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/*****************************************************************************
 *  Module for Microchip Graphics Library
 *  GOL Layer 
 *  Slider
 *****************************************************************************
 * FileName:        Slider.h
 * Dependencies:    none 
 * Processor:       PIC24F, PIC24H, dsPIC, PIC32
 * Compiler:            MPLAB C30 V3.00, MPLAB C32
 * Linker:          MPLAB LINK30, MPLAB LINK32
 * Company:         Microchip Technology Incorporated
 *
 * Software License Agreement
 *
 * Copyright © 2008 Microchip Technology Inc.  All rights reserved.
 * Microchip licenses to you the right to use, modify, copy and distribute
 * Software only when embedded on a Microchip microcontroller or digital
 * signal controller, which is integrated into your product or third party
 * product (pursuant to the sublicense terms in the accompanying license
 * agreement).  
 *
 * You should refer to the license agreement accompanying this Software
 * for additional information regarding your rights and obligations.
 *
 * SOFTWARE AND DOCUMENTATION ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTY
 * OF MERCHANTABILITY, TITLE, NON-INFRINGEMENT AND FITNESS FOR A PARTICULAR
 * PURPOSE. IN NO EVENT SHALL MICROCHIP OR ITS LICENSORS BE LIABLE OR
 * OBLIGATED UNDER CONTRACT, NEGLIGENCE, STRICT LIABILITY, CONTRIBUTION,
 * BREACH OF WARRANTY, OR OTHER LEGAL EQUITABLE THEORY ANY DIRECT OR INDIRECT
 * DAMAGES OR EXPENSES INCLUDING BUT NOT LIMITED TO ANY INCIDENTAL, SPECIAL,
 * INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY, SERVICES, OR ANY
 * CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE THEREOF),
 * OR OTHER SIMILAR COSTS.
 *
 * Author               Date        Comment
 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 * Paolo A. Tamayo              11/12/07        Version 1.0 release
 *****************************************************************************/
#ifndef _SLIDER_H
    #define _SLIDER_H

    #include <Graphics\GOL.h>

/*********************************************************************
* Object States Definition: 
*********************************************************************/
    #define SLD_FOCUSED     0x0001  // Bit for focus state
    #define SLD_DISABLED    0x0002  // Bit for disabled state
    #define SLD_VERTICAL    0x0004  // Bit for orientation  (0 - horizontal, 1 - vertical)
    #define SLD_SCROLLBAR   0x0010  // Bit for type usage (0 - Slider, 1 - ScrollBar)
    #define SLD_DRAW_THUMB  0x1000  // Bit to indicate that only thumb area must be redrawn
    #define SLD_DRAW_FOCUS  0x2000  // Bit to indicate that only the focus will be redrawn
    #define SLD_DRAW        0x4000  // Bit to indicate whole slider must be redrawn
    #define SLD_HIDE        0x8000  // Bit to remove object from screen

/*********************************************************************
* Overview: Defines the parameters required for a slider/scrollbar Object.
*                       Depending on the SLD_SCROLLBAR state bit slider or scrollbar mode 
*                       is set. If SLD_SCROLLBAR is set, mode is scrollbar; if not set
*                       mode is slider. For scrollbar mode, focus rectangle is not drawn.
*
*********************************************************************/
typedef struct
{
    OBJ_HEADER  hdr;        // Generic header for all Objects (see OBJ_HEADER).
    WORD        currPos;    // Position of the slider relative to minimum.
    WORD        prevPos;    // Previous position of the slider relative to minimum.
    WORD        range;      // User defined range of the slider. Minimum value at 0 and maximum at 0x7FFF.
    WORD        pos;        // Position of the slider in range domain.
    WORD        page;       // User specified resolution to incrementally change the position

    // in range domain.
    WORD        thWidth;    // Thumb width. This is computed internally.

    // User must not change this value.
    WORD        thHeight;   // Thumb width. This is computed internally.
    // User must not change this value.
} SLIDER;

/*********************************************************************
* Function:  SldSetRange(SLIDER *pSld, SHORT newRange)
*
* Overview: This sets the range of the thumb. If this field is changed
*                       Object must be completely redrawn to reflect the change.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*        newRange - Value of the new range used.
*
* Output: None.
*
* Example:
*   <CODE> 
*       SLIDER *pSld;
*
*               SldSetRange(pSld, 100);
*               // to completely redraw the object when GOLDraw() is executed.
*               SetState(pSld, SLD_DRAW);               
*                                                                                               
*       </CODE>                         
*
* Side Effects: Position of the thumb may change when redrawn.
*
********************************************************************/
void    SldSetRange(SLIDER *pSld, SHORT newRange);

/*********************************************************************
* Function: void SldSetPage(SLIDER *pSld, WORD newPage) 
*
* Overview: This sets the page size of the object. Page size defines 
*                       the delta change of the thumb position when incremented 
*               via SldIncPos() or decremented via SldDecPos(). Page size 
*                       minimum value is 1. Maximum value is range/2.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*        newPage - Value of the new page used.
*
* Output: None.
*
* Example:
*       See SldIncPos() example.
*
* Side Effects: Position of the thumb may change when redrawn.
*
********************************************************************/
void    SldSetPage(SLIDER *pSld, WORD newPage);

/*********************************************************************
* Macros:  SldGetRange(pSld)
*
* Overview: Returns the current slider page. Value is always
*           in the 1-range/2 inclusive for both slider and 
*                       scrollbar type.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*
* Output: Returns the current value of the slider range.
*
* Example:
*   <CODE> 
*       WORD range;
*       SLIDER *pSld;
*
*               range = SldGetRange(pSld);
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
    #define SldGetRange(pSld)   (pSld->range)

/*********************************************************************
* Macros:  SldGetPage(pSld)
*
* Overview: Returns returns the current slider thumb position. 
*                       Value is always in the 1 to range/2 inclusive.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*
* Output: Returns the current value of the slider page.
*
* Example:
*   <CODE> 
*       WORD page;
*       SLIDER *pSld;
*
*               page = SldGetPage(pSld);
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
    #define SldGetPage(pSld)    (pSld->page)

/*********************************************************************
* Macros:  SldGetPos(pSld)
*
* Overview: Returns returns the current position of the slider thumb. 
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*
* Output: Returns the current position of the slider's thumb.
*
* Example:
*   <CODE> 
*       #define MAXVALUE 100;
*       
*       SLIDER *pSlider;
*       DWORD ctr = 0;
*       
*               // create slider here and initialize parameters
*               SetState(pSlider, SLD_DRAW);
*               SldDraw(pSlider);
*       
*               while("some condition") {
*                       SldSetPos(pSlider, ctr);
*                       SetState(pSlider, SLD_DRAW_THUMB);
*                       SldDraw(pSlider);
*                       // update ctr here
*                       ctr = "some source of value";
*               }
*       
*               if (SldGetPos(pSlider) > (MAXVALUE – 1))
*                  return 0;
*               else  
*                       "do something else"
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
    #define SldGetPos(pSld) (pSld)->pos

/*********************************************************************
* Function:  SldSetPos(SLIDER *pSld, SHORT newPos)
*
* Overview: This function sets the position of the slider thumb. 
*                       Value should be in the set range inclusive. Object must 
*                       be redrawn to reflect the change.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*                newPos - The new position of the slider's thumb.
*
* Output: none
*
* Example:
*   <CODE> 
*       SLIDER *pSlider;
*       DWORD ctr = 0;
*       
*               // create slider here and initialize parameters
*               SetState(pSlider, SLD_DRAW);
*               SldDraw(pSlider);
*       
*               while("some condition") {
*                       SldSetPos(pSlider, ctr);
*                       SetState(pSlider, SLD_DRAW_THUMB);
*                       SldDraw(pSlider);
*                       // update ctr here
*                       ctr = "some source of value";
*               }
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
void    SldSetPos(SLIDER *pSld, SHORT newPos);

/*********************************************************************
* Macros:  SldIncPos(pSld)
*
* Overview: This macro increment the slider position by the delta 
*                       change (page) value set. Object must be redrawn after 
*                       this function is called to reflect the changes to the object.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*
* Output: none
*
* Example:
*   <CODE> 
*       void ControlSpeed(SLIDER* pSld, int setSpeed, int curSpeed)
*       {
*               SldSetPage(pSld, 1);                                    // set page size to 1
*               if (setSpeed < curSpeed) {
*               while(SldGetPos(pSld) < SetSpeed)
*                               SldIncPos(pSld);                // increment by 1
*               }
*               else if (setSpeed > curSpeed) {
*                       while(SldGetPos(pSld) > SetSpeed)   
*                               SldDecPos(pSld);                // decrement by 1
*               }
*       }
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
    #define SldIncPos(pSld)                                                                                        \
    SldSetPos                                                                                                      \
    (                                                                                                              \
        pSld,                                                                                                      \
        (((DWORD) pSld->pos + (DWORD) pSld->page) <= (DWORD) pSld->range) ? (pSld->pos + pSld->page) : pSld->range \
    )

/*********************************************************************
* Macros:  SldDecPos(pSld)
*
* Overview: This macro decrement the slider position by the delta 
*                       change (page) value set. Object must be redrawn after 
*                       this function is called to reflect the changes to the object.
*
* PreCondition: none
*
* Input: pSld - Pointer to the object.
*
* Output: none
*
* Example:
*   See SldIncPos() example.
*
* Side Effects: none
*
********************************************************************/
    #define SldDecPos(pSld) SldSetPos(pSld, (((LONG) pSld->pos - (LONG) pSld->page) >= 0) ? (pSld->pos - pSld->page) : 0)

/*********************************************************************
* Function: SLIDER *SldCreate(WORD ID, SHORT left, SHORT top, SHORT right, 
*                                                         SHORT bottom, WORD state, SHORT range, 
*                                                         SHORT page, SHORT pos, GOL_SCHEME *pScheme);
*
* Overview: This function creates a SLIDER object with the parameters given. 
*                       Depending on the SLD_SCROLLBAR state bit slider or scrollbar mode 
*                       is set. If SLD_SCROLLBAR is set, mode is scrollbar; if not set
*                       mode is slider. It automatically attaches the new object into a 
*                       global linked list of objects and returns the address of the object.
*
* PreCondition: none
*
* Input: ID - Unique user defined ID for the object instance.
*        left - Left most position of the Object.
*                top - Top most position of the Object. 
*                right - Right most position of the Object.
*                bottom - Bottom most position of the Object.
*                state - This defines the initial state of the Object.
*                range - This specifies the maximum value of the slider when the
*                                thumb is on the rightmost position for a horizontal orientation
*                                and bottom most position for the vertical orientation. Minimum
*                                value is always at zero.
*                page - This is the incremental change of the slider when user action
*                          requests to move the slider thumb. This value is added or 
*                          subtracted to the current position of the thumb.
*                pos - This defines the initial position of the thumb.
*                pScheme - The pointer to the style scheme used for the Object.
*                                  Set to NULL if default style scheme is used.
*
* Output: Returns the pointer to the object created.
*
* Example:
*   <CODE> 
*       GOL_SCHEME *pScheme;
*       SLIDER *slider[3];
*       WORD state;
*       
*               pScheme = GOLCreateScheme();
*               
*               // create a slider with
*               //       range = [0 – 50000]
*               //       delta = 500
*               //       initial position = 25000
*               state = SLD_DRAW;
*               slider[0] = SldCreate(  5,
*                                                               150, 145, 285, 181,
*                                                               state,
*                                                               50000, 500, 25000,
*                                                               pScheme);
*               if (slider[0] == NULL)
*                       return 0;
*       
*               // create a scrollbar with
*               //       range = [0 – 100]
*               //       delta = 20
*               //       initial position = 0
*       
*               state = SLD_DRAW|SLD_SCROLLBAR;
*               slider[1] = SldCreate(  6,
*                                                               150, 190, 285, 220,
*                                                               state,
*                                                               100, 20, 0,
*                                                               pScheme);
*               if (slider[1] == NULL)
*                       return 0;
*        
*               // create a vertical slider with
*               //       range = [0 – 30]
*               //       delta = 2
*               //       initial position = 20
*       
*               state = SLD_DRAW|SLD_VERTICAL;
*               slider[2] = SldCreate(  7,
*                                                               120, 145, 140, 220,
*                                                               state,
*                                                               30, 2, 20,
*                                                               pScheme);
*               if (slider[2] == NULL)
*                       return 0;
*       
*               // draw the sliders
*               while(!sldDraw(slider[0]);              // draw the horizontal slider
*               while(!sldDraw(slider[1]);              // draw the horizontal scroll bar
*               while(!sldDraw(slider[2]);              // draw the vertical slider
*               return 1;
*       </CODE> 
*
* Side Effects: none
*
********************************************************************/
SLIDER  *SldCreate
        (
            WORD        ID,
            SHORT       left,
            SHORT       top,
            SHORT       right,
            SHORT       bottom,
            WORD        state,
            WORD        range,
            WORD        page,
            WORD        pos,
            GOL_SCHEME  *pScheme
        );

/*********************************************************************
* Function: void SldMsgDefault(WORD translatedMsg, SLIDER* pSld, GOL_MSG* pMsg)
*
* Overview: This function performs the actual state change 
*                       based on the translated message given. The following state changes 
*                       are supported:
*       <TABLE>
*       Translated Message   Input Source         Set/Clear State Bit   Description
*       ##################   ############         ######                        ###########
*       SLD_MSG_INC              Touch Screen,    Set SLD_DRAW_THUMB    Slider will be redrawn with thumb in the incremented position.
*                                             Keyboard                                  
*               SLD_MSG_DEC                      Touch Screen,    Set SLD_DRAW_THUMB    Slider will be redrawn with thumb in the decremented position.
*                                                         Keyboard                                      
*       </TABLE>
*
* PreCondition: none
*
* Input: translatedMsg - The translated message.
*        pSld          - The pointer to the object whose state will be modified.
*        pMsg          - The pointer to the GOL message.
*        
* Output: none
*
* Example:
*       Usage is similar to BtnTranslateMsg() example.
*
* Side Effects: none
*
********************************************************************/
void    SldMsgDefault(WORD translatedMsg, SLIDER *pSld, GOL_MSG *pMsg);

/*********************************************************************
* Function: WORD SldTranslateMsg(SLIDER *pSld, GOL_MSG *pMsg)
*
* Overview: This function evaluates the message from a user if the 
*                       message will affect the object or not. The table below 
*                       enumerates the translated messages for each event of the 
*                       touch screen and keyboard inputs.
*
*       <TABLE>
*       Translated Message   Input Source  Events                                       Description
*       ##################   ############  ######                                       ###########
*               SLD_MSG_INC                      Touch Screen  EVENT_PRESS, EVENT_MOVE          If events occurs and the x,y position falls in the area of the slider and the slider position is to the LEFT of the x,y position for a horizontal slider or BELOW the x,y position for a vertical slider.
*                                                        Keyboard          EVENT_KEYSCAN                                If event occurs and parameter1 passed matches the object’s ID and parameter 2 passed matches SCAN_UP_PRESSED or SCAN_LEFT_PRESSED.
*               SLD_MSG_DEC                      Touch Screen  EVENT_PRESS, EVENT_MOVE          If events occurs and the x,y position falls in the area of the slider and the slider position is to the RIGHT of the x,y position for a horizontal slider or ABOVE the x,y position for a vertical slider.
*                                                        Keyboard          EVENT_KEYSCAN                                If event occurs and parameter1 passed matches the object’s ID and parameter 2 passed matches SCAN_DOWN_PRESSED or SCAN_RIGHT_PRESSED.
*               OBJ_MSG_PASSIVE          Touch Screen  EVENT_RELEASE                            If event occurs and  the x,y position falls in the area of the slider.
*               OBJ_MSG_INVALID          Any               Any                                                  If the message did not affect the object.
*       </TABLE>
*
* PreCondition: none
*
* Input: pSld  - The pointer to the object where the message will be
*                                evaluated to check if the message will affect the object.
*        pMsg  - Pointer to the message struct containing the message from 
*                        the user interface.
*
* Output: Returns the translated message depending on the received GOL message:
*                 - SLD_MSG_INC – Increment slider position
*         - SLD_MSG_DEC – Decrement slider position
*                 - OBJ_MSG_PASSIVE - no effect on slider state          
*         - OBJ_MSG_INVALID – Slider is not affected
*
* Example:
*       Usage is similar to BtnTranslateMsg() example.
*
* Side Effects: none
*
********************************************************************/
WORD    SldTranslateMsg(SLIDER *pSld, GOL_MSG *pMsg);

/*********************************************************************
* Function: WORD SldDraw(SLIDER *pSld)
*
* Overview: This function renders the object on the screen using 
*                       the current parameter settings. Location of the object is 
*                       determined by the left, top, right and bottom parameters. 
*                       The colors used are dependent on the state of the object. 
*                       
*                       When rendering objects of the same type, each object 
*                       must be rendered completely before the rendering of the 
*                       next object is started. This is to avoid incomplete 
*                       object rendering.
*
* PreCondition: Object must be created before this function is called.
*
* Input: pSld - Pointer to the object to be rendered.
*        
* Output: Returns the status of the drawing 
*                 - 1 - If the rendering was completed and 
*                 - 0 - If the rendering is not yet finished. 
*                 Next call to the function will resume the 
*                 rendering on the pending drawing state.
*
* Example:
*   See SldCreate() example.
*
* Side Effects: none
*
********************************************************************/
WORD    SldDraw(SLIDER *pSld);
#endif //_SLIDER_H
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