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/*! \file buffer.h \brief Multipurpose byte buffer structure and methods. */
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//*****************************************************************************
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//
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// File Name : 'buffer.h'
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// Title : Multipurpose byte buffer structure and methods
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// Author : Pascal Stang - Copyright (C) 2001-2002
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// Created : 9/23/2001
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// Revised : 11/16/2002
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// Version : 1.1
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// Target MCU : any
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// Editor Tabs : 4
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//
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/// \ingroup general
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/// \defgroup buffer Circular Byte-Buffer Structure and Function Library (buffer.c)
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/// \code #include "buffer.h" \endcode
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/// \par Overview
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/// This byte-buffer structure provides an easy and efficient way to store
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/// and process a stream of bytes. You can create as many buffers as you
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/// like (within memory limits), and then use this common set of functions to
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/// access each buffer. The buffers are designed for FIFO operation (first
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/// in, first out). This means that the first byte you put in the buffer
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/// will be the first one you get when you read out the buffer. Supported
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/// functions include buffer initialize, get byte from front of buffer, add
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/// byte to end of buffer, check if buffer is full, and flush buffer. The
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/// buffer uses a circular design so no copying of data is ever necessary.
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/// This buffer is not dynamically allocated, it has a user-defined fixed
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/// maximum size. This buffer is used in many places in the avrlib code.
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//
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// This code is distributed under the GNU Public License
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// which can be found at http://www.gnu.org/licenses/gpl.txt
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//
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//*****************************************************************************
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//@{
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#ifndef BUFFER_H
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#define BUFFER_H
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// structure/typdefs
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//! cBuffer structure
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typedef struct struct_cBuffer
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{
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unsigned char *dataptr; ///< the physical memory address where the buffer is stored
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unsigned short size; ///< the allocated size of the buffer
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unsigned short datalength; ///< the length of the data currently in the buffer
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unsigned short dataindex; ///< the index into the buffer where the data starts
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} cBuffer;
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// function prototypes
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//! initialize a buffer to start at a given address and have given size
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void bufferInit(cBuffer* buffer, unsigned char *start, unsigned short size);
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//! get the first byte from the front of the buffer
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unsigned char bufferGetFromFront(cBuffer* buffer);
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//! dump (discard) the first numbytes from the front of the buffer
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void bufferDumpFromFront(cBuffer* buffer, unsigned short numbytes);
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//! get a byte at the specified index in the buffer (kind of like array access)
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// ** note: this does not remove the byte that was read from the buffer
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unsigned char bufferGetAtIndex(cBuffer* buffer, unsigned short index);
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//! add a byte to the end of the buffer
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unsigned char bufferAddToEnd(cBuffer* buffer, unsigned char data);
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//! check if the buffer is full/not full (returns zero value if full)
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unsigned short bufferIsNotFull(cBuffer* buffer);
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//! flush (clear) the contents of the buffer
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void bufferFlush(cBuffer* buffer);
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#endif
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//@}
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