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| 1 | 6 | kaklik | /*! \file glcd.c \brief Graphic LCD API functions. */ |
| 2 | //***************************************************************************** |
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| 3 | // |
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| 4 | // File Name : 'glcd.c' |
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| 5 | // Title : Graphic LCD API functions |
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| 6 | // Author : Pascal Stang - Copyright (C) 2002 |
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| 7 | // Date : 5/30/2002 |
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| 8 | // Revised : 5/30/2002 |
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| 9 | // Version : 0.5 |
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| 10 | // Target MCU : Atmel AVR |
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| 11 | // Editor Tabs : 4 |
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| 12 | // |
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| 13 | // NOTE: This code is currently below version 1.0, and therefore is considered |
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| 14 | // to be lacking in some functionality or documentation, or may not be fully |
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| 15 | // tested. Nonetheless, you can expect most functions to work. |
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| 16 | // |
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| 17 | // This code is distributed under the GNU Public License |
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| 18 | // which can be found at http://www.gnu.org/licenses/gpl.txt |
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| 19 | // |
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| 20 | //***************************************************************************** |
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| 21 | |||
| 22 | #ifndef WIN32 |
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| 23 | // AVR specific includes |
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| 24 | #include <avr/io.h> |
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| 25 | #include <avr/pgmspace.h> |
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| 26 | #endif |
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| 27 | |||
| 28 | #include "glcd.h" |
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| 29 | |||
| 30 | // include hardware support |
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| 31 | #include "ks0108.h" |
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| 32 | // include fonts |
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| 33 | #include "font5x7.h" |
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| 34 | #include "fontgr.h" |
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| 35 | |||
| 36 | // graphic routines |
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| 37 | |||
| 38 | // set dot |
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| 39 | void glcdSetDot(u08 x, u08 y) |
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| 40 | { |
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| 41 | unsigned char temp; |
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| 42 | |||
| 43 | glcdSetAddress(x, y/8); |
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| 44 | temp = glcdDataRead(); // dummy read |
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| 45 | temp = glcdDataRead(); // read back current value |
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| 46 | glcdSetAddress(x, y/8); |
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| 47 | glcdDataWrite(temp | (1 << (y % 8))); |
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| 48 | |||
| 49 | glcdStartLine(0); |
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| 50 | } |
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| 51 | |||
| 52 | // clear dot |
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| 53 | void glcdClearDot(u08 x, u08 y) |
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| 54 | { |
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| 55 | unsigned char temp; |
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| 56 | |||
| 57 | glcdSetAddress(x, y/8); |
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| 58 | temp = glcdDataRead(); // dummy read |
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| 59 | temp = glcdDataRead(); // read back current value |
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| 60 | glcdSetAddress(x, y/8); |
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| 61 | glcdDataWrite(temp & ~(1 << (y % 8))); |
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| 62 | |||
| 63 | glcdStartLine(0); |
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| 64 | } |
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| 65 | |||
| 66 | // draw line |
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| 67 | void glcdLine(u08 x1, u08 y1, u08 x2, u08 y2) |
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| 68 | { |
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| 69 | }; |
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| 70 | |||
| 71 | // draw rectangle |
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| 72 | void glcdRectangle(u08 x, u08 y, u08 a, u08 b) |
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| 73 | { |
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| 74 | unsigned char j; |
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| 75 | |||
| 76 | for (j = 0; j < a; j++) { |
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| 77 | glcdSetDot(x, y + j); |
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| 78 | glcdSetDot(x + b - 1, y + j); |
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| 79 | } |
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| 80 | for (j = 0; j < b; j++) { |
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| 81 | glcdSetDot(x + j, y); |
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| 82 | glcdSetDot(x + j, y + a - 1); |
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| 83 | } |
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| 84 | } |
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| 85 | |||
| 86 | // draw circle |
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| 87 | void glcdCircle(u08 xcenter, u08 ycenter, u08 radius) |
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| 88 | { |
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| 89 | int tswitch, y, x = 0; |
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| 90 | unsigned char d; |
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| 91 | |||
| 92 | d = ycenter - xcenter; |
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| 93 | y = radius; |
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| 94 | tswitch = 3 - 2 * radius; |
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| 95 | while (x <= y) { |
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| 96 | glcdSetDot(xcenter + x, ycenter + y); glcdSetDot(xcenter + x, ycenter - y); |
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| 97 | glcdSetDot(xcenter - x, ycenter + y); glcdSetDot(xcenter - x, ycenter - y); |
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| 98 | glcdSetDot(ycenter + y - d, ycenter + x); glcdSetDot(ycenter + y - d, ycenter - x); |
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| 99 | glcdSetDot(ycenter - y - d, ycenter + x); glcdSetDot(ycenter - y - d, ycenter - x); |
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| 100 | |||
| 101 | if (tswitch < 0) tswitch += (4 * x + 6); |
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| 102 | else { |
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| 103 | tswitch += (4 * (x - y) + 10); |
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| 104 | y--; |
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| 105 | } |
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| 106 | x++; |
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| 107 | } |
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| 108 | } |
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| 109 | |||
| 110 | // text routines |
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| 111 | |||
| 112 | // write a character at the current position |
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| 113 | void glcdWriteChar(unsigned char c) |
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| 114 | { |
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| 115 | u08 i = 0; |
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| 116 | |||
| 117 | for(i=0; i<5; i++) |
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| 118 | { |
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| 119 | glcdDataWrite(pgm_read_byte(&Font5x7[((c - 0x20) * 5) + i])); |
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| 120 | } |
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| 121 | |||
| 122 | // write a spacer line |
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| 123 | glcdDataWrite(0x00); |
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| 124 | // unless we're at the end of the display |
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| 125 | //if(xx == 128) |
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| 126 | // xx = 0; |
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| 127 | //else |
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| 128 | // glcdWriteData(0x00); |
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| 129 | |||
| 130 | //cbi(GLCD_Control, GLCD_CS1); |
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| 131 | //cbi(GLCD_Control, GLCD_CS2); |
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| 132 | glcdStartLine(0); |
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| 133 | } |
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| 134 | |||
| 135 | void glcdWriteCharGr(u08 grCharIdx) |
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| 136 | { |
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| 137 | u08 idx; |
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| 138 | u08 grLength; |
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| 139 | u08 grStartIdx = 0; |
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| 140 | |||
| 141 | // get starting index of graphic bitmap |
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| 142 | for(idx=0; idx<grCharIdx; idx++) |
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| 143 | { |
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| 144 | // add this graphic's length to the startIdx |
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| 145 | // to get the startIdx of the next one |
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| 146 | grStartIdx += pgm_read_byte(FontGr+grStartIdx); |
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| 147 | } |
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| 148 | grLength = pgm_read_byte(FontGr+grStartIdx); |
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| 149 | |||
| 150 | // write the lines of the desired graphic to the display |
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| 151 | for(idx=0; idx<grLength; idx++) |
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| 152 | { |
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| 153 | // write the line |
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| 154 | glcdDataWrite(pgm_read_byte(FontGr+(grStartIdx+1)+idx)); |
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| 155 | } |
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| 156 | } |
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| 157 | |||
| 158 | void glcdPutStr(unsigned char *data) |
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| 159 | { |
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| 160 | while (*data) { |
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| 161 | glcdWriteChar(*data); |
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| 162 | data++; |
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| 163 | } |
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| 164 | } |
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