Rev 277 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download
program Orbis;
var line, movement, Rychlost;
#define L 1
#define S 2
#define R 3
line:=2;
Rychlost:=15; # omezeni rychlosti (hlavne pro ladici ucely)
while true
do
if LEYE = 1 and CEYE = 1 and REYE = 0 then
LMOT:=-1;RMOT:=Rychlost*0.75; # jed rovne
line:=1; # zaznamenej, kdes videl caru
movement:=1;
continue;
end;
if LEYE = 0 and CEYE = 1 and REYE = 1 then
LMOT:=Rychlost*0.75;RMOT:=-1;
line:=3;
movement:=3;
continue;
end;
if LEYE = 1 and CEYE = 0 and REYE = 0 then
LMOT:=-Rychlost/2;RMOT:=Rychlost; # jed rovne
line:=1; # zaznamenej, kdes videl caru
movement:=1;
continue;
end;
if LEYE = 0 and CEYE = 0 and REYE = 1 then
LMOT:=Rychlost;RMOT:=-Rychlost/2;
line:=3;
movement:=3;
continue;
end;
if (LEYE = 0 and CEYE = 1 and REYE = 0) then
LMOT:=Rychlost;RMOT:=Rychlost;
line:=2;
movement:=2;
continue;
end;
if (LEYE = 1 and CEYE = 1 and REYE = 1) then
if movement = 1 then
LMOT:=Rychlost;RMOT:=0;
line:=2;
# break;
elif movement = 2 then
LMOT:=Rychlost;RMOT:=Rychlost;
line:=2;
# break;
elif movement = 3 then
LMOT:=0;RMOT:=Rychlost;
line:=2;
end;
end;
if (LEYE = 0 and CEYE = 0 and REYE = 0) then
if line = 1 then
LMOT:=0;RMOT:=Rychlost;
line:=2;
movement:=1;
elif movement = 3 then
LMOT:=Rychlost;RMOT:=0;
line:=2;
movement:=3;
end;
end;
end;