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/*****************************************************************************
 *  Module for Microchip Graphics Library
 *  GOL Layer 
 *  TextEntry
 *****************************************************************************
 * FileName:        Textentry.c
 * Dependencies:    Textentry.h
 * Processor:       PIC24F, PIC24H, dsPIC, PIC32
 * Compiler:            MPLAB C30 Version 3.00, C32
 * Linker:          MPLAB LINK30, LINK32
 * Company:         Microchip Technology Incorporated
 *
 * Software License Agreement
 *
 * Copyright © 2008 Microchip Technology Inc.  All rights reserved.
 * Microchip licenses to you the right to use, modify, copy and distribute
 * Software only when embedded on a Microchip microcontroller or digital
 * signal controller, which is integrated into your product or third party
 * product (pursuant to the sublicense terms in the accompanying license
 * agreement).  
 *
 * You should refer to the license agreement accompanying this Software
 * for additional information regarding your rights and obligations.
 *
 * SOFTWARE AND DOCUMENTATION ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY
 * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR
 * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR
 * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION,
 * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT
 * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL,
 * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY
 * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF),
 * OR OTHER SIMILAR COSTS.
 *
 * Author               Date        Comment
 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Harold Serrano               10/24/08        ...
 * PAT                                  07/01/09        Updated for 2D accelerated primitive support.
 * PAT                                  04/15/10        Corrected TeSetBuffer() issue on string max size.
 *****************************************************************************/
#include "Graphics\Graphics.h"

#ifdef USE_TEXTENTRY

/*********************************************************************
* Function: TEXTENTRY *TeCreate(WORD ID, SHORT left, SHORT top, SHORT right, SHORT bottom, WORD state
*                                       SHORT horizontalKeys, SHORT verticalKeys, XCHAR *pText[], 
*                                       void *pBuffer, WORD bufferLength, void *pDisplayFont, 
*                                       GOL_SCHEME *pScheme)
*
*
* Notes: 
*
********************************************************************/
TEXTENTRY *TeCreate
(
    WORD        ID,
    SHORT       left,
    SHORT       top,
    SHORT       right,
    SHORT       bottom,
    WORD        state,
    SHORT       horizontalKeys,
    SHORT       verticalKeys,
    XCHAR       *pText[],
    void        *pBuffer,
    WORD        bufferLength,
    void        *pDisplayFont,
    GOL_SCHEME  *pScheme
)
{
    TEXTENTRY   *pTe = NULL;                    //Text entry
    pTe = (TEXTENTRY *)GFX_malloc(sizeof(TEXTENTRY));
    if(pTe == NULL)
        return (NULL);

    pTe->hdr.ID = ID;
    pTe->hdr.pNxtObj = NULL;
    pTe->hdr.type = OBJ_TEXTENTRY;              // set object type
    pTe->hdr.left = left;                       //left parameter of the text-entry
    pTe->hdr.top = top;                         //top parameter of the text-entry
    pTe->hdr.right = right;                     //right parameter of the text-entry
    pTe->hdr.bottom = bottom;                   //bottom parameter of the text-entry
    pTe->hdr.state = state;                     //State of the Text-Entry
    pTe->horizontalKeys = horizontalKeys;       //number of horizontal keys
    pTe->verticalKeys = verticalKeys;           //number of vertical keys
    pTe->CurrentLength = 0;                     //current length of text
    pTe->pHeadOfList = NULL;
    TeSetBuffer(pTe, pBuffer, bufferLength);    //set the text to be displayed buffer length is also initialized in this call
    pTe->pActiveKey = NULL;

    // Set the color scheme to be used
    if(pScheme == NULL)
        pTe->hdr.pGolScheme = _pDefaultGolScheme;
    else
        pTe->hdr.pGolScheme = (GOL_SCHEME *)pScheme;

    // Set the font to be used
    if(pDisplayFont == NULL)
        pTe->pDisplayFont = (void *) &GOLFontDefault;
    else
        pTe->pDisplayFont = pDisplayFont;

    //check if either values of horizontal keys and vertical keys are equal to zero
    if((pTe->horizontalKeys != 0) || (pTe->verticalKeys != 0))
    {

        //create the key members, return null if not successful
        if(TeCreateKeyMembers(pTe, pText) == 0)
        {
            GFX_free(pTe);
            return (NULL);
        }
    }

    //Add this new widget object to the GOL list        
    GOLAddObject((OBJ_HEADER *)pTe);
    return (pTe);
}   //end TeCreate()

/*********************************************************************
* Function: TeDraw(TEXTENTRY *pTe)
*
* Notes: This function draws the keys with their appropriate text
*
********************************************************************/
WORD TeDraw(TEXTENTRY *pTe)
{
    static WORD         faceClr, embossLtClr, embossDkClr, xText, yText;
    static XCHAR        XcharTmp;
    static KEYMEMBER    *pKeyTemp = NULL;

    static WORD         CountOfKeys = 0;
    static WORD         counter = 0;
    static XCHAR        hideChar[2] = {0x2A, 0x00};

    typedef enum
    {
        TE_START,
        TE_HIDE_WIDGET,
        TE_DRAW_PANEL,
        TE_INIT_DRAW_EDITBOX,
        TE_DRAW_EDITBOX,
        TE_DRAW_KEY_INIT,
        TE_DRAW_KEY_SET_PANEL,
        TE_DRAW_KEY_DRAW_PANEL,
        TE_DRAW_KEY_TEXT,
        TE_DRAW_KEY_UPDATE,
        TE_UPDATE_STRING_INIT,
        TE_UPDATE_STRING,
        TE_WAIT_ERASE_EBOX_AREA,
        TE_UPDATE_CHARACTERS,
    } TE_DRAW_STATES;

    static TE_DRAW_STATES state = TE_START;

    if(IsDeviceBusy())
        return (0);

    switch(state)
    {
        case TE_START:
            if(IsDeviceBusy())
                return (0);

            if(GetState(pTe, TE_HIDE))
            {
                SetColor(pTe->hdr.pGolScheme->CommonBkColor);
                Bar(pTe->hdr.left, pTe->hdr.top, pTe->hdr.right, pTe->hdr.bottom);
                state = TE_HIDE_WIDGET;
                goto te_hide_widget;
            }
            else
            {
                if(GetState(pTe, TE_DRAW))
                {

                    /************DRAW THE WIDGET PANEL*****************************/
                    GOLPanelDraw
                    (
                        pTe->hdr.left,
                        pTe->hdr.top,
                        pTe->hdr.right,
                        pTe->hdr.bottom,
                        0,
                        pTe->hdr.pGolScheme->Color0,        //face color of panel
                        pTe->hdr.pGolScheme->EmbossDkColor, //emboss dark color
                        pTe->hdr.pGolScheme->EmbossLtColor, //emboss light color
                        NULL,
                        GOL_EMBOSS_SIZE
                    );
                    state = TE_DRAW_PANEL;
                    goto te_draw_panel;
                }

                // update the keys (if TE_UPDATE_TEXT is also set it will also be redrawn)
                // at the states after the keys are updated
                else if(GetState(pTe, TE_UPDATE_KEY))
                {
                    state = TE_DRAW_KEY_INIT;
                    goto te_draw_key_init_st;
                }

                // check if updating only the text displayed
                else if(GetState(pTe, TE_UPDATE_TEXT))
                {
                    state = TE_UPDATE_STRING_INIT;
                    goto te_update_string_init_st;
                }
            }

        /*hide the widget*/
        case TE_HIDE_WIDGET:
            te_hide_widget : if(IsDeviceBusy()) return (0);
            state = TE_START;
            return (1);

        /*Draw the widget of the Text-Entry*/
        case TE_DRAW_PANEL:
            te_draw_panel : if(!GOLPanelDrawTsk()) return (0);
            state = TE_INIT_DRAW_EDITBOX;

        case TE_INIT_DRAW_EDITBOX:

            //Draw the editbox
            GOLPanelDraw
            (
            pTe->hdr.left,
            pTe->hdr.top,
            pTe->hdr.right,
            pTe->hdr.top + GetTextHeight(pTe->pDisplayFont) + (GOL_EMBOSS_SIZE << 1),
            0,
            pTe->hdr.pGolScheme->Color1; ,
        pTe->hdr.pGolScheme->EmbossDkColor,
        pTe->hdr.pGolScheme->EmbossLtColor,
        NULL,
        GOL_EMBOSS_SIZE
            );

            state = TE_DRAW_EDITBOX;

        case TE_DRAW_EDITBOX:
            if(!GOLPanelDrawTsk())
                return (0);
            state = TE_DRAW_KEY_INIT;

        /* ********************************************************************* */

        /*                  Update the keys                                      */

        /* ********************************************************************* */
        case TE_DRAW_KEY_INIT:
            te_draw_key_init_st : embossLtClr = pTe->hdr.pGolScheme->EmbossLtColor;
            embossDkClr = pTe->hdr.pGolScheme->EmbossDkColor;
            faceClr = pTe->hdr.pGolScheme->Color0;

            // if the active key update flag is set, only one needs to be redrawn
            if((GetState(pTe, TE_DRAW) != TE_DRAW) && (pTe->pActiveKey->update == TRUE))
            {
                CountOfKeys = (pTe->horizontalKeys * pTe->verticalKeys) -
                1;
                pKeyTemp = pTe->pActiveKey;
            }
            else
            {
                CountOfKeys = 0;
                pKeyTemp = pTe->pHeadOfList;
            }

            state = TE_DRAW_KEY_SET_PANEL;

        case TE_DRAW_KEY_SET_PANEL:
            te_draw_key_set_panel_st : if(CountOfKeys < (pTe->horizontalKeys * pTe->verticalKeys))
            {

                // check if we need to draw the panel
                if(GetState(pTe, TE_DRAW) != TE_DRAW)
                {
                    if(pKeyTemp->update == TRUE)
                    {

                        // set the colors needed
                        if(GetState(pTe, TE_KEY_PRESSED))
                        {
                            embossLtClr = pTe->hdr.pGolScheme->EmbossDkColor;
                            embossDkClr = pTe->hdr.pGolScheme->EmbossLtColor;
                            faceClr = pTe->hdr.pGolScheme->Color1;
                        }
                        else
                        {
                            embossLtClr = pTe->hdr.pGolScheme->EmbossLtColor;
                            embossDkClr = pTe->hdr.pGolScheme->EmbossDkColor;
                            faceClr = pTe->hdr.pGolScheme->Color0;
                        }
                    }
                    else
                    {
                        state = TE_DRAW_KEY_UPDATE;
                        goto te_draw_key_update_st;
                    }
                }

                if(GetState(pTe, TE_DISABLED) == TE_DISABLED)
                {
                    faceClr = SetColor(pTe->hdr.pGolScheme->ColorDisabled);
                }

                // set up the panel
                GOLPanelDraw
                (
                    pKeyTemp->left,
                    pKeyTemp->top,
                    pKeyTemp->right,
                    pKeyTemp->bottom,
                    0,
                    faceClr,
                    embossLtClr,
                    embossDkClr,
                    NULL,
                    GOL_EMBOSS_SIZE
                );

                state = TE_DRAW_KEY_DRAW_PANEL;
            }
            else
            {
                state = TE_UPDATE_STRING_INIT;
                goto te_update_string_init_st;
            }

        case TE_DRAW_KEY_DRAW_PANEL:
            if(!GOLPanelDrawTsk())
                return (0);

            // reset the update flag since the key panel is already redrawn     
            pKeyTemp->update = FALSE;

            //set the text coordinates of the drawn key
            xText = ((pKeyTemp->left) + (pKeyTemp->right) - (pKeyTemp->textWidth)) >>
            1;
            yText = ((pKeyTemp->bottom) + (pKeyTemp->top) - (pKeyTemp->textHeight)) >>
            1;

            //set color of text
            // if the object is disabled, draw the disabled colors
            if(GetState(pTe, TE_DISABLED) == TE_DISABLED)
            {
                SetColor(pTe->hdr.pGolScheme->TextColorDisabled);
            }
            else
            {
                if((GetState(pTe, TE_DRAW) != TE_DRAW) && (GetState(pTe, TE_KEY_PRESSED)) == TE_KEY_PRESSED)
                {
                    SetColor(pTe->hdr.pGolScheme->TextColor1);
                }
                else
                {
                    SetColor(pTe->hdr.pGolScheme->TextColor0);
                }
            }

            //output the text
            MoveTo(xText, yText);

            // set the font to be used
            SetFont(pTe->hdr.pGolScheme->pFont);

            state = TE_DRAW_KEY_TEXT;

        case TE_DRAW_KEY_TEXT:
            if(!OutText(pKeyTemp->pKeyName))
                return (0);
            state = TE_DRAW_KEY_UPDATE;

        case TE_DRAW_KEY_UPDATE:
            te_draw_key_update_st :

            // update loop variables
            CountOfKeys++;
            pKeyTemp = pKeyTemp->pNextKey;

            state = TE_DRAW_KEY_SET_PANEL;
            goto te_draw_key_set_panel_st;

        /* ********************************************************************* */

        /*                  Update the displayed string                          */

        /* ********************************************************************* */
        case TE_UPDATE_STRING_INIT:
            te_update_string_init_st :

            // check if there are characters to remove
            if(pTe->pActiveKey != NULL)
            {
                if(pTe->pActiveKey->command == TE_DELETE_COM)
                {
                    if(pTe->CurrentLength == 0)
                    {
                        state = TE_START;
                        return (1);
                    }
                }
            }
            else
            {

                // check if text indeed needs to be updated
                if(pTe->CurrentLength == pTe->outputLenMax)
                {
                    state = TE_START;
                    return (1);
                }
            }

            //set the clipping region
            SetClipRgn
            (
                pTe->hdr.left + GOL_EMBOSS_SIZE,
                pTe->hdr.top + GOL_EMBOSS_SIZE,
                pTe->hdr.right - GOL_EMBOSS_SIZE,
                pTe->hdr.top + GOL_EMBOSS_SIZE + GetTextHeight(pTe->pDisplayFont)
            );

            SetClip(1);     //set the clipping
            if(GetState(pTe, TE_DRAW))
            {

                // update only the displayed text
                // position the string rendering on the right position
                if(GetState(pTe, TE_ECHO_HIDE))
                {

                    // fill the area with '*' character so we use the width of this character
                    MoveTo
                    (
                        pTe->hdr.right - 4 - GOL_EMBOSS_SIZE - (GetTextWidth(hideChar, pTe->pDisplayFont) * pTe->CurrentLength),
                        pTe->hdr.top + GOL_EMBOSS_SIZE
                    );
                }
                else
                {
                    MoveTo
                    (
                        pTe->hdr.right - 4 - GOL_EMBOSS_SIZE - GetTextWidth(pTe->pTeOutput, pTe->pDisplayFont),
                        pTe->hdr.top + GOL_EMBOSS_SIZE
                    );
                }
            }
            else if(GetState(pTe, TE_UPDATE_TEXT))
            {

                // erase the current text by drawing a bar over the edit box area
                SetColor(pTe->hdr.pGolScheme->Color1);
                Bar
                (
                    pTe->hdr.left + GOL_EMBOSS_SIZE,
                    pTe->hdr.top + GOL_EMBOSS_SIZE,
                    pTe->hdr.right - GOL_EMBOSS_SIZE,
                    pTe->hdr.top + GOL_EMBOSS_SIZE + GetTextHeight(pTe->pDisplayFont)
                );

                // we have to make sure we finish the Bar() first before we continue.
                state = TE_WAIT_ERASE_EBOX_AREA;
                goto te_wait_erase_ebox_area;
            }
            else
            {
                SetClip(0); //reset the clipping
                state = TE_START;
                return (1);
            }

            counter = 0;
            state = TE_UPDATE_STRING;
            goto te_update_string;

        case TE_WAIT_ERASE_EBOX_AREA:
            te_wait_erase_ebox_area : if(IsDeviceBusy()) return (0);

            // check if the command given is delete a character
            if(pTe->pActiveKey->command == TE_DELETE_COM)
            {
                *(pTe->pTeOutput + (--pTe->CurrentLength)) = 0;
            }

            // position the cursor to the start of string rendering
            // notice that we need to remove the characters first before we position the cursor when
            // deleting characters
            if(GetState(pTe, TE_ECHO_HIDE))
            {

                // fill the area with '*' character so we use the width of this character
                MoveTo
                (
                    pTe->hdr.right - 4 - GOL_EMBOSS_SIZE - (GetTextWidth(hideChar, pTe->pDisplayFont) * (pTe->CurrentLength)),
                    pTe->hdr.top + GOL_EMBOSS_SIZE
                );
            }
            else
            {
                MoveTo
                (
                    pTe->hdr.right - 4 - GOL_EMBOSS_SIZE - GetTextWidth(pTe->pTeOutput, pTe->pDisplayFont),
                    pTe->hdr.top + GOL_EMBOSS_SIZE
                );
            }

            counter = 0;
            state = TE_UPDATE_STRING;

        case TE_UPDATE_STRING:
            te_update_string :

            //output the text
            SetColor(pTe->hdr.pGolScheme->TextColor1);
            SetFont(pTe->pDisplayFont);

            // this is manually doing the OutText() function but with the capability to replace the
            // characters to the * character when hide echo is enabled.                                                 
            XcharTmp = *((pTe->pTeOutput) + counter);
            if(XcharTmp < (unsigned XCHAR)15)
            {

                // update is done time to return to start and exit with success
                SetClip(0); //reset the clipping                                                                
                state = TE_START;
                return (1);
            }
            else
            {
                if(GetState(pTe, TE_ECHO_HIDE))
                    OutChar(0x2A);
                else
                    OutChar(XcharTmp);
                state = TE_UPDATE_CHARACTERS;
            }

        case TE_UPDATE_CHARACTERS:
            if(IsDeviceBusy()) return (0);
            counter++;
            state = TE_UPDATE_STRING;
            goto te_update_string;
    }                       //end switch

    return (1);
}                           //end TeDraw()

/*********************************************************************
* Function: TeTranslateMsg(TEXTENTRY *pTe, GOL_MSG *pMsg)
*
* Notes: Function to check which key was pressed/released
*
********************************************************************/
WORD TeTranslateMsg(TEXTENTRY *pTe, GOL_MSG *pMsg)
{
    SHORT       NumberOfKeys, param1, param2;
    KEYMEMBER   *pKeyTemp = NULL;

    // Check if disabled first
    if(GetState(pTe, TE_DISABLED))
        return (OBJ_MSG_INVALID);

        #ifdef USE_TOUCHSCREEN

    //find the total number of keys
    NumberOfKeys = (pTe->horizontalKeys) *
    (pTe->verticalKeys);
    param1 = pMsg->param1;
    param2 = pMsg->param2;

    if((pMsg->type == TYPE_TOUCHSCREEN))
    {

        // Check if it falls in the panel of the TextEntry
        if
        (
            (pTe->hdr.left < pMsg->param1) &&
            (pTe->hdr.right > pMsg->param1) &&
            (pTe->hdr.top + (GetTextHeight(pTe->pDisplayFont) + (GOL_EMBOSS_SIZE << 1)) < pMsg->param2) &&
            (pTe->hdr.bottom > pMsg->param2)
        )
        {

            /* If it fell inside the TextEntry panel, go through the link list and check which one was pressed
                           At this point the touch screen event is either EVENT_MOVE or EVENT_PRESS.   
                        */

            //point to the head of the link list
            pKeyTemp = pTe->pHeadOfList;

            while(pKeyTemp != NULL)
            {
                if
                (
                    (pKeyTemp->left < param1) &&
                    (pKeyTemp->right > param1) &&
                    (pKeyTemp->top < param2) &&
                    (pKeyTemp->bottom > param2)
                )
                {
                    if(pMsg->uiEvent == EVENT_RELEASE)
                    {
                        pTe->pActiveKey = pKeyTemp;
                        pKeyTemp->update = TRUE;

                        if(pTe->pActiveKey->state == TE_KEY_PRESSED)
                        {
                            if(pKeyTemp->command == 0)
                                return (TE_MSG_ADD_CHAR);

                            //command for a TE_DELETE_COM key
                            if(pKeyTemp->command == TE_DELETE_COM)
                                return (TE_MSG_DELETE);

                            //command for a TE_SPACE_COM key 0x20       
                            if(pKeyTemp->command == TE_SPACE_COM)
                                return (TE_MSG_SPACE);

                            //command for a TE_ENTER_COM key            
                            if(pKeyTemp->command == TE_ENTER_COM)
                                return (TE_MSG_ENTER);
                        }

                        // this is a catch all backup
                        return (TE_MSG_RELEASED);
                    }
                    else
                    {

                        // to shift the press to another key make sure that there are no other
                        // keys currently pressed. If there is one it must be released first.
                        // check if there are previously pressed keys
                        if(GetState(pTe, TE_KEY_PRESSED))
                        {

                            // there is a key being pressed.
                            if(pKeyTemp->index != pTe->pActiveKey->index)
                            {

                                // release the currently pressed key first
                                pTe->pActiveKey->update = TRUE;
                                return (TE_MSG_RELEASED);
                            }
                        }
                        else
                        {

                            // check if the active key is not pressed
                            // if not, set to press since the current touch event
                            // is either move or press
                            // check if there is an active key already set
                            // if none, set the current key as active and return a pressed mesage
                            if(pTe->pActiveKey == NULL)
                            {
                                pTe->pActiveKey = pKeyTemp;
                                pKeyTemp->update = TRUE;
                                return (TE_MSG_PRESSED);
                            }

                            if(pTe->pActiveKey->state != TE_KEY_PRESSED)
                            {
                                pTe->pActiveKey = pKeyTemp;
                                pKeyTemp->update = TRUE;
                                return (TE_MSG_PRESSED);
                            }
                            else
                            {
                                return (OBJ_MSG_INVALID);
                            }
                        }
                    }
                }
                else
                {

                    // if the key is in the pressed state and current touch is not here
                    // then it has to be redrawn
                    if(pKeyTemp->state == TE_KEY_PRESSED)
                    {
                        pTe->pActiveKey = pKeyTemp;
                        pKeyTemp->update = TRUE;
                        return (TE_MSG_RELEASED);
                    }
                }

                //access the next link list
                pKeyTemp = pKeyTemp->pNextKey;
            }   //end while
        }
        else
        {
            if((pMsg->uiEvent == EVENT_MOVE) && (GetState(pTe, TE_KEY_PRESSED)))
            {
                pTe->pActiveKey->update = TRUE;
                return (TE_MSG_RELEASED);
            }
        }
    }

    return (OBJ_MSG_INVALID);
        #endif // USE_TOUCHSCREEN               
}               //end TeTranslateMsg()

/*********************************************************************
* Function: TeMsgDefault(WORD translatedMsg, TEXTENTRY *pTe, GOL_MSG* pMsg)
*
*
* Notes: This the default operation to change the state of the key.
*                Called inside GOLMsg() when GOLMsgCallback() returns a 1.
*
********************************************************************/
void TeMsgDefault(WORD translatedMsg, TEXTENTRY *pTe, GOL_MSG *pMsg)
{
    switch(translatedMsg)
    {
        case TE_MSG_DELETE:
            SetState(pTe, TE_UPDATE_KEY | TE_UPDATE_TEXT);
            break;

        case TE_MSG_SPACE:
            TeSpaceChar(pTe);
            SetState(pTe, TE_UPDATE_KEY | TE_UPDATE_TEXT);
            break;

        case TE_MSG_ENTER:
            SetState(pTe, TE_UPDATE_KEY);
            break;

        case TE_MSG_ADD_CHAR:
            TeAddChar(pTe);
            SetState(pTe, TE_UPDATE_KEY | TE_UPDATE_TEXT);
            break;

        case TE_MSG_PRESSED:
            (pTe->pActiveKey)->state = TE_KEY_PRESSED;
            SetState(pTe, TE_KEY_PRESSED | TE_UPDATE_KEY);
            return;

        case TE_MSG_RELEASED:
            (pTe->pActiveKey)->state = 0;
            ClrState(pTe, TE_KEY_PRESSED);  // reset pressed
            SetState(pTe, TE_UPDATE_KEY);   // redraw
            return;
    }

    if(pTe->pActiveKey != NULL)
        (pTe->pActiveKey)->state = 0;
    ClrState(pTe, TE_KEY_PRESSED);
}

/*********************************************************************
* Function: void TeClearBuffer(TEXTENTRY *pTe)
*
* Notes: This function will clear the edibox and the buffer.
*                You must set the drawing state bit TE_UPDATE_TEXT 
*                to update the TEXTENTRY on the screen.
*
********************************************************************/
void TeClearBuffer(TEXTENTRY *pTe)
{
    WORD    i;

    //clear the buffer
    for(i = 0; i < (pTe->outputLenMax); i++)
    {
        *(pTe->pTeOutput + i) = 0;
    }

    pTe->CurrentLength = 0;
}

/*********************************************************************
* Function: void TeSetBuffer(TEXTENTRY *pTe, XCHAR *pText, WORD size)
*
* Notes: This function will replace the currently used buffer.
*                MaxSize defines the length of the buffer. Buffer must be
*                a NULL terminated string.
*
********************************************************************/
void TeSetBuffer(TEXTENTRY *pTe, XCHAR *pText, WORD MaxSize)
{
    WORD    count = 0;
    XCHAR   *pTemp;

    pTemp = pText;

    while(*pTemp != 0)
    {
        if(count >= MaxSize)
            break;
        *pTemp++;
        count++;
    }

    // terminate the string
    *pTemp = 0;

    pTe->CurrentLength = count;
    pTe->outputLenMax = MaxSize-1;
    pTe->pTeOutput = pText;
}

/*********************************************************************
* Function: BOOL TeIsKeyPressed(TEXTENTRY *pTe,WORD index)
*
* Notes: This function will check if the key was pressed. If no 
*                key was pressed it will return FALSE.
*
********************************************************************/
BOOL TeIsKeyPressed(TEXTENTRY *pTe, WORD index)
{
    KEYMEMBER   *pTemp;

    pTemp = pTe->pHeadOfList;

    //search the key using the given index
    while(index != pTemp->index)
    {

        // catch all check
        if(pTemp == NULL)
            return (FALSE);
        pTemp = pTemp->pNextKey;
    }

    if(pTemp->state == TE_KEY_PRESSED)
    {
        return (TRUE);
    }
    else
    {
        return (FALSE);
    }
}

/*********************************************************************
* Function: BOOL TeSetKeyCommand(TEXTENTRY *pTe,WORD index,WORD command)
*
* Notes: This function will assign a command to a particular key. 
*                Returns TRUE if sucessful and FALSE if not.
*
********************************************************************/
BOOL TeSetKeyCommand(TEXTENTRY *pTe, WORD index, WORD command)
{
    KEYMEMBER   *pTemp;

    pTemp = pTe->pHeadOfList;

    //search the key using the given index
    while(index != pTemp->index)
    {

        // catch all check
        if(pTemp == NULL)
            return (FALSE);
        pTemp = pTemp->pNextKey;
    }

    pTemp->command = command;
    return (TRUE);
}

/*********************************************************************
* Function: TeGetKeyCommand(pTe, index)  
*                               
* Notes: This function will return the currently used command by a key 
*                with the given index.
*
********************************************************************/
WORD TeGetKeyCommand(TEXTENTRY *pTe, WORD index)
{
    KEYMEMBER   *pTemp;

    pTemp = pTe->pHeadOfList;

    //search the key using the given index
    while(index != pTemp->index)
    {

        // catch all check
        if(pTemp == NULL)
            return (0);
        pTemp = pTemp->pNextKey;
    }

    return (pTemp->command);
}

/*********************************************************************
* Function: BOOL TeSetKeyText(TEXTENTRY *pTe,WORD index, XCHAR *pText)
*
* Notes: This function will set the string associated with the key 
*                with the new string pText. The key to be modified is determined 
*        by the index. Returns TRUE if sucessful and FALSE if not.
*
********************************************************************/
BOOL TeSetKeyText(TEXTENTRY *pTe, WORD index, XCHAR *pText)
{
    KEYMEMBER   *pTemp;

    pTemp = pTe->pHeadOfList;

    //search the key using the given index
    while(index != pTemp->index)
    {
        // catch all check
        if(pTemp == NULL)
            return (FALSE);
        pTemp = pTemp->pNextKey;
    }

        // Set the the text 
    pTemp->pKeyName = pText;

    return (TRUE);
}


/*********************************************************************
* Function: KEYMEMBER *TeCreateKeyMembers(TEXTENTRY *pTe,XCHAR *pText[])
*
* Notes: This function will create the members of the list
*
********************************************************************/
KEYMEMBER *TeCreateKeyMembers(TEXTENTRY *pTe, XCHAR *pText[])
{
    SHORT       NumberOfKeys, width, height;
    SHORT       keyTop, keyLeft;
    WORD        rowcount, colcount;
    WORD        index = 0;

    KEYMEMBER   *pKl = NULL;    //link list
    KEYMEMBER   *pTail = NULL;

    // determine starting positions of the keys
    keyTop = pTe->hdr.top +
    GetTextHeight(pTe->pDisplayFont) +
    (GOL_EMBOSS_SIZE << 1);
    keyLeft = pTe->hdr.left;    // + GOL_EMBOSS_SIZE;

    //calculate the total number of keys, and width and height of each key
    NumberOfKeys = pTe->horizontalKeys *
    pTe->verticalKeys;
    width = (pTe->hdr.right - keyLeft + 1) / pTe->horizontalKeys;
    height = (pTe->hdr.bottom - keyTop + 1) / pTe->verticalKeys;

    /*create the list and calculate the coordinates of each bottom, and the textwidth/textheight of each font*/

    //Add a list for each key
    for(colcount = 0; colcount < pTe->verticalKeys; colcount++)
    {
        for(rowcount = 0; rowcount < pTe->horizontalKeys; rowcount++)
        {

            //get storage for new entry
            pKl = (KEYMEMBER *)GFX_malloc(sizeof(KEYMEMBER));
            if(pKl == NULL)
                return (NULL);
            if(pTe->pHeadOfList == NULL)
                pTe->pHeadOfList = pKl;
            if(pTail == NULL)
            {
                pTail = pKl;
            }
            else
            {
                pTail->pNextKey = pKl;
                pTail = pTail->pNextKey;
            }

            //set the index for the new list
            pKl->index = index;

            // set update flag to off
            pKl->update = FALSE;

            //calculate the x-y coordinate for each key
            pKl->left   = keyLeft + (rowcount * width);
            pKl->top    = keyTop  + (colcount * height);
            pKl->right  = keyLeft + ((rowcount + 1) * width);
            pKl->bottom = keyTop  + ((colcount + 1) * height);

            //Add the text to the list and increase the index
            pKl->pKeyName = pText[index++];

            //set the COMMAND to NULL for all keys
            pKl->command = 0;

            //calculate the textwidth, textheight
            pKl->textWidth = 0;
            pKl->textHeight = 0;
            if(pKl->pKeyName != NULL)
            {

                // Calculate the text width & height
                pKl->textWidth = GetTextWidth(pKl->pKeyName, pTe->hdr.pGolScheme->pFont);
                pKl->textHeight = GetTextHeight(pTe->hdr.pGolScheme->pFont);
            }                   //end if
        }                       //end for       
    }                           //end for       

    pTail->pNextKey = NULL;

    return (pKl);
}

/*********************************************************************
* Function: void TeDelKeyMembers(TEXTENTRY *pTe)
*
* Notes: This function will delete the members of the list
********************************************************************/
void TeDelKeyMembers(TEXTENTRY *pTe)
{
    KEYMEMBER   *pCurItem;
    KEYMEMBER   *pItem;

    pCurItem = pTe->pHeadOfList;

    while(pCurItem != NULL)
    {
        pItem = pCurItem;
        pCurItem = pCurItem->pNextKey;
        GFX_free(pItem);
    }

    pTe->pHeadOfList = NULL;
}

/*********************************************************************
* Function: void TeSpaceChar(TEXTENTRY *pTe)
*
* Notes: This function will add a space to the buffer/editbox
********************************************************************/
void TeSpaceChar(TEXTENTRY *pTe)
{

    //first determine if the array has not overflown
    if((pTe->CurrentLength) < pTe->outputLenMax)
    {
        *(pTe->pTeOutput + (pTe->CurrentLength)) = 0x20;
        *(pTe->pTeOutput + (pTe->CurrentLength) + 1) = 0;
    }   //end if        
    (pTe->CurrentLength)++;
}

/*********************************************************************
* Function: void TeAddChar(TEXTENTRY *pTe)
*
* Notes: This function will add a character to the buffer/editbox
********************************************************************/
void TeAddChar(TEXTENTRY *pTe)
{
    XCHAR   *pPoint;

    //first determine if the array has not overflown
    if((pTe->CurrentLength) < pTe->outputLenMax)
    {
        pPoint = (pTe->pActiveKey)->pKeyName;
        while(*(pPoint) != 0)
        {
            *(pTe->pTeOutput + (pTe->CurrentLength)) = *(pPoint)++;
        }
    }   //end if
    else
    {

        // it is full ignore the added key
        return;
    }

    (pTe->CurrentLength)++;
    // add the string terminator 
    *(pTe->pTeOutput + pTe->CurrentLength) = 0;
}

#endif // USE_TEXTENTRY
{FILE END}
{FOOTER START}

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