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/*! \file glcd.h \brief Graphic LCD API functions. */
//*****************************************************************************
//
// File Name    : 'glcd.h'
// Title                : Graphic LCD API functions
// Author               : Pascal Stang - Copyright (C) 2002
// Date                 : 5/30/2002
// Revised              : 5/30/2002
// Version              : 0.5
// Target MCU   : Atmel AVR
// Editor Tabs  : 4
//
// NOTE: This code is currently below version 1.0, and therefore is considered
// to be lacking in some functionality or documentation, or may not be fully
// tested.  Nonetheless, you can expect most functions to work.
//
///     \ingroup driver_hw
/// \defgroup glcd Graphic LCD API (application programmer's interface) (glcd.c)
/// \code #include "glcd.h" \endcode
/// \par Overview
///             This library (or API) allows you to draw dots, lines, boxes, circles,
///     and text on most monochrome graphic LCDs.  An easily expandable font file
/// (5x7-pixel characters) is provided for all basic ASCII characters
/// (0x20-0x7F hex, 32-127 decimal).  An expandable graphic font file is
/// provided for defining specialty characters or custom icons.  Because this
/// library is designed to work with many different kinds of LCDs, it needs a
/// graphic LCD driver such as ks0108.c to enable it to talk to the LCD.
///
/// \note For full text-output functionality, you may wish to use the rprintf
/// functions along with this driver.
//
// This code is distributed under the GNU Public License
//              which can be found at http://www.gnu.org/licenses/gpl.txt
//
//*****************************************************************************

#ifndef GLCD_H
#define GLCD_H

#ifndef WIN32
// AVR specific includes
        #include <avr/io.h>
#endif

#include "global.h"

#define LINE1           0
#define LINE2           1
#define LINE3           2
#define LINE4           3
#define LINE5           4
#define LINE6           5
#define LINE7           6
#define LINE8           7

#define ON                      1
#define OFF                     0

// API-level interface commands
// ***** Public Functions *****

//! set a dot on the display (x is horiz 0:127, y is vert 0:63)
void glcdSetDot(u08 x, u08 y);

//! clear a dot on the display (x is horiz 0:127, y is vert 0:63)
void glcdClearDot(u08 x, u08 y);

//! draw line
void glcdLine(u08 x1, u08 y1, u08 x2, u08 y2);

//! draw rectangle (coords????)
void glcdRectangle(u08 x, u08 y, u08 a, u08 b);

//! draw circle of <radius> at <xcenter,ycenter>
void glcdCircle(u08 xcenter, u08 ycenter, u08 radius);

//! write a standard ascii charater (values 20-127)
// to the display at current position
void glcdWriteChar(unsigned char c);

//! write a special graphic character/icon
// to the display at current position
void glcdWriteCharGr(u08 grCharIndex);

// ***** Private Functions ***** (or depricated)
void glcdPutStr(u08 *data);

#endif
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