992 | * |
||
993 | ********************************************************************/ |
||
994 | void GOLAddObject(OBJ_HEADER *object); |
||
995 | |||
996 | /********************************************************************* |
||
997 | * Macros: void GOLNewList() |
||
998 | * |
||
999 | * Overview: This macro starts a new linked list of objects and |
||
1000 | * resets the keyboard focus to none. This macro assigns |
||
1001 | * the current active list _pGolObjects and current receiving |
||
1002 | * keyboard input _pObjectFocused object pointers to NULL. |
||
1003 | * Any keyboard inputs at this point will be ignored. |
||
1004 | * Previous active list must be saved in another pointer if |
||
1005 | * to be referenced later. If not needed anymore memory used |
||
1006 | * by that list should be freed by GOLFree() function. |
||
1007 | * |
||
1008 | * PreCondition: none |
||
1009 | * |
||
1010 | * Input: none |
||
1011 | * |
||
1012 | * Output: none |
||
1013 | * |
||
1014 | * Example: |
||
1015 | * <CODE> |
||
1016 | * OBJ_HEADER *pSave; |
||
1017 | * |
||
1018 | * pSave = GOLGetList(); // save current list |
||
1019 | * GOLNewList(); // start the new list |
||
1020 | * // current list is now NULL |
||
1021 | * |
||
1022 | * // assume that objects are already created |
||
1023 | * // you can now add objects to the new list |
||
1024 | * GOLAddObject(pButton); |
||
1025 | * GOLAddObject(pWindow); |
||
1026 | * GOLAddObject(pSlider); |
||
1027 | * </CODE> |
||
1028 | * |
||
1029 | * Side Effects: This macro sets the focused object pointer |
||
1030 | * (_pObjectFocused) to NULL. |
||
1031 | * |
||
1032 | ********************************************************************/ |
||
1033 | #define GOLNewList() \ |
||
1034 | _pGolObjects = NULL; \ |
||
1035 | _pObjectFocused = NULL |
||
1036 | |||
1037 | /********************************************************************* |
||
1038 | * Macros: GOLGetList() |
||
1039 | * |
||
1040 | * Overview: This macro gets the current active list. |
||
1041 | * |
||
1042 | * PreCondition: none |
||
1043 | * |
||
1044 | * Input: none |
||
1045 | * |
||
1046 | * Output: Returns the pointer to the current active list. |
||
1047 | * |
||
1048 | * Example: |
||
1049 | * See GOLNewList() example. |
||
1050 | * |
||
1051 | * Side Effects: none |
||
1052 | * |
||
1053 | ********************************************************************/ |
||
1054 | #define GOLGetList() _pGolObjects |
||
1055 | |||
1056 | /********************************************************************* |
||
1057 | * Macros: GOLSetList(objsList) |
||
1058 | * |
||
1059 | * Overview: This macro sets the given object list as the active |
||
1060 | * list and resets the keyboard focus to none. This macro |
||
1061 | * assigns the receiving keyboard input object _pObjectFocused |
||
1062 | * pointer to NULL. If the new active list has an objects |
||
1063 | * state set to focus, the _pObjectFocused pointer must be |
||
1064 | * set to this object or the objects state must be change |
||
1065 | * to unfocused. This is to avoid two objects displaying a |
||
1066 | * focused state when only one object in the active list must |
||
1067 | * be set to a focused state at anytime. |
||
1068 | * |
||
1069 | * PreCondition: none |
||
1070 | * |
||
1071 | * Input: objsList - The pointer to the new active list. |
||
1072 | * |
||
1073 | * Output: none |
||
1074 | * |
||
1075 | * Example: |
||
1076 | * <CODE> |
||
1077 | * OBJ_HEADER *pSave; |
||
1078 | * pSave = GOLGetList(); // save current list |
||
1079 | * GOLNewList(); // start the new list |
||
1080 | * // current list is now NULL |
||
1081 | * |
||
1082 | * // you can now add objects to the current list |
||
1083 | * // assume that objects are already created |
||
1084 | * GOLAddObject(pButton); |
||
1085 | * GOLAddObject(pWindow); |
||
1086 | * GOLAddObject(pSlider); |
||
1087 | * |
||
1088 | * // do something here on the new list |
||
1089 | * // return the old list |
||
1090 | * GOLSetList(pSave); |
||
1091 | * </CODE> |
||
1092 | * |
||
1093 | * Side Effects: This macro sets the focused object pointer |
||
1094 | * (_pObjectFocused) to NULL. Previous active list |
||
1095 | * should be saved if needed to be referenced later. |
||
1096 | * If not, use GOLFree() function to free the memory |
||
1097 | * used by the objects before calling GOLSetList(). |
||
1098 | * |
||
1099 | ********************************************************************/ |
||
1100 | #define GOLSetList(objsList) \ |
||
1101 | _pGolObjects = objsList; \ |
||
1102 | _pObjectFocused = NULL |
||
1103 | |||
1104 | /********************************************************************* |
||
1105 | * Function: OBJ_HEADER* GOLFindObject(WORD ID) |
||
1106 | * |
||
1107 | * Overview: This function finds an object in the active list |
||
1108 | * pointed to by _pGolObjects using the given object ID. |
||
1109 | * |
||
1110 | * PreCondition: none |
||
1111 | * |
||
1112 | * Input: ID - User assigned value set during the creation of the object. |
||
1113 | * |
||
1114 | * Output: Pointer to the object with the given ID. |
||
1115 | * |
||
1116 | * Example: |
||
1117 | * <CODE> |
||
1118 | * void CopyObject(OBJ_HEADER *pSrcList, OBJ_HEADER *pDstList, WORD ID) |
||
1119 | * { |
||
1120 | * OBJ_HEADER *pTemp; |
||
1121 | * |
||
1122 | * pTemp = GOLFindObject(ID); // find the object |
||
1123 | * if (pTemp != NULL) { |
||
1124 | * GOLSetList(pDstList); // destination as active list |
||
1125 | * GOLAddObject(pObj); // add object to active list |
||
1126 | * } |
||
1127 | * } |
||
1128 | * </CODE> |
||
1129 | * |
||
1130 | * Side Effects: none |
||
1131 | * |
||
1132 | ********************************************************************/ |
||
1133 | OBJ_HEADER * GOLFindObject(WORD ID); |
||
1134 | |||
1135 | /********************************************************************* |
||
1136 | * Function: void GOLFree() |
||
1137 | * |
||
1138 | * Overview: This function frees all the memory used by objects in |
||
1139 | * the active list and initializes _pGolObjects pointer |
||
1140 | * to NULL to start a new empty list. This function must |
||
1141 | * be called only inside the GOLDrawCallback()function when |
||
1142 | * using GOLDraw() and GOLMsg() functions. This requirement |
||
1143 | * assures that primitive rendering settings are not altered |
||
1144 | * by the rendering state machines of the objects. |
||
1145 | * |
||
1146 | * PreCondition: none |
||
1147 | * |
||
1148 | * Input: none |
||
1149 | * |
||
1150 | * Output: none |
||
1151 | * |
||
1152 | * Example: |
||
1153 | * <CODE> |
||
1154 | * void DeletePage(OBJ_HEADER *pPage) { |
||
1155 | * OBJ_HEADER *pTemp; |
||
1156 | * |
||
1157 | * // assuming pPage is different from the current active list |
||
1158 | * pTemp = GOLGetList(); // save the active list |
||
1159 | * GOLSetList(pPage); // set list as active list |
||
1160 | * GolFree(); // pPage objects are deleted |
||
1161 | * |
||
1162 | * GOLSetList(pTemp); // restore the active list |
||
1163 | * } |
||
1164 | * </CODE> |
||
1165 | * |
||
1166 | * Side Effects: All objects in the active list are deleted from memory. |
||
1167 | * |
||
1168 | ********************************************************************/ |
||
1169 | void GOLFree(void); |
||
1170 | |||
1171 | /********************************************************************* |
||
1172 | * Function: BOOL GOLDeleteObject(OBJ_HEADER * object) |
||
1173 | * |
||
1174 | * PreCondition: none |
||
1175 | * |
||
1176 | * Input: pointer to the object |
||
1177 | * |
||
1178 | * Output: none |
||
1179 | * |
||
1180 | * Side Effects: none |
||
1181 | * |
||
1182 | * Overview: deletes an object to the linked list objects for the current screen. |
||
1183 | * |
||
1184 | * Note: none |
||
1185 | * |
||
1186 | ********************************************************************/ |
||
1187 | BOOL GOLDeleteObject(OBJ_HEADER *object); |
||
1188 | |||
1189 | /********************************************************************* |
||
1190 | * Function: BOOL GOLDeleteObjectByID(WORD ID) |
||
1191 | * |
||
1192 | * PreCondition: none |
||
1193 | * |
||
1194 | * Input: ID of the object. |
||
1195 | * |
||
1196 | * Output: none |
||
1197 | * |
||
1198 | * Side Effects: none |
||
1199 | * |
||
1200 | * Overview: Deletes an object in the current active linked list of objects using the ID parameter |
||
1201 | * of the object. |
||
1202 | * |
||
1203 | * Note: none |
||
1204 | * |
||
1205 | ********************************************************************/ |
||
1206 | BOOL GOLDeleteObjectByID(WORD ID); |
||
1207 | |||
1208 | /********************************************************************* |
||
1209 | * Function: WORD GOLDraw() |
||
1210 | * |
||
1211 | * Overview: This function loops through the active list and redraws |
||
1212 | * objects that need to be redrawn. Partial redrawing or |
||
1213 | * full redraw is performed depending on the drawing states |
||
1214 | * of the objects. |
||
1215 | * GOLDrawCallback() function is called by GOLDraw() |
||
1216 | * when drawing of objects in the active list is completed. |
||
1217 | * |
||
1218 | * PreCondition: none |
||
1219 | * |
||
1220 | * Input: none |
||
1221 | * |
||
1222 | * Output: Non-zero if the active link list drawing is completed. |
||
1223 | * |
||
1224 | * Example: |
||
1225 | * <CODE> |
||
1226 | * // Assume objects are created & states are set to draw objects |
||
1227 | * while(1){ |
||
1228 | * if(GOLDraw()){ // parse active list and redraw objects that needs to be redrawn |
||
1229 | |||
1230 | * // here GOL drawing is completed |
||
1231 | * // it is safe to modify objects states and linked list |
||
1232 | * |
||
1233 | * TouchGetMsg(&msg); // evaluate messages from touch screen device |
||
1234 | * |
||
1235 | * GOLMsg(&msg); // evaluate each object is affected by the message |
||
1236 | * } |
||
1237 | * } |
||
1238 | * </CODE> |
||
1239 | * |
||
1240 | * Side Effects: none |
||
1241 | * |
||
1242 | ********************************************************************/ |
||
1243 | WORD GOLDraw(void); |
||
1244 | |||
1245 | /********************************************************************* |
||
1246 | * Function: void GOLRedrawRec(SHORT left, SHORT top, SHORT right, SHORT bottom) |
||
1247 | * |
||
1248 | * Overview: This function marks all objects in the active |
||
1249 | * list intersected by the given rectangular area |
||
1250 | * to be redrawn. |
||
1251 | * |
||
1252 | * PreCondition: none |
||
1253 | * |
||
1254 | * Input: left - Defines the left most border of the rectangle area. |
||
1255 | * top - Defines the top most border of the rectangle area. |
||
1256 | * right - Defines the right most border of the rectangle area. |
||
1257 | * bottom - Defines the bottom most border of the rectangle area. |
||
1258 | * |
||
1259 | * Output: none |
||
1260 | * |
||
1261 | * Example: |
||
1262 | * <CODE> |
||
1263 | * OBJ_HEADER *pTemp; |
||
1264 | * OBJ_HEADER *pAllObjects; |
||
1265 | * |
||
1266 | * // assume *pAllObjects points to a list of all existing objects |
||
1267 | * // created and initialized |
||
1268 | * |
||
1269 | * // mark all objects inside the rectangle to be redrawn |
||
1270 | * GOLRedrawRec(10,10,100,100); |
||
1271 | * |
||
1272 | * pTemp = pAllObjects; |
||
1273 | * GOLStartNewList(); // reset active list |
||
1274 | * while(pTemp->pNxtObj != NULL) { |
||
1275 | * if (pTemp->state&0x7C00) // add only objects to be |
||
1276 | * GOLAddObject(pTemp); // redrawn to the active list |
||
1277 | * pTemp = pTemp->pNxtObj; |
||
1278 | * } |
||
1279 | * GOLDraw(); // redraw active list |
||
1280 | * </CODE> |
||
1281 | * |
||
1282 | * Side Effects: none |
||
1283 | * |
||
1284 | ********************************************************************/ |
||
1285 | void GOLRedrawRec(SHORT left, SHORT top, SHORT right, SHORT bottom); |
||
1286 | |||
1287 | /********************************************************************* |
||
1288 | * Macros: GOLRedraw(pObj) |
||
1289 | * |
||
1290 | * Overview: This macro sets the object to be redrawn. For the |
||
1291 | * redraw to be effective, the object must be in the |
||
1292 | * current active list. If not, the redraw action will |
||
1293 | * not be performed until the list where the object is |
||
1294 | * currently inserted will be set to be the active list. |
||
1295 | * |
||
1296 | * PreCondition: none |
||
1297 | * |
||
1298 | * Input: pObj - Pointer to the object to be redrawn. |
||
1299 | * |
||
1300 | * Output: none |
||
1301 | * |
||
1302 | * Example: |
||
1303 | * <CODE> |
||
1304 | * void GOLRedrawRec(SHORT left, SHORT top, SHORT right, SHORT bottom) { |
||
1305 | * // set all objects encompassed by the rectangle to be redrawn |
||
1306 | * OBJ_HEADER *pCurrentObj; |
||
1307 | * |
||
1308 | * pCurrentObj = GOLGetList(); |
||
1309 | * while(pCurrentObj != NULL){ |
||
1310 | * if ( |
||
1311 | * ((pCurrentObj->left >= left) && (pCurrentObj->left <= right)) || |
||
1312 | * ((pCurrentObj->right >= left) && (pCurrentObj->right <= right))|| |
||
1313 | * ((pCurrentObj->top >= top) && (pCurrentObj->top <= bottom)) || |
||
1314 | * ((pCurrentObj->bottom >= top) && (pCurrentObj->bottom <= bottom))){ |
||
1315 | * GOLRedraw(pCurrentObj); |
||
1316 | * } |
||
1317 | * pCurrentObj = pCurrentObj->pNxtObj; |
||
1318 | * }//end of while |
||
1319 | * } |
||
1320 | * </CODE> |
||
1321 | * |
||
1322 | * Side Effects: none |
||
1323 | * |
||
1324 | ********************************************************************/ |
||
1325 | #define GOLRedraw(pObj) ((OBJ_HEADER *)pObj)->state |= 0x7c00; |
||
1326 | |||
1327 | /********************************************************************* |
||
1328 | * Function: void GOLMsg(GOL_MSG *pMsg) |
||
1329 | * |
||
1330 | * Overview: This function receives a GOL message from user and |
||
1331 | * loops through the active list of objects to check |
||
1332 | * which object is affected by the message. For affected |
||
1333 | * objects the message is translated and GOLMsgCallback() |
||
1334 | * is called. In the call back function, user has the |
||
1335 | * ability to implement action for the message. If the |
||
1336 | * call back function returns non-zero OBJMsgDefault() |
||
1337 | * is called to process message for the object by default. |
||
1338 | * If zero is returned OBJMsgDefault() is not called. |
||
1339 | * Please refer to GOL Messages section for deatils. |
||
1340 | * |
||
1341 | * This function should be called when GOL drawing |
||
1342 | * is completed. It can be done when GOLDraw() returns |
||
1343 | * non-zero value or inside GOLDrawCallback() function. |
||
1344 | * |
||
1345 | * PreCondition: none |
||
1346 | * |
||
1347 | * Input: pMsg - Pointer to the GOL message from user. |
||
1348 | * |
||
1349 | * Output: none |
||
1350 | * |
||
1351 | * Example: |
||
1352 | * <CODE> |
||
1353 | * // Assume objects are created & states are set to draw objects |
||
1354 | * while(1){ |
||
1355 | * if(GOLDraw()){ |
||
1356 | * // GOL drawing is completed here |
||
1357 | * // it is safe to change objects |
||
1358 | * TouchGetMsg(&msg); // from user interface module |
||
1359 | * GOLMsg(&msg); |
||
1360 | * } |
||
1361 | * } |
||
1362 | * </CODE> |
||
1363 | * |
||
1364 | * Side Effects: none |
||
1365 | * |
||
1366 | ********************************************************************/ |
||
1367 | void GOLMsg(GOL_MSG *pMsg); |
||
1368 | |||
1369 | /********************************************************************* |
||
1370 | * Function: WORD GOLMsgCallback(WORD objMsg, OBJ_HEADER* pObj, GOL_MSG* pMsg) |
||
1371 | * |
||
1372 | * Overview: The user MUST implement this function. GOLMsg() calls |
||
1373 | * this function when a valid message for an object in the |
||
1374 | * active list is received. User action for the message should |
||
1375 | * be implemented here. If this function returns non-zero, |
||
1376 | * the message for the object will be processed by default. |
||
1377 | * If zero is returned, GOL will not perform any action. |
||
1378 | * |
||
1379 | * PreCondition: none |
||
1380 | * |
||
1381 | * Input: objMsg - Translated message for the object or the action ID response from the object. |
||
1382 | * pObj - Pointer to the object that processed the message. |
||
1383 | * pMsg - Pointer to the GOL message from user. |
||
1384 | * |
||
1385 | * Output: Return a non-zero if the message will be processed by default. |
||
1386 | * If a zero is returned, the message will not be processed by GOL. |
||
1387 | * |
||
1388 | * Example: |
||
1389 | * <CODE> |
||
1390 | * WORD GOLMsgCallback(WORD objMsg, OBJ_HEADER* pObj, GOL_MSG *pMsg){ |
||
1391 | * static char focusSwitch = 1; |
||
1392 | * |
||
1393 | * switch(GetObjID(pObj)){ |
||
1394 | * case ID_BUTTON1: |
||
1395 | * // Change text and focus state |
||
1396 | * if(objMsg == BTN_MSG_RELEASED){ |
||
1397 | * focusSwitch ^= 1; |
||
1398 | * if(focusSwitch){ |
||
1399 | * BtnSetText((BUTTON*)pObj, "Focused"); |
||
1400 | * SetState(pObj,BTN_FOCUSED); |
||
1401 | * }else{ |
||
1402 | * BtnSetText((BUTTON*)pObj, "Unfocused"); |
||
1403 | * ClrState(pObj,BTN_FOCUSED); |
||
1404 | * } |
||
1405 | * } |
||
1406 | * // Process by default |
||
1407 | * return 1; |
||
1408 | * case ID_BUTTON2: |
||
1409 | * // Change text |
||
1410 | * if(objMsg == BTN_MSG_PRESSED){ |
||
1411 | * BtnSetText((BUTTON*)pObj, "Pressed"); |
||
1412 | * } |
||
1413 | * if(objMsg == BTN_MSG_RELEASED){ |
||
1414 | * BtnSetText((BUTTON*)pObj, "Released"); |
||
1415 | * } |
||
1416 | * // Process by default |
||
1417 | * return 1; |
||
1418 | * case ID_BUTTON3: |
||
1419 | * // Change face picture |
||
1420 | * if(objMsg == BTN_MSG_PRESSED){ |
||
1421 | * BtnSetBitmap(pObj,arrowLeft); |
||
1422 | * } |
||
1423 | * if(objMsg == BTN_MSG_RELEASED){ |
||
1424 | * BtnSetBitmap(pObj,(char*)arrowRight); |
||
1425 | * } |
||
1426 | * // Process by default |
||
1427 | * return 1; |
||
1428 | * case ID_BUTTON_NEXT: |
||
1429 | * if(objMsg == BTN_MSG_RELEASED){ |
||
1430 | * screenState = CREATE_CHECKBOXES; |
||
1431 | * } |
||
1432 | * // Process by default |
||
1433 | * return 1; |
||
1434 | * case ID_BUTTON_BACK: |
||
1435 | * return 1; |
||
1436 | * default: |
||
1437 | * return 1; |
||
1438 | * } |
||
1439 | * } |
||
1440 | * </CODE> |
||
1441 | * |
||
1442 | * Side Effects: none |
||
1443 | * |
||
1444 | ********************************************************************/ |
||
1445 | WORD GOLMsgCallback(WORD objMsg, OBJ_HEADER *pObj, GOL_MSG *pMsg); |
||
1446 | |||
1447 | /********************************************************************* |
||
1448 | * Function: WORD GOLDrawCallback() |
||
1449 | * |
||
1450 | * Overview: GOLDrawCallback() function MUST BE implemented by |
||
1451 | * the user. This is called inside the GOLDraw() |
||
1452 | * function when the drawing of objects in the active |
||
1453 | * list is completed. User drawing must be done here. |
||
1454 | * Drawing color, line type, clipping region, graphic |
||
1455 | * cursor position and current font will not be changed |
||
1456 | * by GOL if this function returns a zero. To pass |
||
1457 | * drawing control to GOL this function must return |
||
1458 | * a non-zero value. If GOL messaging is not using |
||
1459 | * the active link list, it is safe to modify the |
||
1460 | * list here. |
||
1461 | * |
||
1462 | * PreCondition: none |
||
1463 | * |
||
1464 | * Input: none |
||
1465 | * |
||
1466 | * Output: Return a one if GOLDraw() will have drawing control |
||
1467 | * on the active list. Return a zero if user wants to |
||
1468 | * keep the drawing control. |
||
1469 | * |
||
1470 | * Example: |
||
1471 | * <CODE> |
||
1472 | * #define SIG_STATE_SET 0 |
||
1473 | * #define SIG_STATE_DRAW 1 |
||
1474 | * WORD GOLDrawCallback(){ |
||
1475 | * static BYTE state = SIG_STATE_SET; |
||
1476 | * if(state == SIG_STATE_SET){ |
||
1477 | * // Draw the button with disabled colors |
||
1478 | * GOLPanelDraw(SIG_PANEL_LEFT,SIG_PANEL_TOP, |
||
1479 | * SIG_PANEL_RIGHT,SIG_PANEL_BOTTOM, 0, |
||
1480 | * WHITE, altScheme->EmbossLtColor, |
||
1481 | * altScheme->EmbossDkColor, |
||
1482 | * NULL, GOL_EMBOSS_SIZE); |
||
1483 | * |
||
1484 | * state = SIG_STATE_DRAW; |
||
1485 | * } |
||
1486 | * |
||
1487 | * if(!GOLPanelDrawTsk()){ |
||
1488 | * // do not return drawing control to GOL |
||
1489 | * // drawing is not complete |
||
1490 | * return 0; |
||
1491 | * }else{ |
||
1492 | * state = SIG_STATE_SET; |
||
1493 | * // return drawing control to GOL, drawing is complete |
||
1494 | * return 1; |
||
1495 | * } |
||
1496 | * } |
||
1497 | * </CODE> |
||
1498 | * |
||
1499 | * Side Effects: none |
||
1500 | * |
||
1501 | ********************************************************************/ |
||
1502 | WORD GOLDrawCallback(void); |
||
1503 | |||
1504 | /********************************************************************* |
||
1505 | * Variables for rounded panel drawing. Used by GOLRndPanelDraw and GOLRndPanelDrawTsk |
||
1506 | ********************************************************************/ |
||
1507 | extern SHORT _rpnlX1; // Panel center x position of upper left corner |
||
1508 | extern SHORT _rpnlY1; // Panel center y position of upper left corner |
||
1509 | extern SHORT _rpnlX2; // Panel center x position of lower right corner |
||
1510 | extern SHORT _rpnlY2; // Panel center y position of lower right corner |
||
1511 | extern SHORT _rpnlR; // radius (defines the rounded corner size) |
||
1512 | extern WORD _rpnlFaceColor; // Panel face color |
||
1513 | extern WORD _rpnlEmbossLtColor; // Panel emboss light color |
||
1514 | extern WORD _rpnlEmbossDkColor; // Panel emboss dark color |
||
1515 | extern WORD _rpnlEmbossSize; // Size of panel emboss (Usually uses GOL_EMBOSS_SIZE but maybe different |
||
1516 | |||
1517 | // for some objects)emboss size |
||
1518 | extern void *_pRpnlBitmap; // Bitmap used in the panel |
||
1519 | |||
1520 | /********************************************************************* |
||
1521 | * Macros: GOLPanelDraw( left, top, right, bottom, |
||
1522 | * radius, |
||
1523 | * faceClr, |
||
1524 | * embossLtClr, embossDkClr, |
||
1525 | * pBitmap, |
||
1526 | * embossSize) |
||
1527 | * |
||
1528 | * Overview: This macro sets the parameters to draw a panel. |
||
1529 | * Panel is not an object. It will not be added to |
||
1530 | * the active list. Use GOLPanelDrawTsk() to display |
||
1531 | * the panel on the screen. |
||
1532 | * The following relationships of the parameters determines |
||
1533 | * the general shape of the button: |
||
1534 | * 1. Panel width is determined by right - left. |
||
1535 | * 2. Panel height is determined by top - bottom. |
||
1536 | * 3. Panel radius - specifies if the panel will have a rounded |
||
1537 | * edge. If zero then the panel will have |
||
1538 | * sharp (cornered) edge. |
||
1539 | * 4. If 2*radius = height = width, the panel is circular. |
||
1540 | * |
||
1541 | * PreCondition: none |
||
1542 | * |
||
1543 | * Input: left - Panel's left most position. |
||
1544 | * top - Panel's top most position. |
||
1545 | * right - Panel's right most position. |
||
1546 | * bottom - Panel's bottom most position. |
||
1547 | * radius - The radius of the rounded corner of the panel. |
||
1548 | * faceClr - Defines the face color of the panel. |
||
1549 | * embossLtClr - Defines the emboss light color. |
||
1550 | * embossDkClr - Defines the emboss dark color. |
||
1551 | * pBitmap - Defines the bitmap used in the face of the panel. |
||
1552 | * embossSize - Defines the emboss size of the panel. |
||
1553 | * |
||
1554 | * Output: none |
||
1555 | * |
||
1556 | * Example: |
||
1557 | * <CODE> |
||
1558 | * // Dimensions for signature box |
||
1559 | * #define SIG_PANEL_LEFT 10 |
||
1560 | * #define SIG_PANEL_RIGHT 310 |
||
1561 | * #define SIG_PANEL_TOP 50 |
||
1562 | * #define SIG_PANEL_BOTTOM 170 |
||
1563 | * |
||
1564 | * #define SIG_STATE_SET 0 |
||
1565 | * #define SIG_STATE_DRAW 1 |
||
1566 | * |
||
1567 | * GOL_SCHEME *altScheme; // style scheme |
||
1568 | * |
||
1569 | * // Draws box for signature |
||
1570 | * WORD PanelSignature() { |
||
1571 | * static BYTE state = SIG_STATE_SET; |
||
1572 | * |
||
1573 | * if(state == SIG_STATE_SET){ |
||
1574 | * // set data for panel drawing (radius = 0) |
||
1575 | * // assume altScheme is defined |
||
1576 | * GOLPanelDraw(SIG_PANEL_LEFT,SIG_PANEL_TOP, |
||
1577 | * SIG_PANEL_RIGHT,SIG_PANEL_BOTTOM,0, |
||
1578 | * WHITE, |
||
1579 | * altScheme->EmbossLtColor, |
||
1580 | * altScheme->EmbossDkColor, |
||
1581 | * NULL, GOL_EMBOSS_SIZE); |
||
1582 | * |
||
1583 | * state = SIG_STATE_DRAW; // change state |
||
1584 | * } |
||
1585 | * |
||
1586 | * if(!GOLPanelDrawTsk()) |
||
1587 | * return 0; // drawing is not completed |
||
1588 | * } else { |
||
1589 | * state = SIG_STATE_SET; // set state to initial |
||
1590 | * return 1; // drawing is done |
||
1591 | * } |
||
1592 | * } |
||
1593 | * </CODE> |
||
1594 | * |
||
1595 | * Side Effects: none |
||
1596 | * |
||
1597 | ********************************************************************/ |
||
1598 | #define GOLPanelDraw(left, top, right, bottom, radius, faceClr, embossLtClr, embossDkClr, pBitmap, embossSize) \ |
||
1599 | _rpnlX1 = left; \ |
||
1600 | _rpnlY1 = top; \ |
||
1601 | _rpnlX2 = right; \ |
||
1602 | _rpnlY2 = bottom; \ |
||
1603 | _rpnlR = radius; \ |
||
1604 | _rpnlFaceColor = faceClr; \ |
||
1605 | _rpnlEmbossLtColor = embossLtClr; \ |
||
1606 | _rpnlEmbossDkColor = embossDkClr; \ |
||
1607 | _pRpnlBitmap = pBitmap; \ |
||
1608 | _rpnlEmbossSize = embossSize; |
||
1609 | |||
1610 | /********************************************************************* |
||
1611 | * Function: WORD GOLPanelDrawTsk() |
||
1612 | * |
||
1613 | * Overview: This function draws a panel on the screen with parameters |
||
1614 | * set by GOLPanelDraw() macro. This function must be called |
||
1615 | * repeatedly (depending on the return value) for a successful |
||
1616 | * rendering of the panel. |
||
1617 | * |
||
1618 | * PreCondition: Parameters of the panel must be set by GOLPanelDraw() macro. |
||
1619 | * |
||
1620 | * Input: none |
||
1621 | * |
||
1622 | * Output: Returns the status of the panel rendering |
||
1623 | * <CODE> |
||
1624 | * 0 Rendering of the panel is not yet finished. |
||
1625 | * 1 Rendering of the panel is finished. |
||
1626 | * </CODE> |
||
1627 | * |
||
1628 | * Example: |
||
1629 | * See GOLPanelDraw() example. |
||
1630 | * |
||
1631 | * Side Effects: none |
||
1632 | * |
||
1633 | ********************************************************************/ |
||
1634 | WORD GOLPanelDrawTsk(void); |
||
1635 | |||
1636 | /********************************************************************* |
||
1637 | * Function: WORD GOLTwoTonePanelDrawTsk() |
||
1638 | * |
||
1639 | * Overview: This function draws a two tone panel on the screen with parameters |
||
1640 | * set by GOLPanelDraw() macro. This function must be called |
||
1641 | * repeatedly (depending on the return value) for a successful |
||
1642 | * rendering of the panel. |
||
1643 | * |
||
1644 | * PreCondition: Parameters of the panel must be set by GOLPanelDraw() macro. |
||
1645 | * |
||
1646 | * Input: none |
||
1647 | * |
||
1648 | * Output: Returns the status of the panel rendering |
||
1649 | * <CODE> |
||
1650 | * 0 Rendering of the panel is not yet finished. |
||
1651 | * 1 Rendering of the panel is finished. |
||
1652 | * </CODE> |
||
1653 | * |
||
1654 | * Example: |
||
1655 | * Usage is similar to GOLPanelDraw() example. |
||
1656 | * |
||
1657 | * Side Effects: none |
||
1658 | * |
||
1659 | ********************************************************************/ |
||
1660 | WORD GOLTwoTonePanelDrawTsk(void); |
||
1661 | |||
1662 | #endif // _GOL_H |
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