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/*****************************************************************************
 *  Module for Microchip Graphics Library
 *  GOL Layer 
 *  Radio Button
 *****************************************************************************
 * FileName:        RadioButton.h
 * Dependencies:    None 
 * Processor:       PIC24F, PIC24H, dsPIC, PIC32
 * Compiler:            MPLAB C30 V3.00, MPLAB C32
 * Linker:          MPLAB LINK30, MPLAB LINK32
 * Company:         Microchip Technology Incorporated
 *
 * Software License Agreement
 *
 * Copyright © 2008 Microchip Technology Inc.  All rights reserved.
 * Microchip licenses to you the right to use, modify, copy and distribute
 * Software only when embedded on a Microchip microcontroller or digital
 * signal controller, which is integrated into your product or third party
 * product (pursuant to the sublicense terms in the accompanying license
 * agreement).  
 *
 * You should refer to the license agreement accompanying this Software
 * for additional information regarding your rights and obligations.
 *
 * SOFTWARE AND DOCUMENTATION ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY
 * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR
 * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR
 * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION,
 * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT
 * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL,
 * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY
 * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF),
 * OR OTHER SIMILAR COSTS.
 *
 * Author               Date        Comment
 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Anton Alkhimenok     11/12/07        Version 1.0 release
 *****************************************************************************/
#ifndef _RADIOBUTTON_H
    #define _RADIOBUTTON_H

    #include <Graphics\GOL.h>

    #define RB_INDENT   2           // Indent for the text from title bar border

/*********************************************************************
* Object States Definition: 
*********************************************************************/
    #define RB_FOCUSED      0x0001  // Bit for focused state.
    #define RB_DISABLED     0x0002  // Bit for disabled state.
    #define RB_CHECKED      0x0004  // Bit to indicate <link Radio Button> is checked.
    #define RB_GROUP        0x0008  // Bit to indicate the first <link Radio Button> in the group.
    #define RB_HIDE         0x8000  // Bit to indicate that button must be removed from screen.
    #define RB_DRAW_FOCUS   0x2000  // Bit to indicate focus must be redrawn.
    #define RB_DRAW_CHECK   0x1000  // Bit to indicate check mark should be redrawn.
    #define RB_DRAW         0x4000  // Bit to indicate whole <link Radio Button> must be redrawn.

/*****************************************************************************
* Overview: the structure contains data for the <link Radio Button>
*****************************************************************************/
typedef struct
{
    OBJ_HEADER  hdr;        // Generic header for all Objects (see OBJ_HEADER).
    OBJ_HEADER  *pHead;     // Pointer to the first <link Radio Button> in the group
    OBJ_HEADER  *pNext;     // Pointer to the next <link Radio Button> in the group
    SHORT       textHeight; // Pre-computed text height
    XCHAR       *pText;     // Pointer to the text
} RADIOBUTTON;

/*********************************************************************
* Macros:  RbGetText(pRb)
*
* Overview: This macro returns the address of the current 
*                       text string used for the object.
*
* PreCondition: none
*
* Input: pRb - Pointer to the object 
*
* Output: Returns pointer to the text string being used.
*
* Side Effects: none
*
********************************************************************/
    #define RbGetText(pRb)  pRb->pText

/*********************************************************************
* Function: RbSetText(RADIOBUTTON *pRb, XCHAR *pText)
*
* Overview: This function sets the string used for the object.
*
* PreCondition: none
*
* Input: pRb - The pointer to the object whose text will be modified 
*        pText - Pointer to the text that will be used
*
* Output: none
*
* Side Effects: none
*
********************************************************************/
void        RbSetText(RADIOBUTTON *pRb, XCHAR *pText);

/*********************************************************************
* Function: void RbSetCheck(RADIOBUTTON *pRb, WORD ID)
*
* Overview: This function sets the <link Radio Button> with the given ID 
*                       to its checked state.
*
* PreCondition: none
*
* Input: pRb - Pointer to the <link Radio Button> in the group.
*                ID - ID of the object to be checked.
*
* Output: none
*
* Example:
*       See RbGetCheck() example.
*
* Side Effects: none
*
********************************************************************/
void        RbSetCheck(RADIOBUTTON *pRb, WORD ID);

/*********************************************************************
* Function: WORD RbGetCheck(RADIOBUTTON *pRb)
*
* Overview: This function returns the ID of the currently 
*                       checked <link Radio Button> in the group.
*
* PreCondition: none
*
* Input: pRb - Pointer to the <link Radio Button> in the group.
*
* Output: Returns the ID of the selected button in the group. 
*                 It returns -1 if there is no object checked.
*
* Example:
*   <CODE> 
*       GOL_SCHEME *pScheme;
*       RADIOBUTTON *pRb[3];
*       SHORT ID;
*
*               pScheme = GOLCreateScheme();
*               pRb[0] = RbCreate(ID_RADIOBUTTON1,                              // ID
*                                                 255,40,310,80,                                // dimension
*                                         RB_DRAW|RB_GROUP|RB_CHECKED,  // will be dislayed and
*                                                                       // focused after creation
*                                                                           // first button in the group
*                                         "RB1",                        // text
*                                         pScheme);                     // scheme used
*
*               pRb[1] = RbCreate(ID_RADIOBUTTON2,                      // ID
*                                         255,85,310,125,               // dimension
*                                         RB_DRAW,                      // will be dislayed and
*                                                                               // checked after creation
*                                         "RB2",                        // text
*                                         pScheme);                     // scheme used
*
*               pRb[2] = RbCreate(ID_RADIOBUTTON3,                      // ID
*                                         255,130,310,170,              // dimension
*                                         RB_DRAW,                      // will be dislayed and
*                                                                       // disabled after creation
*                                             "RB3",                        // text
*                                         pScheme);                     // scheme used
*
*               // draw the Radio Buttons here
*               
*               ID = RbGetCheck(pRb[2]);                                // can also use pRb[1] or
*                                                                       // pRb[0] to search the
*                                                                       // checked radio button of the
*                                                                       // group. ID here should
*                                                                       // be ID_RADIOBUTTON1
*               if (ID == ID_RADIOBUTTON1) {
*                       // do something here then clear the check
*                       ClrState(pRb[0], RB_CHECKED);                           
*                       // Change the checked object. Pointer used is any of the three.
*                       // the ID used will find the correct object to be checked       
*                       RbSetCheck(pRb[3], ID_RADIOBUTTON2);            
*               }
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
WORD        RbGetCheck(RADIOBUTTON *pRb);

/*********************************************************************
* Function: RADIOBUTTON  *RbCreate( WORD ID, SHORT left, SHORT top, 
*                                                                       SHORT right, SHORT bottom, WORD state, 
*                                                                       XCHAR *pText, GOL_SCHEME *pScheme)
*
* Overview: This function creates a RADIOBUTTON object with the parameters given. 
*                       It automatically attaches the new object into a global linked list of 
*                       objects and returns the address of the object.
*
* PreCondition: none
*
* Input: ID - Unique user defined ID for the object instance.
*        left - Left most position of the Object.
*                top - Top most position of the Object. 
*                right - Right most position of the Object
*                bottom - Bottom most position of the object
*        state - Sets the initial state of the object
*        pText – The pointer to the text used for the <link Radio Button>.
*        pScheme - Pointer to the style scheme used.
*
* Output: Returns the pointer to the object created
*
* Example:
*   <CODE> 
*       GOL_SCHEME *pScheme;
*       RADIOBUTTON *pRb[3];
*
*               pScheme = GOLCreateScheme();
*               pRb[0] = RbCreate(ID_RADIOBUTTON1,                              // ID
*                                                 255,40,310,80,                                // dimension
*                                         RB_DRAW|RB_GROUP|RB_CHECKED,  // will be dislayed and
*                                                                       // focused after creation
*                                                                           // first button in the group
*                                         "RB1",                        // text
*                                         pScheme);                     // scheme used
*
*               pRb[1] = RbCreate(ID_RADIOBUTTON2,                      // ID
*                                         255,85,310,125,               // dimension
*                                         RB_DRAW,                      // will be dislayed and
*                                                                               // checked after creation
*                                         "RB2",                        // text
*                                         pScheme);                     // scheme used
*
*               pRb[2] = RbCreate(ID_RADIOBUTTON3,                      // ID
*                                         255,130,310,170,              // dimension
*                                         RB_DRAW,                      // will be dislayed and
*                                                                       // disabled after creation
*                                             "RB3",                        // text
*                                         pScheme);                     // scheme used
*
*               while(!RbDraw(pRb[0]));                                 // draw the objects
*               while(!RbDraw(pRb[1]));
*               while(!RbDraw(pRb[2]));
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
RADIOBUTTON *RbCreate
            (
                WORD        ID,
                SHORT       left,
                SHORT       top,
                SHORT       right,
                SHORT       bottom,
                WORD        state,
                XCHAR       *pText,
                GOL_SCHEME  *pScheme
            );

/*********************************************************************
* Function: WORD RbTranslateMsg(RADIOBUTTON *pRb, GOL_MSG *pMsg)
*
* Overview: This function evaluates the message from a user if 
*                       the message will affect the object or not. The table 
*                       below enumerates the translated messages for each event 
*                       of the touch screen and keyboard inputs.
*
*       <TABLE>
*       Translated Message   Input Source  Events               Description
*       ##################   ############  ######               ###########
*               RB_MSG_CHECKED           Touch Screen  EVENT_PRESS              If event occurs and the x,y position falls in the area of the <link Radio Button> while the <link Radio Button> is not checked.
*                                                        Keyboard          EVENT_KEYSCAN        If event occurs and parameter1 passed matches the object’s ID and parameter 2 passed matches SCAN_CR_PRESSED or SCAN_SPACE_PRESSED while the <link Radio Button> is not checked.
*               OBJ_MSG_INVALID          Any               Any                          If the message did not affect the object.
*       </TABLE>
*
* PreCondition: none
*
* Input: pRb   - The pointer to the object where the message will be
*                                evaluated to check if the message will affect the object.
*        pMsg  - Pointer to the message struct containing the message from 
*                        the user interface.
*
* Output: Returns the translated message depending on the received GOL message:
*                - RB_MSG_CHECKED – <link Radio Button> is checked
*                - OBJ_MSG_INVALID – <link Radio Button> is not affected
*
* Example:
*       Usage is similar to BtnTranslateMsg() example. 
*
* Side Effects: none
*
********************************************************************/
WORD        RbTranslateMsg(RADIOBUTTON *pRb, GOL_MSG *pMsg);

/*********************************************************************
* Function: RbMsgDefault(WORD translatedMsg, RADIOBUTTON *pRb, GOL_MSG* pMsg)
*
* Overview: This function performs the actual state change 
*                       based on the translated message given. The following state changes 
*                       are supported:
*       <TABLE>
*       Translated Message   Input Source       Set/Clear State Bit             Description
*       ##################   ############       ######                                  ###########
*       RB_MSG_CHECKED       Touch Screen,      Set RB_DRAW,            Depending on the current value of RB_CHECKED Check Box will be redrawn.
*                                                         Keyboard              Set/Clear RB_CHECKED 
*       </TABLE>
*
* PreCondition: none
*
* Input: translatedMsg - The translated message
*        pRb           - The pointer to the object whose state will be modified
*        pMsg          - The pointer to the GOL message
*        
* Output: none
*
* Example:
*       See BtnTranslateMsg() example.
*
* Side Effects: none
*
********************************************************************/
void        RbMsgDefault(WORD translatedMsg, RADIOBUTTON *pRb, GOL_MSG *pMsg);

/*********************************************************************
* Function: WORD RbDraw(RADIOBUTTON *pRb)
*
* Overview: This function renders the object on the screen using 
*                       the current parameter settings. Location of the object 
*                       is determined by the left, top, right and bottom 
*                       parameters. The colors used are dependent on the state 
*                       of the object. The font used is determined by the style 
*                       scheme set.
*                       
*                       When rendering objects of the same type, each object must 
*                       be rendered completely before the rendering of the next 
*                       object is started. This is to avoid incomplete object 
*                       rendering.
*
* PreCondition: Object must be created before this function is called.
*
* Input: pB - Pointer to the object to be rendered.
*        
* Output: Returns the status of the drawing 
*                 - 1 - If the rendering was completed and 
*                 - 0 - If the rendering is not yet finished. 
*                 Next call to the function will resume the 
*                 rendering on the pending drawing state.
*
* Example:
*   See RbCreate() example.
*
* Side Effects: none
*
********************************************************************/
WORD        RbDraw(RADIOBUTTON *pRb);
#endif // _RADIOBUTTON_H
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