| Line No. | Rev | Author | Line |
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| 1 | 32 | kaklik | /***************************************************************************** |
| 2 | * Module for Microchip Graphics Library |
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| 3 | * GOL Layer |
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| 4 | * Window |
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| 5 | ***************************************************************************** |
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| 6 | * FileName: Window.h |
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| 7 | * Dependencies: None |
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| 8 | * Processor: PIC24F, PIC24H, dsPIC, PIC32 |
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| 9 | * Compiler: MPLAB C30 V3.00, MPLAB C32 |
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| 10 | * Linker: MPLAB LINK30, MPLAB LINK32 |
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| 11 | * Company: Microchip Technology Incorporated |
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| 12 | * |
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| 13 | * Software License Agreement |
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| 14 | * |
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| 15 | * Copyright © 2008 Microchip Technology Inc. All rights reserved. |
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| 16 | * Microchip licenses to you the right to use, modify, copy and distribute |
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| 17 | * Software only when embedded on a Microchip microcontroller or digital |
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| 18 | * signal controller, which is integrated into your product or third party |
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| 19 | * product (pursuant to the sublicense terms in the accompanying license |
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| 20 | * agreement). |
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| 21 | * |
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| 22 | * You should refer to the license agreement accompanying this Software |
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| 23 | * for additional information regarding your rights and obligations. |
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| 24 | * |
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| 25 | * SOFTWARE AND DOCUMENTATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY |
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| 26 | * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY |
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| 27 | * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR |
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| 28 | * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR |
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| 29 | * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION, |
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| 30 | * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT |
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| 31 | * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL, |
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| 32 | * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, |
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| 33 | * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY |
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| 34 | * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF), |
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| 35 | * OR OTHER SIMILAR COSTS. |
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| 36 | * |
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| 37 | * Author Date Comment |
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| 38 | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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| 39 | * Anton Alkhimenok 11/12/07 Version 1.0 release |
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| 40 | *****************************************************************************/ |
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| 41 | #ifndef _WINDOW_H |
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| 42 | #define _WINDOW_H |
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| 43 | |||
| 44 | #include <Graphics\GOL.h> |
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| 45 | |||
| 46 | // Indent for the title bar text from the left side of bitmap or title bar emboss |
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| 47 | #define WND_INDENT 2 |
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| 48 | |||
| 49 | // Height of the title bar |
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| 50 | #define WND_TITLE_HEIGHT 35 |
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| 51 | |||
| 52 | /********************************************************************* |
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| 53 | * Object States Definition: |
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| 54 | *********************************************************************/ |
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| 55 | #define WND_FOCUSED 0x0001 // Bit for focus state |
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| 56 | #define WND_DISABLED 0x0002 // Bit for disabled state |
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| 57 | #define WND_TITLECENTER 0x0004 // Bit to center the text on the Title Area |
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| 58 | #define WND_HIDE 0x8000 // Bit to indicate window must be removed from screen |
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| 59 | #define WND_DRAW_CLIENT 0x4000 // Bit to indicate client area must be redrawn |
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| 60 | #define WND_DRAW_TITLE 0x2000 // Bit to indicate title area must be redrawn |
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| 61 | #define WND_DRAW 0x6000 // Bits to indicate whole window must be redrawn |
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| 62 | |||
| 63 | /***************************************************************************** |
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| 64 | * Overview: The structure contains data for the window |
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| 65 | *****************************************************************************/ |
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| 66 | typedef struct |
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| 67 | { |
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| 68 | OBJ_HEADER hdr; // Generic header for all Objects (see OBJ_HEADER). |
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| 69 | SHORT textHeight; // Pre-computed text height |
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| 70 | XCHAR *pText; // Pointer to the title text |
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| 71 | void *pBitmap; // Pointer to the bitmap for the title bar |
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| 72 | } WINDOW; |
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| 73 | |||
| 74 | /********************************************************************* |
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| 75 | * Function: WINDOW *WndCreate(WORD ID, SHORT left, SHORT top, SHORT right, |
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| 76 | * SHORT bottom, WORD state, void* pBitmap, XCHAR* pText, |
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| 77 | * GOL_SCHEME *pScheme) |
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| 78 | * |
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| 79 | * Overview: This function creates a WINDOW object with the parameters |
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| 80 | * given. It automatically attaches the new object into a |
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| 81 | * global linked list of objects and returns the address |
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| 82 | * of the object. |
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| 83 | * |
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| 84 | * PreCondition: none |
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| 85 | * |
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| 86 | * Input: ID - Unique user defined ID for the object instance. |
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| 87 | * left - Left most position of the Object. |
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| 88 | * top - Top most position of the Object. |
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| 89 | * right - Right most position of the Object. |
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| 90 | * bottom - Bottom most position of the object. |
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| 91 | * state - Sets the initial state of the object. |
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| 92 | * pBitmap - Pointer to the bitmap used in the title bar. |
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| 93 | * pText - Pointer to the text used as a title of the window. |
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| 94 | * pScheme - Pointer to the style scheme used. |
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| 95 | * |
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| 96 | * Output: Returns the pointer to the object created |
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| 97 | * |
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| 98 | * Example: |
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| 99 | * <CODE> |
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| 100 | * WINDOW *pWindow; |
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| 101 | * pWindow = WndCreate(ID_WINDOW1, // ID |
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| 102 | * 0,0,GetMaxX(),GetMaxY(), // whole screen dimension |
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| 103 | * WND_DRAW, // set state to draw all |
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| 104 | * (char*)myIcon, // icon |
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| 105 | * "Place Title Here.", // text |
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| 106 | * NULL); // use default GOL scheme |
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| 107 | * |
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| 108 | * if (pWindow == NULL) |
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| 109 | * return 0; |
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| 110 | * WndDraw(pWindow); |
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| 111 | * return 1; |
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| 112 | * </CODE> |
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| 113 | * |
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| 114 | * Side Effects: none |
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| 115 | * |
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| 116 | ********************************************************************/ |
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| 117 | WINDOW *WndCreate |
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| 118 | ( |
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| 119 | WORD ID, |
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| 120 | SHORT left, |
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| 121 | SHORT top, |
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| 122 | SHORT right, |
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| 123 | SHORT bottom, |
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| 124 | WORD state, |
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| 125 | void *pBitmap, |
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| 126 | XCHAR *pText, |
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| 127 | GOL_SCHEME *pScheme |
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| 128 | ); |
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| 129 | |||
| 130 | /********************************************************************* |
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| 131 | * Macros: WndGetText(pW) |
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| 132 | * |
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| 133 | * Overview: This macro returns the address of the current |
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| 134 | * text string used for the title bar. |
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| 135 | * |
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| 136 | * PreCondition: none |
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| 137 | * |
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| 138 | * Input: pW - Pointer to the object |
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| 139 | * |
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| 140 | * Output: Returns pointer to the text string being used. |
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| 141 | * |
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| 142 | * Example: |
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| 143 | * <CODE> |
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| 144 | * WINDOW *pWindow; |
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| 145 | * XCHAR textUsed = USE THIS!; |
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| 146 | * |
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| 147 | * if (WndGetText(pWindow) == NULL) |
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| 148 | * WndSetText(&textUsed); |
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| 149 | * </CODE> |
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| 150 | * |
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| 151 | * Side Effects: none |
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| 152 | * |
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| 153 | ********************************************************************/ |
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| 154 | #define WndGetText(pW) pW->pText |
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| 155 | |||
| 156 | /********************************************************************* |
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| 157 | * Function: WndSetText(WINDOW *pW, XCHAR *pText) |
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| 158 | * |
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| 159 | * Overview: This function sets the string used for the title bar. |
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| 160 | * |
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| 161 | * PreCondition: none |
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| 162 | * |
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| 163 | * Input: pW - The pointer to the object whose text will be modified |
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| 164 | * pText - Pointer to the text that will be used |
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| 165 | * |
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| 166 | * Output: none |
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| 167 | * |
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| 168 | * Example: |
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| 169 | * See WndGetText() example. |
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| 170 | * |
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| 171 | * Side Effects: none |
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| 172 | * |
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| 173 | ********************************************************************/ |
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| 174 | void WndSetText(WINDOW *pW, XCHAR *pText); |
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| 175 | |||
| 176 | /********************************************************************* |
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| 177 | * Function: WORD WndTranslateMsg(WINDOW *pW, GOL_MSG *pMsg) |
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| 178 | * |
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| 179 | * Overview: This function evaluates the message from a user if |
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| 180 | * the message will affect the object or not. The table |
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| 181 | * below enumerates the translated messages for each |
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| 182 | * event of the touch screen inputs. |
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| 183 | * |
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| 184 | * <TABLE> |
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| 185 | * Translated Message Input Source Events Description |
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| 186 | * ################## ############ ###### ########### |
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| 187 | * WND_MSG_TITLE Touch Screen EVENT_PRESS, EVENT_RELEASE, EVENT_MOVE If events occurs and the x,y position falls in the TITLE area of the window |
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| 188 | * WND_MSG_CLIENT Touch Screen EVENT_PRESS, EVENT_RELEASE, EVENT_MOVE If events occurs and the x,y position falls in the CLIENT area of the window |
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| 189 | * OBJ_MSG_INVALID Any Any If the message did not affect the object. |
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| 190 | * </TABLE> |
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| 191 | * |
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| 192 | * PreCondition: none |
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| 193 | * |
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| 194 | * Input: pW - The pointer to the object where the message will be |
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| 195 | * evaluated to check if the message will affect the object. |
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| 196 | * pMsg - Pointer to the message struct containing the message from |
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| 197 | * the user interface. |
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| 198 | * |
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| 199 | * Output: Returns the translated message depending on the received GOL message: |
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| 200 | * - WND_MSG_TITLE Title area is selected |
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| 201 | * - WND_MSG_CLIENT Client area is selected |
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| 202 | * - OBJ_MSG_INVALID Window is not affected |
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| 203 | * |
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| 204 | * Example: |
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| 205 | * Usage is similar to BtnTranslateMsg() example. |
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| 206 | * |
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| 207 | * Side Effects: none |
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| 208 | * |
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| 209 | ********************************************************************/ |
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| 210 | WORD WndTranslateMsg(WINDOW *pW, GOL_MSG *pMsg); |
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| 211 | |||
| 212 | /********************************************************************* |
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| 213 | * Function: WORD WndDraw(WINDOW *pW) |
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| 214 | * |
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| 215 | * Overview: This function renders the object on the screen |
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| 216 | * using the current parameter settings. Location of |
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| 217 | * the object is determined by the left, top, right |
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| 218 | * and bottom parameters. The colors used are dependent |
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| 219 | * on the state of the object. The font used is |
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| 220 | * determined by the style scheme set. |
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| 221 | * |
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| 222 | * When rendering objects of the same type, each object |
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| 223 | * must be rendered completely before the rendering of the |
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| 224 | * next object is started. This is to avoid incomplete |
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| 225 | * object rendering. |
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| 226 | * |
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| 227 | * PreCondition: Object must be created before this function is called. |
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| 228 | * |
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| 229 | * Input: pW - Pointer to the object to be rendered. |
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| 230 | * |
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| 231 | * Output: Returns the status of the drawing |
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| 232 | * - 1 - If the rendering was completed and |
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| 233 | * - 0 - If the rendering is not yet finished. |
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| 234 | * Next call to the function will resume the |
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| 235 | * rendering on the pending drawing state. |
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| 236 | * |
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| 237 | * Example: |
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| 238 | * See WndCreate() example. |
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| 239 | * |
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| 240 | * Side Effects: none |
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| 241 | * |
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| 242 | ********************************************************************/ |
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| 243 | WORD WndDraw(WINDOW *pW); |
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| 244 | #endif // _WINDOW_H |
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