Subversion Repositories svnkaklik

Compare Revisions

Ignore whitespace Rev 4 → Rev 5

/roboti/istrobot/callis/sumo_zataceci2.bak
0,0 → 1,164
#define THRESHOLD 44 // rozhodovaci uroven mezi cernou a bilou
#define RED_WHITE 60 // maximum bile na cervenem senzoru
#define MLEFT OUT_A
#define MRIGHT OUT_C
#define BLUE SENSOR_1
#define RED SENSOR_2
#define BBUMPER SENSOR_3
#define START_ALL start blue_bumper; start cara_cervena; start cara_modra;
 
int semafor;
 
task main()
{
PlaySound (SOUND_DOUBLE_BEEP);
Wait(500); // 5s podle pravidel
SetSensor(BLUE,SENSOR_LIGHT); // senzor na caru modry
SetSensor(RED,SENSOR_LIGHT); // senzor na caru cerveny
SetSensor(BBUMPER, SENSOR_TOUCH); // naraznik modry
SetSensorMode (BBUMPER, SENSOR_MODE_BOOL); // koncak bude ...
SetPower (MLEFT,OUT_FULL);
SetPower (MRIGHT,OUT_FULL);
SetDirection(MLEFT, OUT_FWD);
SetDirection(MRIGHT, OUT_FWD);
 
OnFwd (MLEFT); // cuknuti na shozeni radlic
OnFwd (MRIGHT);
Wait(50);
GoRed();
 
start red_bumper;
start blue_bumper;
start cara_cervena;
start cara_modra;
start stochastika;
}
 
task stochastika()
{
while(true) Zatoc();
}
 
 
void GoBlue()
{
OnFwd (MLEFT);
OnFwd (MRIGHT);
Wait(300); // popojed kus
Off(MLEFT);
Off(MRIGHT);
}
 
void GoRed()
{
OnRev (MLEFT);
OnRev (MRIGHT);
Wait(300); // popojed kus
Off(MLEFT);
Off(MRIGHT);
}
 
void Zatoc()
{
switch (Random(3))
{
case 0:
OnRev (MLEFT);
OnFwd (MRIGHT);
Wait(200);
break;
case 1:
OnFwd (MLEFT);
OnRev (MRIGHT);
Wait(200);
break;
case 2:
OnRev (MLEFT);
OnRev (MRIGHT);
Wait(20);
break;
case 3:
OnFwd (MLEFT);
OnFwd (MRIGHT);
Wait(20);
break;
}
}
 
void k_care() // najed do vyckavaci pozice
{
OnFwd (MLEFT); // dojezd k care
OnFwd (MRIGHT); // dojezd k care
while (BLUE > THRESHOLD);
GoRed();
OnRev (MLEFT);
OnRev (MRIGHT);
Wait(100); // popojed kus
Off(MLEFT);
Off(MRIGHT);
}
 
task red_bumper()
{
while(true)
{
if (100 == RED) // utoc, kdyz neco narazi do narazniku
{
PlaySound (SOUND_FAST_UP);
stop stochastika;
OnRev (MLEFT);
OnRev (MRIGHT);
Wait(50);
}
}
}
 
task blue_bumper()
{
while(true)
{
if (1 == BBUMPER) // utoc, kdyz neco narazi do narazniku
{
PlaySound (SOUND_FAST_UP);
stop stochastika;
OnFwd (MLEFT);
OnFwd (MRIGHT);
Wait(50);
}
}
}
 
task cara_cervena() // hlidani natlaceni na caru
{
while(true)
{
if ((RED > THRESHOLD) && (RED < RED_WHITE))
{
Wait(2);
if ((RED > THRESHOLD) && (RED < RED_WHITE))
{
PlaySound (SOUND_DOUBLE_BEEP);
stop red_bumper;
GoBlue();
start red_bumper;
start stochastika;
}
}
}
}
 
task cara_modra() // hlidani cary
{
while(true)
{
if (BLUE < THRESHOLD) // cekej na caru
{
PlaySound (SOUND_DOUBLE_BEEP);
stop blue_bumper;
GoRed();
start blue_bumper;
start stochastika;
}
}
}