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1 | 32 | kaklik | /***************************************************************************** |
2 | * Module for Microchip Graphics Library |
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3 | * GOL Layer |
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4 | * Static text |
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5 | ***************************************************************************** |
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6 | * FileName: StaticText.h |
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7 | * Dependencies: None |
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8 | * Processor: PIC24F, PIC24H, dsPIC, PIC32 |
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9 | * Compiler: MPLAB C30 V3.00, MPLAB C32 |
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10 | * Linker: MPLAB LINK30, MPLAB LINK32 |
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11 | * Company: Microchip Technology Incorporated |
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12 | * |
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13 | * Software License Agreement |
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14 | * |
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15 | * Copyright © 2008 Microchip Technology Inc. All rights reserved. |
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16 | * Microchip licenses to you the right to use, modify, copy and distribute |
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17 | * Software only when embedded on a Microchip microcontroller or digital |
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18 | * signal controller, which is integrated into your product or third party |
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19 | * product (pursuant to the sublicense terms in the accompanying license |
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20 | * agreement). |
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21 | * |
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22 | * You should refer to the license agreement accompanying this Software |
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23 | * for additional information regarding your rights and obligations. |
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24 | * |
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25 | * SOFTWARE AND DOCUMENTATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY |
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26 | * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY |
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27 | * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR |
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28 | * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR |
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29 | * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION, |
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30 | * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT |
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31 | * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL, |
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32 | * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, |
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33 | * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY |
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34 | * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF), |
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35 | * OR OTHER SIMILAR COSTS. |
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36 | * |
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37 | * Author Date Comment |
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38 | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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39 | * Paolo A. Tamayo 11/12/07 Version 1.0 release |
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40 | *****************************************************************************/ |
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41 | #ifndef _STATICTEXT_H |
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42 | #define _STATICTEXT_H |
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43 | |||
44 | #include <Graphics\GOL.h> |
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45 | |||
46 | /********************************************************************* |
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47 | * Object States Definition: |
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48 | *********************************************************************/ |
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49 | #define ST_DISABLED 0x0002 // Bit for disabled state. |
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50 | #define ST_RIGHT_ALIGN 0x0004 // Bit to indicate text is left aligned. |
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51 | #define ST_CENTER_ALIGN 0x0008 // Bit to indicate text is center aligned. |
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52 | #define ST_FRAME 0x0010 // Bit to indicate frame is displayed. |
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53 | #define ST_UPDATE 0x2000 // Bit to indicate that text area only is redrawn. |
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54 | #define ST_DRAW 0x4000 // Bit to indicate static text must be redrawn. |
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55 | #define ST_HIDE 0x8000 // Bit to remove object from screen. |
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56 | |||
57 | /* Indent constant for the text used in the frame. */ |
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58 | #define ST_INDENT 0x02 // Text indent constant. |
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59 | |||
60 | /********************************************************************* |
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61 | * Overview: Defines the parameters required for a Static Text Object. |
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62 | * |
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63 | *********************************************************************/ |
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64 | typedef struct |
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65 | { |
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66 | OBJ_HEADER hdr; // Generic header for all Objects (see OBJ_HEADER). |
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67 | SHORT textHeight; // Pre-computed text height. |
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68 | XCHAR *pText; // The pointer to text used. |
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69 | } STATICTEXT; |
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70 | |||
71 | /********************************************************************* |
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72 | * Macros: StGetText(pSt) |
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73 | * |
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74 | * Overview: This macro returns the address of the current |
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75 | * text string used for the object. |
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76 | * |
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77 | * PreCondition: none |
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78 | * |
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79 | * Input: pSt - Pointer to the object. |
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80 | * |
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81 | * Output: Returns the pointer to the text string used. |
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82 | * |
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83 | * Side Effects: none |
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84 | * |
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85 | ********************************************************************/ |
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86 | #define StGetText(pSt) pSt->pText |
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87 | |||
88 | /********************************************************************* |
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89 | * Function: StSetText(STATICTEXT *pSt, XCHAR *pText) |
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90 | * |
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91 | * Overview: This function sets the string that will be used for the object. |
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92 | * |
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93 | * PreCondition: none |
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94 | * |
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95 | * Input: pSt - The pointer to the object whose text string will be modified. |
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96 | * pText - The pointer to the string that will be used. |
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97 | * |
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98 | * Output: none |
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99 | * |
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100 | * Side Effects: none |
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101 | * |
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102 | ********************************************************************/ |
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103 | void StSetText(STATICTEXT *pSt, XCHAR *pText); |
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104 | |||
105 | /********************************************************************* |
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106 | * Function: STATICTEXT *StCreate(WORD ID, SHORT left, SHORT top, SHORT right, SHORT bottom, |
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107 | * WORD state , XCHAR *pText, GOL_SCHEME *pScheme) |
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108 | * |
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109 | * Overview: This function creates a STATICTEXT object with the |
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110 | * parameters given. It automatically attaches the new |
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111 | * object into a global linked list of objects and returns |
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112 | * the address of the object. |
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113 | * |
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114 | * PreCondition: none |
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115 | * |
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116 | * Input: ID - Unique user defined ID for the object instance. |
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117 | * left - Left most position of the object. |
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118 | * top - Top most position of the object. |
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119 | * right - Right most position of the object. |
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120 | * bottom - Bottom most position of the object. |
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121 | * state - Sets the initial state of the object. |
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122 | * pText - Pointer to the text used in the static text. |
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123 | * pScheme - Pointer to the style scheme. Set to NULL if |
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124 | * default style scheme is used. |
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125 | * |
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126 | * Output: Returns the pointer to the object created. |
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127 | * |
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128 | * Example: |
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129 | * <CODE> |
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130 | * GOL_SCHEME *pScheme; |
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131 | * STATICTEXT *pSt; |
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132 | * |
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133 | * pScheme = GOLCreateScheme(); |
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134 | * state = ST_DRAW | ST_FRAME | ST_CENTER_ALIGN; |
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135 | * StCreate(ID_STATICTEXT1, // ID |
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136 | * 30,80,235,160, // dimension |
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137 | * state, // has frame and center aligned |
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138 | * "Static Text\n Example", // text |
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139 | * pScheme); // use given scheme |
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140 | * |
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141 | * while(!StDraw(pSt)); // draw the object |
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142 | * </CODE> |
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143 | * |
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144 | * Side Effects: none |
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145 | * |
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146 | ********************************************************************/ |
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147 | STATICTEXT *StCreate |
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148 | ( |
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149 | WORD ID, |
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150 | SHORT left, |
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151 | SHORT top, |
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152 | SHORT right, |
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153 | SHORT bottom, |
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154 | WORD state, |
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155 | XCHAR *pText, |
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156 | GOL_SCHEME *pScheme |
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157 | ); |
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158 | |||
159 | /********************************************************************* |
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160 | * Function: WORD StTranslateMsg(STATICTEXT *pSt, GOL_MSG *pMsg) |
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161 | * |
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162 | * Overview: This function evaluates the message from a user if the |
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163 | * message will affect the object or not. The table below |
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164 | * enumerates the translated messages for each event of the |
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165 | * touch screen and keyboard inputs. |
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166 | * |
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167 | * <TABLE> |
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168 | * Translated Message Input Source Events Description |
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169 | * ################## ############ ###### ########### |
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170 | * ST_MSG_SELECTED Touch Screen EVENT_PRESS, EVENT_RELEASE If events occurs and the x,y position falls in the area of the static text. |
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171 | * OBJ_MSG_INVALID Any Any If the message did not affect the object. |
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172 | * </TABLE> |
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173 | * |
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174 | * PreCondition: none |
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175 | * |
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176 | * Input: pSt - The pointer to the object where the message will be |
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177 | * evaluated to check if the message will affect the object. |
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178 | * pMsg - Pointer to the message struct containing the message from |
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179 | * the user interface. |
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180 | * |
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181 | * Output: Returns the translated message depending on the received GOL message: |
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182 | * - ST_MSG_SELECTED Static Text is selected |
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183 | * - OBJ_MSG_INVALID Static Text is not affected |
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184 | * |
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185 | * Example: |
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186 | * Usage is similar to BtnTranslateMsg() example. |
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187 | * |
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188 | * Side Effects: none |
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189 | * |
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190 | ********************************************************************/ |
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191 | WORD StTranslateMsg(STATICTEXT *pSt, GOL_MSG *pMsg); |
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192 | |||
193 | /********************************************************************* |
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194 | * Function: WORD StDraw(STATICTEXT *pSt) |
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195 | * |
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196 | * Overview: This function renders the object on the screen using |
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197 | * the current parameter settings. Location of the object |
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198 | * is determined by the left, top, right and bottom |
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199 | * parameters. The colors used are dependent on the state |
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200 | * of the object. The font used is determined by the style |
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201 | * scheme set. |
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202 | * |
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203 | * When rendering objects of the same type, each object must |
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204 | * be rendered completely before the rendering of the next |
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205 | * object is started. This is to avoid incomplete object rendering. |
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206 | * |
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207 | * PreCondition: Object must be created before this function is called. |
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208 | * |
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209 | * Input: pSt - Pointer to the object to be rendered. |
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210 | * |
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211 | * Output: Returns the status of the drawing |
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212 | * - 1 - If the rendering was completed and |
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213 | * - 0 - If the rendering is not yet finished. |
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214 | * Next call to the function will resume the |
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215 | * rendering on the pending drawing state. |
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216 | * |
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217 | * Example: |
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218 | * See StCreate() Example. |
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219 | * |
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220 | * Side Effects: none |
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221 | * |
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222 | ********************************************************************/ |
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223 | WORD StDraw(STATICTEXT *pSt); |
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224 | #endif // _STATICTEXT_H |
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