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/*****************************************************************************
 *  Module for Microchip Graphics Library
 *  GOL Layer 
 *  Group Box
 *****************************************************************************
 * FileName:        GroupBox.c
 * Dependencies:    
 * Processor:       PIC24F, PIC24H, dsPIC, PIC32
 * Compiler:            MPLAB C30 V3.00, MPLAB C32
 * Linker:          MPLAB LINK30, MPLAB LINK32
 * Company:         Microchip Technology Incorporated
 *
 * Software License Agreement
 *
 * Copyright © 2008 Microchip Technology Inc.  All rights reserved.
 * Microchip licenses to you the right to use, modify, copy and distribute
 * Software only when embedded on a Microchip microcontroller or digital
 * signal controller, which is integrated into your product or third party
 * product (pursuant to the sublicense terms in the accompanying license
 * agreement).  
 *
 * You should refer to the license agreement accompanying this Software
 * for additional information regarding your rights and obligations.
 *
 * SOFTWARE AND DOCUMENTATION ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY
 * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR
 * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR
 * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION,
 * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT
 * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL,
 * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY
 * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF),
 * OR OTHER SIMILAR COSTS.
 *
 * Author               Date        Comment
 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Paolo A. Tamayo              11/12/07        Version 1.0 release
 *****************************************************************************/
#include "Graphics\Graphics.h"

#ifdef USE_GROUPBOX

/*********************************************************************
* Function: GROUPBOX *GbCreate(WORD ID, SHORT left, SHORT top, SHORT right, 
*                                                          SHORT bottom, WORD state, XCHAR *pText, 
*                                                          GOL_SCHEME *pScheme)
*
* Notes: Creates a GROUPBOX object and adds it to the current active list.
*        If the creation is successful, the pointer to the created Object 
*        is returned. If not successful, NULL is returned.
*
********************************************************************/
GROUPBOX *GbCreate
(
    WORD        ID,
    SHORT       left,
    SHORT       top,
    SHORT       right,
    SHORT       bottom,
    WORD        state,
    XCHAR       *pText,
    GOL_SCHEME  *pScheme
)
{
    GROUPBOX    *pGb = NULL;

    pGb = (GROUPBOX *)GFX_malloc(sizeof(GROUPBOX));
    if(pGb == NULL)
        return (pGb);

    pGb->hdr.ID = ID;               // unique id assigned for referencing
    pGb->hdr.pNxtObj = NULL;
    pGb->hdr.type = OBJ_GROUPBOX;   // set object type
    pGb->hdr.left = left;
    pGb->hdr.top = top;
    pGb->hdr.right = right;
    pGb->hdr.bottom = bottom;
    pGb->hdr.state = state;
    pGb->pText = pText;

    // Set the color scheme and font to be used
    if(pScheme == NULL)
        pGb->hdr.pGolScheme = _pDefaultGolScheme;
    else
        pGb->hdr.pGolScheme = (GOL_SCHEME *)pScheme;

    pGb->textWidth = 0;
    pGb->textHeight = 0;
    if(pText != NULL)
    {

        // Set the text width & height
        pGb->textWidth = GetTextWidth(pText, pGb->hdr.pGolScheme->pFont);
        pGb->textHeight = GetTextHeight(pGb->hdr.pGolScheme->pFont);
    }

    GOLAddObject((OBJ_HEADER *)pGb);
    return (pGb);
}

/*********************************************************************
* Function: WORD GbTranslateMsg(GROUPBOX *pGb, GOL_MSG *pMsg)
*
* Notes: Evaluates the message if the object will be affected by the 
*                message or not.
*
********************************************************************/
WORD GbTranslateMsg(GROUPBOX *pGb, GOL_MSG *pMsg)
{

    // Evaluate if the message is for the button
    // Check if disabled first
    if(!GetState(pGb, GB_DISABLED))
    {
            #ifdef USE_TOUCHSCREEN
        if(pMsg->type == TYPE_TOUCHSCREEN)
        {

            // Check if it falls to the left or right of the center of the thumb's face
            if
            (
                (pGb->hdr.left < pMsg->param1) &&
                (pGb->hdr.right > pMsg->param1) &&
                (pGb->hdr.top < pMsg->param2) &&
                (pGb->hdr.bottom > pMsg->param2)
            )
            {
                if((pMsg->uiEvent == EVENT_PRESS) || (pMsg->uiEvent == EVENT_RELEASE))
                    return (GB_MSG_SELECTED);
            }
        }

            #endif
    }

    return (OBJ_MSG_INVALID);
}

/*********************************************************************
* Function: WORD GbDraw(GROUPBOX *pGb);
*
* Notes: This is the state machine to draw the button.
*
********************************************************************/
    #if (COLOR_DEPTH == 1)
        #define THREE_D_EFFECT  0
    #else
        #define THREE_D_EFFECT  1
    #endif

/* */
WORD GbDraw(GROUPBOX *pGb)
{
    typedef enum
    {
        GB_STATE_IDLE,
        GB_STATE_HIDETEXT,
        GB_STATE_SETDIMENSION,
        GB_STATE_DRAWTEXT,
        GB_STATE_DRAWTOPRIGHT,
        GB_STATE_DRAWTOPLEFT,
        GB_STATE_DRAWSIDELEFT,
        GB_STATE_DRAWSIDERIGHT,
        GB_STATE_DRAWBOTTOM,
            #if (COLOR_DEPTH != 1)
        GB_STATE_2DRAWTOPRIGHT,
        GB_STATE_2DRAWTOPLEFT,
        GB_STATE_2DRAWSIDELEFT,
        GB_STATE_2DRAWSIDERIGHT,
        GB_STATE_2DRAWBOTTOM,
            #endif
    } GB_DRAW_STATES;

    static GB_DRAW_STATES state = GB_STATE_IDLE;
    static SHORT textLeft, textRight, top;                      // used to draw lines that start/stops at text.
    if(IsDeviceBusy())
        return (0);

    switch(state)
    {
        case GB_STATE_IDLE:

            if(GetState(pGb, GB_HIDE))
            {                                                   // Hide the Group Box (remove from screen)
                SetColor(pGb->hdr.pGolScheme->CommonBkColor);
                if(!Bar(pGb->hdr.left, pGb->hdr.top, pGb->hdr.right, pGb->hdr.bottom))
                                        return 0;
                return (1);
            }

            state = GB_STATE_HIDETEXT;

        case GB_STATE_HIDETEXT:                                 // hide the text first
            if(pGb->pText != NULL)
            {                                                   // needed when dynamically changing
                SetColor(pGb->hdr.pGolScheme->CommonBkColor);   // the alignement of text
                if(!Bar(pGb->hdr.left, pGb->hdr.top, pGb->hdr.right, pGb->hdr.top + pGb->textHeight))
                                        return 0;
            }

            state = GB_STATE_SETDIMENSION;

        case GB_STATE_SETDIMENSION:
            if(IsDeviceBusy())
                return (0);

            if(GetState(pGb, GB_DISABLED))
            {   // set color to inactive color
                SetColor(pGb->hdr.pGolScheme->TextColorDisabled);
            }
            else
            {
                SetColor(pGb->hdr.pGolScheme->TextColor0);  // active color
            }

            if(pGb->pText == NULL)
            {   // there is no text, use full dimensions
                top = pGb->hdr.top;
                textLeft = pGb->hdr.left + 1;
                textRight = textLeft;
                state = GB_STATE_DRAWTOPRIGHT;  // go to drawing of right top line
                goto gb_state_draw_lines;
            }
            else
            {   // text is present, set up dimensions with text
                SetFont(pGb->hdr.pGolScheme->pFont);
                top = pGb->hdr.top + (pGb->textHeight >> 1);                                // adjust lines on top
                if(pGb->hdr.state & GB_RIGHT_ALIGN)
                {

                    // do right aligned
                    textLeft = pGb->hdr.right - pGb->textWidth - 2;
                    textRight = pGb->hdr.right - 2;
                }
                else if(pGb->hdr.state & GB_CENTER_ALIGN)
                {

                    // do center aligned
                    textLeft = (pGb->hdr.left + pGb->hdr.right - pGb->textWidth) >> 1;
                    textRight = textLeft + pGb->textWidth;
                }
                else
                {

                    // do left aligned
                    textLeft = pGb->hdr.left + 2;
                    textRight = pGb->hdr.left + 2 + pGb->textWidth;
                }

                MoveTo(textLeft, pGb->hdr.top);                                             // move cursor to start of text
                state = GB_STATE_DRAWTEXT;
            }

        case GB_STATE_DRAWTEXT:
            if(!OutText(pGb->pText))
                return (0);
                #if (COLOR_DEPTH == 1)
            SetColor(WHITE);
                #else
            SetColor(pGb->hdr.pGolScheme->EmbossDkColor);
                #endif
            state = GB_STATE_DRAWTOPRIGHT;

    gb_state_draw_lines:

        case GB_STATE_DRAWTOPRIGHT:
            if(!Line(textRight, top + THREE_D_EFFECT, pGb->hdr.right, top + THREE_D_EFFECT))
                                return 0;    // top line at right
            state = GB_STATE_DRAWTOPLEFT;

        case GB_STATE_DRAWTOPLEFT:
            if(!Line(pGb->hdr.left + THREE_D_EFFECT, top + THREE_D_EFFECT, textLeft, top + THREE_D_EFFECT))
                                return 0;                     // top line at left
            state = GB_STATE_DRAWSIDELEFT;

        case GB_STATE_DRAWSIDELEFT:
            if(!Line(pGb->hdr.left + THREE_D_EFFECT, top + THREE_D_EFFECT, pGb->hdr.left + THREE_D_EFFECT, pGb->hdr.bottom))
                                return 0;    // side line at left
            state = GB_STATE_DRAWSIDERIGHT;

        case GB_STATE_DRAWSIDERIGHT:
            if(!Line(pGb->hdr.right, top + THREE_D_EFFECT, pGb->hdr.right, pGb->hdr.bottom))
                                return 0;            // side line at right
            state = GB_STATE_DRAWBOTTOM;

        case GB_STATE_DRAWBOTTOM:
            if(!Line(pGb->hdr.left + THREE_D_EFFECT, pGb->hdr.bottom, pGb->hdr.right, pGb->hdr.bottom))
                                return 0; // bottom line
                #if (COLOR_DEPTH == 1)
            state = GB_STATE_IDLE;
                #else
            state = GB_STATE_2DRAWTOPLEFT;
                #endif
                #if (COLOR_DEPTH != 1)

        case GB_STATE_2DRAWTOPLEFT:
            SetColor(pGb->hdr.pGolScheme->EmbossLtColor);                               // 2nd line top line at left
            if(!Line(pGb->hdr.left, top, textLeft, top))
                                return 0;
            state = GB_STATE_2DRAWTOPRIGHT;

        case GB_STATE_2DRAWTOPRIGHT:
            if(!Line(textRight, top, pGb->hdr.right, top))
                                return 0;                                  // 2nd line top line at right
            state = GB_STATE_2DRAWSIDELEFT;

        case GB_STATE_2DRAWSIDELEFT:
            if(!Line(pGb->hdr.left, top, pGb->hdr.left, pGb->hdr.bottom - 1))
                                return 0;               // 2nd line left
            state = GB_STATE_2DRAWSIDERIGHT;

        case GB_STATE_2DRAWSIDERIGHT:
            if(!Line(pGb->hdr.right - 1, top + 2, pGb->hdr.right - 1, pGb->hdr.bottom - 1))
                                return 0; // 2nd line right
            state = GB_STATE_2DRAWBOTTOM;

        case GB_STATE_2DRAWBOTTOM:
            if(!Line(pGb->hdr.left + 2, pGb->hdr.bottom - 1, pGb->hdr.right - 1, pGb->hdr.bottom - 1))
                                return 0;  // 2nd line bottom
            state = GB_STATE_IDLE;
                #endif
    }

    return (1);
}

#endif // USE_GROUPBOX
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