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<h1>glcd.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<p>
Definition in file <a class="el" href="glcd_8h-source.html">glcd.h</a>.
<p>
<code>#include <avr/io.h></code><br>
<code>#include "<a class="el" href="global_8h-source.html">global.h</a>"</code><br>
<p>
<a href="glcd_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a0" doxytag="glcd.h::LINE1"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE1</b> 0</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a1" doxytag="glcd.h::LINE2"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE2</b> 1</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a2" doxytag="glcd.h::LINE3"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE3</b> 2</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a3" doxytag="glcd.h::LINE4"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE4</b> 3</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a4" doxytag="glcd.h::LINE5"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE5</b> 4</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a5" doxytag="glcd.h::LINE6"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE6</b> 5</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a6" doxytag="glcd.h::LINE7"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE7</b> 6</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a7" doxytag="glcd.h::LINE8"></a>
#define </td><td class="memItemRight" valign="bottom"><b>LINE8</b> 7</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a8" doxytag="glcd.h::ON"></a>
#define </td><td class="memItemRight" valign="bottom"><b>ON</b> 1</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a9" doxytag="glcd.h::OFF"></a>
#define </td><td class="memItemRight" valign="bottom"><b>OFF</b> 0</td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a10" doxytag="glcd.h::glcdSetDot"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a10">glcdSetDot</a> (u08 x, u08 y)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">set a dot on the display (x is horiz 0:127, y is vert 0:63) <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a11" doxytag="glcd.h::glcdClearDot"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a11">glcdClearDot</a> (u08 x, u08 y)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">clear a dot on the display (x is horiz 0:127, y is vert 0:63) <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a12" doxytag="glcd.h::glcdLine"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a12">glcdLine</a> (u08 x1, u08 y1, u08 x2, u08 y2)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">draw line <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a13" doxytag="glcd.h::glcdRectangle"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a13">glcdRectangle</a> (u08 x, u08 y, u08 a, u08 b)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">draw rectangle (coords????) <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a14" doxytag="glcd.h::glcdCircle"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a14">glcdCircle</a> (u08 xcenter, u08 ycenter, u08 radius)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">draw circle of <radius> at <xcenter,ycenter> <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a15" doxytag="glcd.h::glcdWriteChar"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a15">glcdWriteChar</a> (unsigned char c)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">write a standard ascii charater (values 20-127) <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a16" doxytag="glcd.h::glcdWriteCharGr"></a>
void </td><td class="memItemRight" valign="bottom"><a class="el" href="glcd_8h.html#a16">glcdWriteCharGr</a> (u08 grCharIndex)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">write a special graphic character/icon <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a17" doxytag="glcd.h::glcdPutStr"></a>
void </td><td class="memItemRight" valign="bottom"><b>glcdPutStr</b> (u08 *data)</td></tr>
</table>
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