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/*! \file buffer.h \brief Multipurpose byte buffer structure and methods. *///*****************************************************************************//// File Name : 'buffer.h'// Title : Multipurpose byte buffer structure and methods// Author : Pascal Stang - Copyright (C) 2001-2002// Created : 9/23/2001// Revised : 11/16/2002// Version : 1.1// Target MCU : any// Editor Tabs : 4///// \ingroup general/// \defgroup buffer Circular Byte-Buffer Structure and Function Library (buffer.c)/// \code #include "buffer.h" \endcode/// \par Overview/// This byte-buffer structure provides an easy and efficient way to store/// and process a stream of bytes.� You can create as many buffers as you/// like (within memory limits), and then use this common set of functions to/// access each buffer.� The buffers are designed for FIFO�operation (first/// in, first out).� This means that the first byte you put in the buffer/// will be the first one you get when you read out the buffer.� Supported/// functions include buffer initialize, get byte from front of buffer, add/// byte to end of buffer, check if buffer is full, and flush buffer.� The/// buffer uses a circular design so no copying of data is ever necessary./// This buffer is not dynamically allocated, it has a user-defined fixed/// maximum size.� This buffer is used in many places in the avrlib code.//// This code is distributed under the GNU Public License// which can be found at http://www.gnu.org/licenses/gpl.txt////*****************************************************************************//@{#ifndef BUFFER_H#define BUFFER_H// structure/typdefs//! cBuffer structuretypedef struct struct_cBuffer{unsigned char *dataptr; ///< the physical memory address where the buffer is storedunsigned short size; ///< the allocated size of the bufferunsigned short datalength; ///< the length of the data currently in the bufferunsigned short dataindex; ///< the index into the buffer where the data starts} cBuffer;// function prototypes//! initialize a buffer to start at a given address and have given sizevoid bufferInit(cBuffer* buffer, unsigned char *start, unsigned short size);//! get the first byte from the front of the bufferunsigned char bufferGetFromFront(cBuffer* buffer);//! dump (discard) the first numbytes from the front of the buffervoid bufferDumpFromFront(cBuffer* buffer, unsigned short numbytes);//! get a byte at the specified index in the buffer (kind of like array access)// ** note: this does not remove the byte that was read from the bufferunsigned char bufferGetAtIndex(cBuffer* buffer, unsigned short index);//! add a byte to the end of the bufferunsigned char bufferAddToEnd(cBuffer* buffer, unsigned char data);//! check if the buffer is full/not full (returns zero value if full)unsigned short bufferIsNotFull(cBuffer* buffer);//! flush (clear) the contents of the buffervoid bufferFlush(cBuffer* buffer);#endif//@}